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Published: 2024-02-20 13:13:28 +0000 UTC; Views: 704; Favourites: 5; Downloads: 0
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Description
REGULAR INFOS:Name:
-quadslaughter(ben/warbringer)
-armstrong(jen)
-fistbreaker(gwen)
-four arms(kevin)
-teared biceps(dark ben)
(Alternate timeline)
-handy man(ben 23)
-battle spirit(samouraï ben)
-cyberpunch(cyberpunk ben)
-quad frag(bad ben)
-bruiser(mad ben)
-vierergemetzel(3th rei-ch ben)
Specie: tetramand
World: khoros(1 Day = 30 hours, 1 year= 389 days)
Powers:
-enchanced biology
-four arms
-spikes
-auto-healing factor
Weaknesses:
-resistance limit
PLANET: khoros is a desertic planet with rare water point on the surface. Populated by many dangerous and tribal species, including the spider behemoths and the sand rippers. The most dominant species are the tetramand. Most of the primary ressources are buried underground, but they have learned to discover them and used them for developing their empire.
CULTURE AND TECHNOLOGIES: the tetramands are a warrior specie, hunting and fighting most dangerous species over their world and beyond, to keep trophies and prove their dignity. They have a advanced technology like space ships, energy weapons and shields. They have a queen who rule on the specie but the colonies have a secondary ruler who relay orders and maintain the realm safe. The females are dominant over the males, thanks to their more armored body(but are less stronger than males, just few less stronger)
BIOLOGY: the tetramands are strong and physically well developed, they can lift many times their own height, resisting to many damage(lasers, bullets, rockets, fire and even cold environments)and leap on great distances, their additional arms provide them even more dexterity and physical strength and their spikes extra-defenses against predators. Reproduction work like humans, but in a way more... movemented.
REGULAR INFOS:
Name: ultimate quadslaughter
Specie: evolved tetramand
World: khoros
Powers:
-enchanced biology
-super regeneration/limbs generation
-heating up muscles
Weaknesses:
-resistance limit
CONTEXT OF EVOLUTION: although they are already very skilled for combat, they can push that to the maximum and increase the capacities of their muscles and gaining the capacity to generate even more small arms from their muscles, at cost to their regular additional arms and less spiked arms. Due to the muscle's activity, they would probably generate enough heat to burn the foes they fought.
TRADE-OFF POWERS:
+enchanced biology
+Super regeneration
+Extra limbs generation
+Heating up muscles
-fertiltily
-2 regular arms
-less spikes