HOME | DD

imposterzilla — Kilaak RCC
Published: 2009-03-31 04:07:51 +0000 UTC; Views: 179; Favourites: 0; Downloads: 3
Redirect to original
Description Kilaak Racial Character Class
Steps and Rules:
* Kilaaks live within specialized suits that help them deal with environments that most other living things deal with. They can only survive in a 200-400 degree Fahrenheit temperature. The Kilaak itself, due to its snail-like nature, cannot have a strength of over 5, however the suit gives them at least a +5 bonus. However, if the suit is heavily damaged  it loses this bonus.
* Kilaaks start with 18 skill purchasing points.
* Prefer not to get into close combat.
* Because of the Kilaaks and their doings in the galaxy, they get the drawback Mistrusted (2) for free (in other words, it is not counted in order to regain skill points).
* Strength bonuses is not factored into Kilaak Vitality

Sample Character Stats:
Name: Kitas
Occupation: Solider
Agility: 6, Perception:  7, Presence: 6, Tenacity: 6, Strength: 5 (+5 bonus), and Intelligence: 5

Assets: Authority (2) (Unless on a colonial world then it counts as a 3), Logical (1), Crack Shot (1)
Drawbacks: *Mistrusted (2), Duty (2),  Code (1), Fanatical (3)

1 action  ( Average of Agility and Perception…. 1-6: 1 action , 7-8: 2 actions, 9-10: 3 actions)

Speed: 9mph (22/5 ypt) (Average of Strength and Agility)

Prana:  10 average of intelligence and tenacity + 5.

Reflex: 6 (average of perception, intelligence, and agility)

Vitality: 10 , average of strength and tenacity + 5. (without bonuses for Kilaaks)

Special Rules for the Kilaak Environmental Suit:
This suit acts a 3D10 armor that on the fourth level of damage begins to fail and is rendered immobile, if the Kilaak isn’t saved within  1D4 turns, the suit fails and the cold air from the outside kills the Kilaak inside.
Related content
Comments: 0