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Published: 2013-04-06 02:10:15 +0000 UTC; Views: 2529; Favourites: 1; Downloads: 3
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Description
Here's a map for SlenderThere are 10 landmarks, 8 of them having the pages.:
The Dead Tree
The Red Car and the Small Shed
Blue Truck
The Tunnel
Wood Pillars
Cross Wall
The Rocks
Silo
Tankers
The Building
I revised the map and the route a little bit.
REVISED TIPS:
If Slender traps you in the building in one of the rooms there, run for the two escape exits (the other two are for the entrance)
Start off on the left, the tree is the nearest landmark.
Sprint when needed, Slenderman tracks you faster.
You can keep your flashlight off during page 1 and 2, it saves battery. But keep it ON during page 3-7, or he gets you.
The loud jumpscare sound will give you a short boost in running, but decreases your stamina very fast (about 10 seconds)
Missed a page? You: I'll go get it. Lemme turn aro- AH! Me: Never turn around. If you miss a page, revisit it later. He might be behind you.
Be aware in Daytime Mode. It's way harder than Normal Mode, since Slender can actually see you and you can see him. And he can teleport to you, remember that.
Stop being a pussy and turn up the music.
You can pause anytime in the game, ideal for taking a dump, or whatever. HOWEVER, you can't pause when Slenderman is near or the static is in your screen.
At page 7, don't waste your stamina. He might appear out of nowhere while your character is taking a breath.
He might appear in front of you, but behind trees. So, keep on the look-out.
If you encounter him, but the loud boom isn't heard, you can just turn around and walk away.
COMMON TACTIC:
Look at Slenderman, and block your view with a tree, then run for it, he's like SCP-173 or a Weeping Angel, he can't move when you look at him, just more different.
You can actually save yourself if he gets you (he forces you to turn around). Just look up, boom, your not dead. Seen in Cry's final playthrough of Slender.