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Published: 2009-07-14 15:56:43 +0000 UTC; Views: 166; Favourites: 0; Downloads: 1
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Description
Assets 2Biomancer (4)
Your Hammerhead character is a biomancer and can use biomancy “spells” to alter organisms to their liking. Your character can learn up to five standard Biomancy spells in the beginning your character will use XP pts. to purchase new spells. Your standard Biomancer has three extra units of Prana in addition to their base.
Biomancer: Exceptional (3)
Your Hammerhead character is better than most Biomancers and can access higher level spells starting out than other biomancers. You must purchase this asset in addition to Biomancer (4) to have this. You start out with six standard biomancer spells and two Exceptional biomancer spells. You may use XP to purchase new spells.Your character also gets an additional two units of Prana added to the three from Biomancer (4) and their base.
Biomancer : Rare (1)
Your Hammerhead character has the highest powers of biomancy. They can manipulate biological means to do the most bizarre and spectacular things. You must purchase this asset in addition to Biomancer (4) and Biomancer: Exceptional (3) to have this. Your start with six standard biomancy spells, four Exceptional biomancer spells, and one Rare biomancer spell. You can use XP to purchase new spells. Your character gets an additional two uints of Prana in addition to the two units from Biomancer : Exceptional (3), the three from Biomancer (4) and their base.
Effective Immune System (1):
Your character is efficient in repelling illness and other maladies. When your character makes a test against the effects of illness, he/she receives one extra die.
Effective Metabolism (1):
Your character’s body is effective at processing various substances such as drugs, toxins, and various other chemicals. For a test vs. drugs or intoxicants, your character gets an extra die.
Eidetic Memory (2):
Your character has a photographic memory that helps them remember things with a major proficiency. Your character gets a +8 to any test that would alloy them to recall information.
Elite (4)
Your character comes from a background that either entails fame or money. He/she gets special treatment because of his/her standing. They may or may not have large sums of funds at their disposal at all times. Maybe they inherited it or made their own fame and or fortune.
Famous Incident (1-4)
Your character has been a part of an incident that is of major note. Be it a major battle, making a specific scientific discovery, etc. This part is up to the Storyguide. Just ask and see if they okay it. This is mostly for story/background.
Character played a role in an event important to your organization and members and affiliates recognize the involvement.
Character played a role in an event that several organizations recognize its importance, and perhaps a government knows about this incident.
Character played a role in an event that a government or a few recognize its significance.
Character played a role in an event that THE GCC has knowledge and recognizes its importance.
Fearless (2)
Your character gets two extra dice when making fear tests. Your character does not shy away from foes that outclass them in battle. If your character develops a phobia this asset is nullified.