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Published: 2009-09-22 19:00:18 +0000 UTC; Views: 176; Favourites: 0; Downloads: 0
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Description
Daggra RCCSteps and Rules
Daggra are a small bodied race of creatures that are a staunch ally of humanity in the GCC. They are quite adept with technology so they get a free Student(+1) to two technologically-related skills or a Novice (+2) in one technologically-related skill. Daggra are rather small and their natural strength does no exceed 7. However most have the specialized exoskeletal suits that boost their strength levels to 14. They also have the drawback Fragile (-3 vitality for amount damage taken) for free. These bonuses due to the suits are not factored into their vitality. Daggra also start of with 19 purchasing points for assets and skills.
Sample Character Stats:
Name: Tanema
Occupation: Engineer
Agility: 6, Perception: 7, Presence: 6, Tenacity: 5, Strength: 5 , and Intelligence: 6
Assets: Strong Willed (3)
Drawbacks: Fragile(free), Annoying (2)
1 action ( Average of Agility and Perception…. 1-6: 1 action , 7-8: 2 actions, 9-10: 3 actions)
Speed: 9mph (22/5 ypt) (Average of Strength and Agility)
Prana: 10 average of intelligence and tenacity + 5.
Reflex: 6 (average of perception, intelligence, and agility)
Vitality: 10 , average of strength and tenacity + 5.
Standard Exoskeletal Suit Rules:
This suit works as 2d10 armor (it has its own vitality levels which like Kilaak armor consists of 4), when the level of damage exceeds the vitality of the suit, the suit begins to fail. Military suits have more of an armor rating and is equipped with weapons.