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Published: 2016-10-23 07:04:12 +0000 UTC; Views: 9619; Favourites: 116; Downloads: 33
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Oh gwad, I can't belive that I finally finished it. ;-;(Special thanks to my old computer that did the favor to crash at least 3 times while I was doing this.)
These are the classes that will be featured in my upcoming RolePlay.
Originally, there were 100 (20x5) classes, but after some decisions (thanks to all who helped me), I re-distributed them and reduced their number to 84. (7x3x4). (You can say good bye to a myriad of "Sorcery" classes. xD)
(Later -But I don't know when-, I'll post a text file with all these classes and more.)
They're divided 4 cathegories: MIGHT, FINESSE, SORCERY and SENSES.
This cathegory subdivisions are:
Knight -With strong physical abilities, the knight is the most versatile combatant.
(Signature Move: Might | Preferred Weapon: Sword | Preferred Armor: Plate | Power Source: Stamina/Cooldown)
Warrior -Warriors seek to merciless strike down their foes with powerful impacts of their weapons.
(Signature Move: Assault | Preferred Weapon: Great Axe | Preferred Armor: Plate | Power Source: Stamina/Cooldown)
Tamer -Tamers have the power to manipulate enemy monsters at their favour.
(Signature Move: Control | Preferred Weapon: Halberd | Preferred Armor: Leather | Power Source: Stamina/Cooldown)
Reaper -Wielders of destructive power and ferocious swiftness, the Reapers are specialist in extermination.
(Signature Move: Harvest | Preferred Weapon: Scythe | Preferred Armor: Leather | Power Source: Stamina/Fury)
Dragoon -Specialized in wielding spears, this class assaults their opponents with swift and potent strikes.
(Signature Move: Jump | Preferred Weapon: Spear | Preferred Armor: Plate | Power Source: Stamina/Cooldown)
Gladiator -This class is specialized enhacing its strenght to deal massive damage to enemies.
(Signature Move: Battlecry | Preferred Weapon: Axe/Hammer | Preferred Armor: Plate | Power Source: Stamina/Fury)
Soldier -Having both good strenght and endurance, this class focuses on dealing efficiently with a single foe at time, while being also able to cure itself.
(Signature Move: Tech | Preferred Weapon: Anything Melee | Preferred Armor: Plate | Power Source: Stamina/Cooldown)
Guardian -They use heavy weapons as both offensive and defensive equipment to charge fearlessly into battle.
(Signature Move: Overwhelm | Preferred Weapon: Claymore | Preferred Armor: Metal | Power Source: Stamina/Cooldown)
Breaker -Focused in breaking defenses, this class endure all kinds of offensive to unleash their counter-attacks.
(Signature Move: Counter | Preferred Weapon: Warhammer | Preferred Armor: Metal | Power Source: Stamina/Fury)
Samurai -Honorable sword users that wait calmly for the perfect timing to unleash precise strikes.
(Signature Move: Ougi | Preferred Weapon: Katana | Preferred Armor: Plate | Power Source: Cooldown/Fury)
Defender -A defensive class who stands in the frontline to hold back their enemies
(Signature Move: Cover | Preferred Weapon: Shield + Another Weapon | Preferred Armor: Plate | Power Source: Stamina/Fury)
Berserker -This class takes advantage of the natural rage to become an unstopable force.
(Signature Move: Rage | Preferred Weapon: Anything Melee | Preferred Armor: Leather | Power Source: Fury)
Sentinel -This class sacrifices mobility in exchange for high resistance, which is improved by its abilities.
(Signature Move: Bastion | Preferred Weapon: Flail | Preferred Armor: Metal | Power Source: Stamina/Cooldown)
Warden -Wardens specialize in reaction, hard-hitting their foes at the same moment they're hitten.
(Signature Move: React | Preferred Weapon: Hatchet/Mallet | Preferred Armor: Plate | Power Source: Cooldown)
Grappler -Combatants who learned how to use the whole extension of their bodies as weapons.
(Signature Move: Combo | Preferred Weapon: Gauntlet/Greavers | Preferred Armor: Leather | Power Source: Stamina/Cooldown)
Acrobat -The Acrobat dances freely through the battlefield, slicing their enemies with sharp weapons.
(Signature Move: Acrobatics | Preferred Weapon: Wrist Blade | Preferred Armor: Cloth | Power Source: Stamina)
Duelist -Close-range specialists who uses dual weapons to deliver a series of combined attacks.
(Signature Move: Swordplay | Preferred Weapon: Twin Blades | Preferred Armor: Leather | Power Source: Stamina/Cooldown)
Fencer -Nimble swordplayers that focuses on constinuously strike their foes.
(Signature Move: Lunge | Preferred Weapon: Rapier | Preferred Armor: Plate | Power Source: Stamina/Cooldown)
Monk -Martial artists who mastered the harmony between body and mind.
(Signature Move: Chakra | Preferred Weapon: Tonfas/Cane | Preferred Armor: Cloth | Power Source: Cooldown/Chi)
Striker -Strikers swing its weapons quickly to hurt as much as possible.
(Signature Move: Swing | Preferred Weapon: Swallow | Preferred Armor: Plate | Power Source: Stamina/Cooldown)
Bouncer -Bouncers focuses on attacking and then retreating to avoid major damage, being also able to counter some attacks
(Signature Move: Rebound | Preferred Weapon: Nunchuks | Preferred Armor: Leather | Power Source: Stamina/Chi)
This cathegory subdivisions are:
Rogue -Rogues rely on their stealth skills to unleash attacks without being spotted.
(Signature Move: Backstab | Preferred Weapon: Dagger | Preferred Armor: Leather | Power Source: Stamina)
Hunter -Specialized in hunting specific enemies with sophisticated and well executed maneuvers.
(Signature Move: Pounce | Preferred Weapon: Claw | Preferred Armor: Leather | Power Source: Cooldown/Chi)
Assassin -Killing machines ready to deal devastating blows.
(Signature Move: Assassination | Preferred Weapon: Katar | Preferred Armor: Cloth | Power Source: Stamina/Cooldown)
Ninja -Masters of stealth, the ninja can use the power of jutsus to efficiently slay theirs foes.
(Signature Move: Ninjutsu | Preferred Weapon: Katana | Preferred Armor: Cloth | Power Source: Stamina/Chi)
Saboteur -The Saboteur fights using traps and explosives to get rid of a high number of enemies at once
(Signature Move: Trap | Preferred Weapon: Grenade | Preferred Armor: Leather | Power Source: Cooldown)
Prowler -Masters in the art of stealing.
(Signature Move: Steal | Preferred Weapon: Anything Melee | Preferred Armor: Leather | Power Source: Stamina)
Shadower -Acting in the shadows, they silentiously stalk their victims, waiting to deliver a fatal blow from a blind spot.
(Signature Move: Stalk | Preferred Weapon: Shuang Gou(Hook Sword) | Preferred Armor: Cloth | Power Source: Stamina/Chi)
Ranger -Precise shooters capable of hitting targets from great distances.
(Signature Move: Archery | Preferred Weapon: Bow | Preferred Armor: Cloth | Power Source: Cooldown)
Gunslinger -Gunslingers are specialized in diverse quick shooting techniques using pistols.
(Signature Move: Quickdraw | Preferred Weapon: Pistols | Preferred Armor: Cloth | Power Source: Stamina/Cooldown)
Sniper -Ranged assassins focused on attacking weak spots at safe distance.
(Signature Move: Aim | Preferred Weapon: Rifle | Preferred Armor: Cloth | Power Source: Cooldown)
Marksman -This class has high shooting proficience, acting in perfect syncronism with their foes to frustrate their actions and destabilize them.
(Signature Move: Sharpshoot | Preferred Weapon: Crossbow | Preferred Armor: Leather | Power Source: Stamina/Cooldown)
Grenadier -Grenadiers focuses on mass destruction with the outstanding power of their weapons.
(Signature Move: Ballistics | Preferred Weapon: Launcher | Preferred Armor: Leather | Power Source: Cooldown)
Pirate -This class mix shooting and effective close-quarter combat skills to deal with their foes.
(Signature Move: Piracy | Preferred Weapon: Flintlock | Preferred Armor: Cloth | Power Source: Cooldown)
Scout -Specialists in infiltration and reconnaissance, being able hide themselves to detect weaknesses.
(Signature Move: Reconnaissance | Preferred Weapon: Anything Ranged | Preferred Armor: Leather | Power Source: Stamina)
Lasher -Lashers hurt their foes at medium distances with quick and painful attacks, being also able to move them.
(Signature Move: Lash | Preferred Weapon: Whip/Chains | Preferred Armor: Leather | Power Source: Stamina)
Trickster -Tricksters are masters of harrassment, constantly disturbing their enemy with nasty and tricks while maintaning their distance.
(Signature Move: Tricks | Preferred Weapon: Slingshot/Yo-Yo | Preferred Armor: Cloth | Power Source: Stamina/Cooldown)
Nihang -Specialized in close and mid-range combat, they can dispatch multiple enemies at once with chained attacks.
(Signature Move: Sweep | Preferred Weapon: Chain Blade | Preferred Armor: Cloth | Power Source: Stamina)
Juggernaut -Mobile fortress who use heavy armor to endure damage while dealing with their enemies.
(Signature Move: Demolish | Preferred Weapon: Wrecking Ball | Preferred Armor: Plate | Power Source: Stamina/Fury)
Bulwark -Bulwars excels in sophisticated rhythmic maneuvers to hurt their foes.
(Signature Move: Stances | Preferred Weapon: Urumi | Preferred Armor: Cloth | Power Source: Stamina)
Burster -The Burster has the power to knock back the enemies surrounding him with powerful blasts.
(Signature Move: Impact | Preferred Weapon: Buster | Preferred Armor: Plate | Power Source: Stamina/Cooldown)
Clasher -Masters in the art of throwing sharp objects, Clashers rely on luck to achieve random yet powerful effects.
(Signature Move: Throw | Preferred Weapon: Cards | Preferred Armor: Cloth | Power Source: Stamina)
This cathegory subdivisions are:
Magician -A mage well versed in different kinds of magic.
(Signature Move: Spellcast | Preferred Weapon: Staff | Preferred Armor: Cloth | Power Source: Mana/Prana)
Summoner -A mage capable of summoning creatures to aid him in combat.
(Signature Move: Summon | Preferred Weapon: Book | Preferred Armor: Cloth | Power Source: Mana/Blood)
Enchanter -A magic-user specialized in enchanting his weapons for combat.
(Signature Move: Enchantment | Preferred Weapon: Anything | Preferred Armor: Leather | Power Source: Mana/Blood)
Mancer -Practitioner of variants of arcane magic art based on different elements.
(Signature Move: Mancy | Preferred Weapon: Symbols | Preferred Armor: Cloth | Power Source: Mana/Prana)
Warlock/Witch -Witchcraft pratictioneer that have a familiar to empower their spells.
(Signature Move: Witchcraft | Preferred Weapon: Wand/Broom | Preferred Armor: Cloth | Power Source: Mana/Blood)
Bard -This class uses the power of music to casts buffs to his allies and debuffs to his foes.
(Signature Move: Song | Preferred Weapon: Instrument | Preferred Armor: Cloth/Leather | Power Source: Mana)
Magiknight -A magic-user focused on combat, being able to cast powerfull spells to aid in destroying his targets.
(Signature Move: Arts of War | Preferred Weapon: Magic Sword | Preferred Armor: Plate/Metal | Power Source: Mana/Blood)
Cleric -Devoted to healing the others with sacred powers and casting blessings upon then.
(Signature Move: Prayer | Preferred Weapon: Rod | Preferred Armor: Cloth | Power Source: Mana/Prana)
Exorcist -A battle priest focused on banishing evil entities and bad statuses.
(Signature Move: Exorcism | Preferred Weapon: Cross | Preferred Armor: Leather | Power Source: Mana/Prana)
Paladin -A battle mage capable of using the power of gods to defend himself and the others.
(Signature Move: Luminance | Preferred Weapon: Aegis | Preferred Armor: Plate/Metal | Power Source: Mana/Prana)
Aeraf -A religious mage that have control over both sacred and profane powers.
(Signature Move: Dualism | Preferred Weapon: Flying Swords | Preferred Armor: Cloth | Power Source: Mana/Blood)
Cultist -A cultist utilizes the others as sacrifice to cast buffs to himself and to execute some magics.
(Signature Move: Sacrifice | Preferred Weapon: Orb/Cube | Preferred Armor: Cloth | Power Source: Mana/Blood)
Defiler -Specialized in weaken the others with his curses.
(Signature Move: Stigma | Preferred Weapon: Scepter | Preferred Armor: Cloth | Power Source: Mana/Blood)
Heretic -Focused on vanishing sacred powers and applying curses through his attacks.
(Signature Move: Profanity | Preferred Weapon: Chakram | Preferred Armor: Leather | Power Source: Mana/Blood)
Druid -Nature magic-user that can transform himself into a magical creature through its tribal tattoo.
(Signature Move: Transformation | Preferred Weapon: Staff | Preferred Armor: Leather | Power Source: Mana/Prana)
Taoist -Has the power to seal powers and punish if they were used again.
(Signature Move: Balance | Preferred Weapon: Vajra | Preferred Armor: Cloth | Power Source: Mana/Chi)
Animist -This class is capable of fusing himself with animal spirits to give him special abilities.
(Signature Move: Feralism | Preferred Weapon: Anything Melee | Preferred Armor: Leather | Power Source: Mana/Chi)
Spiritualist -This class can project his soul out of his body to attack the others as well as use them.
(Signature Move: Projection | Preferred Weapon: Anything | Preferred Armor: Cloth | Power Source: Mana/Chi)
Shaman -A Nature Magic-User that channels its power through his totem to use the nature in his favor.
(Signature Move: Shamanism | Preferred Weapon: Scepter | Preferred Armor: Leather | Power Source: Mana/Prana)
Onmyouji -A mage capable of channeling the power of nature with his mantras and Shikigamis.
(Signature Move: Mantra | Preferred Weapon: Kakkhara | Preferred Armor: Cloth | Power Source: Mana/Prana)
Bokor -Voodoo pratictioneer well versed in curses and punishments.
(Signature Move: Voodoo | Preferred Weapon: Wand | Preferred Armor: Cloth | Power Source: Mana/Blood)
This cathegory subdivisions are:
Bender -Through cultivation, they can manipulate the elements by the movement of their bodies.
(Signature Move: Bending | Preferred Weapon: Anything Melee | Preferred Armor: Cloth | Power Source: PSY/Chi)
Projector -Projectors have the power to materialize weapons made of mental energy.
(Signature Move: Materialize | Preferred Weapon: Anything | Preferred Armor: Anything | Power Source: PSY)
Lurker -Lurkers honed their mental abilities to avoid detection and unleash lethal attacks.
(Signature Move: Ambush | Preferred Weapon: Dagger | Preferred Armor: Leather | Power Source: PSY)
Adjuster -Combatants that use psychic powers to improve their feats.
(Signature Move: Enchancement | Preferred Weapon: Anything | Preferred Armor: Leather/Plate/Metal | Power Source: PSY)
Driver -They have mastered the art of controlling mentally inanimate objects.
(Signature Move: Conduct | Preferred Weapon: Anything | Preferred Armor: Leather/Plate | Power Source: PSY)
Injector -Through physical contact, they can destabilize mentally and physically their opponents.
(Signature Move: Overdrive | Preferred Weapon: Anything Melee 2-Handed | Preferred Armor: Plate/Metal | Power Source: PSY)
Jumper -They utilize teleport to either reach or get far from their enemies, and also to cause impacts on them through their teleport techniques.
(Signature Move: Teleport | Preferred Weapon: Anything | Preferred Armor: Cloth/Ranged | Power Source: PSY)
Psycher -Masters in psychic arts.
(Signature Move: Psionics | Preferred Weapon: Anything | Preferred Armor: Cloth/Leather | Power Source: PSY)
Esper -A mental-power user that developed their abilities to the extreme.
(Signature Move: Trigger | Preferred Weapon: Staff/Rod | Preferred Armor: Cloth | Power Source: PSY)
Telepath -They can read and affect the mind of others and even project their mind into them.
(Signature Move: Telepathy | Preferred Weapon: Scepter | Preferred Armor: Leather | Power Source: PSY)
Kinetic -A psionic power user who can control the elements.
(Signature Move: Kinesis | Preferred Weapon: Anything | Preferred Armor: Cloth | Power Source: PSY)
Seer -Using their mental powers, they can detected things predict the future.
(Signature Move: Claivoyrance | Preferred Weapon: Orb/Cube | Preferred Armor: Cloth | Power Source: PSY)
Hacker -Specialists in invading and annulling magical and psychic effects.
(Signature Move: Jamming | Preferred Weapon: Pistols | Preferred Armor: Leather | Power Source: PSY)
Ardent -Using their mental powers to create auras, they project invisible structures to attack their foes.
(Signature Move: Invisible Hands | Preferred Weapon: Book | Preferred Armor: Cloth | Power Source: PSY)
Leecher -The Leecher focuses on stealing the energy of their foes to become stronger.
(Signature Move: Parasitize | Preferred Weapon: Anything | Preferred Armor: Anything | Power Source: PSY)
Vitalist -They have power to manipulate the body structure, healing and strenghtening themselves and the others.
(Signature Move: Mend | Preferred Weapon: Flail | Preferred Armor: Leather | Power Source: PSY)
Empath -Linking his mind with their allies, the Empath can reduce the pain and improve their strenght.
(Signature Move: Link | Preferred Weapon: Club/Mace | Preferred Armor: Plate | Power Source: PSY)
Hypnotist -Inducing their enemies to a trance-like status, they have total control over them.
(Signature Move: Hypnosis | Preferred Weapon: Yo-Yo | Preferred Armor: Cloth | Power Source: PSY)
Wilder -User of raw mental power which sometimes can trigger powerfull mental surges.
(Signature Move: Surge | Preferred Weapon: Anything Melee | Preferred Armor: Leather | Power Source: PSY)
Harmonizer -Through their auras, they can nullify abnormal status and damage their sources.
(Signature Move: Stabilize | Preferred Weapon: Instrument | Preferred Armor: Cloth | Power Source: PSY)
Tormentor -Focused in mental attacks from afar, they inspire fear in their victims.
(Signature Move: Torment | Preferred Weapon: Anything Ranged | Preferred Armor: Cloth | Power Source: PSY)
UPDATE!
11/06/16 - Added Classes' bios, Signature Moves, Preferred Weapons/Armors and Power Sources.
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That's all folks. Stay tuned for more info, and be prepare for more posts about the RP. See ya! :3
Also, Special Thanks to mah betch BatMed , who is helping me with this since the beginning behind the curtains. (Please, don't ask what we were doing there. He'll get embarrassed if I tell.)
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Comments: 54
grezar In reply to ??? [2016-11-04 03:31:12 +0000 UTC]
SAME HERE.
If there's something that is a titanic issue for me, it is the "Numbers" part. Dices, damage, tests, scales... UGH (nightmares, nightmares EVERY single night.)
Almost every system out there uses the D20 system. Very few exceptions (mostly japanese) uses D6s and variants because D20s are hard to find. (Same here where I live...)
And boy, working with these are a pain in the ss .
👍: 0 ⏩: 1
KingZanderSanchez-i In reply to grezar [2016-11-04 08:10:33 +0000 UTC]
We could always continue this through PM's.
👍: 0 ⏩: 1
grezar In reply to KingZanderSanchez-i [2016-11-04 21:22:42 +0000 UTC]
Feel free to contact me whenever you need help ('cause i'll do the same xD)
👍: 0 ⏩: 0
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