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#arpg #map #snakekey
Published: 2019-03-29 01:54:20 +0000 UTC; Views: 724; Favourites: 21; Downloads: 3
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Description
- Overview: A fairly large village located in the far northwest of the valley. It's tucked away in a heavy forest of redwood-like trees, thus lumber is their livelihood. Because of this, all the buildings are made up of wood and tend to be two stories tall or more. Flewcoop is quiet, yet productive while Snakekeys that live there aren't overly friendly nor hostile. It's a nice, average town where one can get some peace and quiet
- 1: Healers' building: Marked by two purple stones on each side of the building. The healers typically keep a couple dozen remedies ready for the village's most common ailments: wood-based cuts and splinters
NPC: Loretta - 2: Tree statue: A miniature (by comparison) statue of a tree that matches the woods surrounding the village. The inside is cone-shaped and hollow, making it a retreat when it rains and a common place to find hatchlings playing
- 3: Library: Since the village sees more paper than it could ever use, it's fair to say they have quite the expansive library with books on whatever topic you could hope to find. The library's located in the middle story of a three-layer building and only occasionally bleeds into the other floors through secret doors that only two or three people know about
NPCs: Maranda and Cocoa - 4: Silo: Flewcoop's had its run-ins with famine. Though this hasn't been a problem for a good long time, having an (admittedly only partially filled) silo around keeps peoples' minds at rest
- 5: Lumber processing: A building that includes plenty of equipment for all your wood product making needs. While most of it requires a permit or certain education to use, there is a small section that's left open to the public
NPC: Twig - 6: Shops: A small cluster of the village's most noticeable shops, usually with multiple merchants taking up the same floor to form a sort of indoor market
- 7: Schoolhouse: An admittedly poorly organized school, but it (usually) manages to get the job done. Classes are generally just sorted by content, resulting in keke of all ages being in the same room most of the time
- 8: Nursery: An averagely sized nursery with a keke-made egg pond in the back. It doesn't exactly have all the bells and whistles, but if you love end tables, you're in for a treat
NPC: Custard - 9: Book House: The Book House is where official stuff happens. What's official stuff...? U-uh...you weren't...supposed to ask that. Art, archives, some merchants, recreational activities, certain shows, storage, and important decisions can all clutter this expansive building that seems to have no real direction other than looking important and being the center point of the village
NPC: Reinhart - 10: Spire: A three-level building pretty much just like all the other ones in the village that has a somewhat misleading name. The spire is where research is done and nature is studied. Scouts and guardians tend to occupy the higher and lower levels respectively for no clear reason. Nobody ever kicked them out of there, supposedly...
NPCs: Olivia-Faye , William , Harbor