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GreenTree-Studios — Rules of Labyrinth Dice, Part 1: Reading A Card

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Published: 2020-04-17 23:09:23 +0000 UTC; Views: 920; Favourites: 3; Downloads: 0
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Description There are three types of cards in "Guidance Card Labyrinth Dice": Creatures, Spells and Items. These types are comparable to one another (with the exception that neither items or spells have Speed/Cost or Powerdie).

① Speed/Cost
This shows how many mana you must pay in order to play that card. It also shows how many spaces a creature can move per turn.

② Power
This shows the card's strength in battle. A higher power is stronger both on attack and defense.

③ Ability Text
The card's ability, condition, and cost to activate it are written here.

④ Name
The name of the card.

⑤ Damage
This is added to your current damage count. When the damage cards' total at least 30, you lose the game.

⑥ Powerdie
The die required to multiply your attacking creature's power. This card, for example, requires you roll a 4-sided die. If this card were to be your Commander, then you would use that die for a Critical Roll, which is a roll that determines what amount of damage cards will be put into your opponent's Damage Zone.

⑦ Element
The element in which this card belongs to. It is sometimes referred to in an ability, spell or item.

⑧ Card Properties
The distinguishing categories of the card. It is sometimes referred to in an ability, spell or item.
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