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Published: 2005-07-03 03:44:52 +0000 UTC; Views: 164; Favourites: 2; Downloads: 9
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Description
POV running much the same script as in Cube 2, but now making cylindrical blobs instead of cubes. No need to make spheres at the nodes, the cylindrical blobs overlap to make sphere-like shapes. The overall effect is Escher-like. Maybe next I'll add cross-bracing to the structure.The script: (apologies to purists -- my code has proper indenting but DA suppresses it)
#version 3.5;
#include "colors.inc"
#include "stones.inc"
global_settings {assumed_gamma 1.0}
background {rgb <1,0.9,0.9>}
camera {location <7,5,-5> look_at <0,0,0> angle 40}
light_source {<500,700,500> rgb 1 }
plane {
y, -7
pigment { checker color Red, color Green scale 1 }
}
#declare L = 2 ;
#declare R = 0.25;
#declare i = -5 ;
#while (i < 5 )
#declare j = i;
#while (j < 5)
#declare k = j+i;
#while (k < 5)
blob
{
threshold .65
// sphere{<.7*j,.7*i,.7*k>, .5, 4 pigment {Yellow} }
cylinder {
cylinder {
cylinder {
}
// box
// {
// <2*j,2*i,2*k>
// <2*(j+1),2*(i+1),2*(k+1)>
// texture { T_Stone25 scale 4 }
// }
#declare k = k+1;
#end
#declare j = j+1;
#end
#declare i = i+1 ;
#end
























