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imposterzilla — Pathstomper2 part 1
Published: 2013-04-22 02:12:30 +0000 UTC; Views: 478; Favourites: 0; Downloads: 0
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Description Pathstomper


This is a non-profit fan-based parody. Ultraman and other various Ultra monsters are property of Tsuburaya Productions. Background, other monsters, and story elements are owned/inspired by Paizo Publishing. Support the official releases.
Episode 2
Scene opens to two guys, who appear to be in their mid-20’s, at a table in what appears to be a living room/den. “So chief, you know since Jay moved, he left us his lucky dice?” asks a bearded gentleman with glasses whose decked out in a flannel button shirt and a non-descript game related t-shirt. The other short-haired man who is wearing black, horn-rim glasses and a t-shirt with the Stay Puft Marshmallow Man on it responds, “Really?” The first guy nods and hands him a green twenty-sided die. “Use this,” he says, “It’ll be interesting knowing how his dice rolled.”  The second one looks at him quizzically, “Okay so this is some superstition that makes you think if I roll this, it’s going to turn up some high number and make it difficult to roll against my monsters?”  “Yes,” responds the first guy again.  The scene fades as the second guy, the Game Master stares at the die and smiles.

The scene opens to a cobble stone road going up a small hill with an overcast sky.  “Here we are…again,” narrates Silver Fang as he climbs up this hill with the rest of his group. “Been eight days since we left the scene of our first little adventure at the Boar’s Hunt. We decided to rest for a day after the troll hunt, and then we set off. We got lost early on and lost a day, but after that we followed a road east and got to the Varisian/Ustalavian border after about four more days. That wasn’t so bad, the border on each side had its guards and we explained that we were doing a quest for the Church of Apsu and they let us pass. They did question King Joe a bit on the Ustalavian side, but that’s probably because he’s a technic. Which is also surprising since Ustalav has invasions from hobgoblinoids, various forms of undead, etc., they usually are pretty afraid of outsiders. Well, then it took another two days to get here,” he narrates as the group gets to the top of this hill covered with yellowing grass. What it overlooks is a cemetery and a road taking them into the back entrance of the town of Harrowstone. Before going on Ansmaro does utter, “That’s awfully ghastly.”
As they walk toward the cemetery Vrondi Piscine asks Silver Fang, “Ever heard of Harrowstone before?” “Some prison town right?” he asks back with a snort. “Right. I heard of this place while studying in Magnimar. It was founded about 170 years ago as a major prison and the town sprang up around it. Eventually about 60 years ago, there was a massive prison riot that caused the prison to burn-killing a majority of the inmates and staff,” Vrondi says while titling his head downward. Silver Fang looks at him with surprise, “Wow. Didn’t know you knew that much of the area!”  “I didn’t, but when we leveled up I took a feat that allowed me two new skills to allocate points into,” Vrondi explains with great gusto. Silver Fang looks at him and the scene freezes.
Silver Fang walks out in front of the frozen frame and starts off, “If you haven’t guessed, we are Role Playing Game characters. When we gain a certain amount of experience, we level up. This means we gain new powers, feats, and depending on our class-get new tricks. Because of some weird shark-jumpin’ bullcrap, we were bumped up to Lvl. 5 each.” He looks off screen and barks, “So what did you get, Vrondi?” He answers by shouting back while still offscreen, “A skill feat that gave me knowledge in local history and basic nature knowledge. Oh and some new spells!” Silver Fang nods, “I now have the feat, “Cleave”, so if I hit a target I can strike another in close range. I now can cast minor spells too and can channel positive energy to disrupt the undead.”  Ansmaro walks out and smiles,” You know what I got, right?” Silver Fang scowls and responds in a sarcastic tone, “No, but I bet you’re going to tell me and the audience anyways, right?” “That’s right! I got the feat “Rapid Reload” for my pistol. I got the new rogue talent “Offensive Defense”, so things I sneak attacked have a harder time to hit me. Lastly I have Uncanny Dodge that helps me intuitively detect danger and try to dodge it,” Ansmaro replies with a big smile on his face. “Also, remember that goblinoid chieftain’s amulet? I had it sewn into my plate-reinforced cloth armor so I got +1 to both my Strength and Constitution, not bad eh?” he snarkingly says.  King Joe off-camera says in his usual autotuned tone, “I took the feat, “Improved Unarmed Strike”, for personal protection and have discovered the Crypt Breaker alchemist ability “Trap Spotter” so I can help detect traps.” “And that leaves…”Silver Fang trails off and facepalms when Bonesmasher’s, head bursts through and shatters part of the screen behind them. “Bonesmasher took “Improved Unarmed Strike “too!  I got the rage power, “Powerful Blow” too,” he says with a grin that crosses his face, while Silver Fang rubs his own forehead with embarrassment. Silver Fang clears his throat and then continues, “Also we got one bonus point to a stat of our choosing. I picked a +1 in Intelligence so now I’m at 16. King Joe has +1 in Dexterity so now he’s at 11. Vrondi took +1 to Constitution so now he’s at 15. Bonesmasher took +1 to Strength, so he’s at 23.” “And I took a +1 to Con as well so I’d be at 12, but really 13 due to magical influence,” Ansmaro says with a smile and darts a snide look at Silver Fang. “Hopefully this adventure we can really show off what we can do,” Silver Fang says with pride as the scene returns to normal and they set off through the cemetery.
The group finally gets to the gate that is manned by two town constables that seem to be both Guts with basic chain mail and helmets. “Welcome to Harrowstone,” one begins and the other interjects, “What business do you have? Not many strangers come here.” They both look at the group with scrutiny. Silver Fang stands forth, “Good people of Harrowstone, this group is under my personal purview. I am on a mission from the Church of Apsu to acquire information on a stolen artifact. May we rest in your town?” he asks in a very cordial tone. The Guts look at each other, whisper to each other for a few moments, and agree at the same time, “Yes. If it is for your gods, yes you may.” One of them even nods, “We need the business. Our town only has 285 people, so please come in and spend.” Silver Fang doesn’t know how to respond to that and has a very comical look on his face, but then asks, “So have there been any other strangers through here as of recent?” The Guts on the left nods, “Just one in a cloak. Not sure who he was, but he went into the crafting district and bought a lot of alchemical and magic supplies five days ago.” The Guts on the right looks at the other, “Well, also, starting five days ago there were strange lights up near Ravengro Prison’s Ruins.” He looks toward his feet, “Also since then, ghost lights have flickering on and off more frequently than usual up there at night and also the wind seems like its rasping with some kind of voice. It’s a bad omen.” “So that place is haunted?” Ansmaro asks quizzically, looking at the ruin on a hill overlooking the town to the east. They both respond with a bit of fear in their voices, “Yes! When Ravengro burned down, it trapped so many within its walls. So you can imagine what sort of restless souls are inside it.” “And what of the stranger?” questions King Joe in his usual mechanized voice, surprising both of the Guts. “Ummm… we think he’s still in the town possibly, or left at night,” responds the bird-like creature on the left that eyes King Joe oddly.  Ansmaro asks in a very prying tone, “What did he/she look like?” “I’m not sure, “says the Guts on the left side again, “It slips my mind like he was a mere whisp in my mind.” “ Silver Fang shrugs, “Well let’s go. We need to find a place to stay anyway. Any suggestions?” The Guts on the right nods, “Two choices: The Weltway Pub and Board, however they have only eight rooms and are kind of pricey or The Broken Tusk Inn.  That place is owned by a Shugaron and has low to medium to high-end rooms.” Silver Fang’s left eye begins to twitch, “A Shugaron?” The Guts nod in unison. With that, once again the Silvergon facepalms and the gates to the town open.
A montage begins of Silvergon questioning a few other Guts in front of a magic store, while Vrondi buys some bags of magical items from someone out of frame. Ansmaro, for a few moments, is seen next buying gun powder and bullets from a Degunja with an eye patch in a room filled with firearms. King Joe is in the next frame eyeing an alchemy supply store with a few of the citizenry looking at him as an oddity. Bonesmasher, in the next frame, is at a food cart operated by a Baltan and devours everything in said food cart. The Baltan backs up in fear of his slavering maw and backs up in an energetic shudder. Another scene frame finally shows Silver Fang and company right in front of The Broken Tusk Inn with Bonesmasher still chewing on a thick bone.
The next scene has the group inside the lobby of the inn. Its blue walls look old with wear and the front desk is littered with papers beside the bell to signal the attendant. Silver Fang rings the bell and a Shugaron pops up from behind the counter. “I be Umpa!” the Shugaron happily cries in a high-pitched tone. “You don’t have family in Varisia by any chance?” questions Ansmaro in curiousness. The Shugaron nods, “Yes I have a sister named Onpa that owns an inn there.”  “That was a sister?” Vrondi quietly asks under his breath, while Umpa doesn’t notice. “Well anyways, we’re here to rent five rooms. I already worked it out with my group. I’ll take a standard room, so will Vrondi, and King Joe. Bonesmasher will take a loft in the barn,” Silver Fang says and the Red King nods behind him with a smile. Ansmaro forces himself into the front, speaks with a charming tone, and bows while taking his hat off, “And I, good Shugaron, will pay the 2 gold pieces for the deluxe suite to myself.” The Shugaron gives a wide smile and takes their various monies and hands them each keys, except Bonesmasher who he then says, “I’ll show you to your pig pen…eeerrr…I mean loft!” The scene fades as the Shugaron takes the barbaric kaiju by the hand and the rest of the group migrates to their rooms.
The next scene opens to later that night, Silver Fang, King Joe, and Vrondi Piscine are at a table inside the pub area of the inn.  “Sounds like a magic masking spell,” says Vrondi with great conviction before he sips his tea. Silver Fang nods and King Joe autotunes away, “No one remembers what exactly this stranger looked like. So it makes perfect sense.”  Silver Fang takes a sip of what appears to be a chowder of some sort and inquires, “So what did our scouring for clues lead to?” Vrondi pipes up, “That said mystery man was once again in the crafters district today earlier in the morning. Also he was buying magical supplies.” “What sort and for what!?” questions Silver Fang vehemently. King Joe shrugs, “Just various odds and ends,” he faces Vrondi then, “Right?”  Vrondi nods, “Too diverse and just too much loose product to know what he or she is up to.” King Joe nods back, “Tomorrow, we’re going to comb the crafter’s district again for clues.” Silver Fang slurps down his chowder and says calmly, “That’s all well and good, but I’m going up to the ruins of Ravengro.” Vrondi seems shocked (probably not grasping the irony of this statement) and proceeds to wave his arms, “You really are going up there tomorrow?” He scrapes up what’s left of his chowder and shovels it into his mouth before saying, “Of course! This stranger has triggered supernatural activity in those ruins. It’s my job as a templar to deal with it.” King Joe then hands Silver Fang a bottle that he grabs from his chest compartment. “What’s this?” Silver Fang asks after taking the little bottle full of blue-black fluid and looking at it with great curiosity. “Cryptbreaker’s Draught. It’s a fluid you drink to gain perception boosts. Works great for dungeoneering,” the technic says to the templar. Silver Fang gives a simple “Thanks,” and stretches his arms out with a big yawn, “I’m going to hit the hay. Talk to you two tomorrow when I’m back.” He gets up and the scene fades away.

A white screen with big green, bold letters that read, “MONSTER FACTS” appears on the screen as a moderately-sized, muscular humanoid with charcoal gray skin and pointy, exaggerated ears walks on camera. Above it appears the heading “HOBGOBLINOID” in big, red letters. The creature looks around and Ansmaro begins to narrate in his usual, charismatic tone of voice, “Hobgoblinoids are a lawful evil race that live in strict, militaristic tyrannies.  Yeah sucks huh?” The broad-faced humanoid screeches at the screen and withdraws a small sword. “Hobgoblinoids are a race that related to goblinoids that have a very stratified society based on slavery and warfare. Also not to mention a very goblinoid-like build except different skin tones and hobgoblinoids are about 5 ft.-5.8 ft tall usually with muscular bodies,“ Ansmaro narrates while the hobgoblinoid looks around for a target and looks confused. “Hobgoblinoids are naturally brutish and observe a strict code of society. They also show a great deal of respect to others of higher rungs of society. With that in mind, the number of slaves captured and military exploits a hobgoblinoid accomplishes is a way for upward mobility in their society,” the narrator says while the hobgoblinoid pulls out a shield from behind him and marches back and forth in rhythm.  “Religion wise, most hobgoblinoids just use the veneration of gods and/or daemons for convenience,” Ansmaro says while the hobgoblinoid drops his equipment, pulls out a fetish pouch, and begins to chant. A red, horned daemon appears, screeches at the hobgoblinoid, and chases him off camera. “Hobgoblinoids, despite their militant nature are very industrious and have a strong value for the law, unlike yours truly here,” Ansmaro narrates as the hobgoblinoid walks back out on camera all sweaty and huffing and puffing. “Some cities in Varisia, to stem invasions from hobgoblinoids, have offered defeated tribes citizenship into the various united city-states. The hobgoblinoids were and are still valued as law enforcement and labor foremen in Kaer Maga and Riddleport especially,” he narrates again as the hobgoblinoid dons a police uniform and smiles maliciously at the camera before it fades to black.
The scene opens with the sun against a partially clouded sky and Silver fang marching up a hillside singing to himself in a very jovial fashion, “I want to be the very best! Like no one ever was! To catch them is my real test-Huh?” He looks at the ruins of Ravengro Prison as the rays of sunshine make his horns and armor shine brilliantly. He arrives at a battered area of wall where it has partially fallen down and a small, shallow pond has formed.  “Better prepare,” he says to himself and grabs some holy water from his travel pouch on his back. In the time of a few minutes, he prays to Apsu and applies holy water to his weapons. He finishes and looks at the tiny bottle of blue-black fluid and then downs it. He coughs and makes a hearty, “BLEH!” followed by him spitting, “It tastes like how paint smells.” He shakes his head and then chucks the bottle away. “Now that that little bit of hell is over, I have to wade through that,” Silver Fang gulps and breathes in before trudging to the edge of the pond that breaches the wall of the ruin. He wades out into the water and almost knee deep mud. When Silver Fang passes through the pass in what was a strong wall, he has a horrific vision! He sees fire and brimstone in front of him and hears screams and cries of terror for a split second before he snaps out of it. In surprise, he stops and looks around him with great concentration; however he notices nothing but the village downhill behind him and the courtyard of the prison ahead of him. “What in the nine Hells was that?!” he exclaims while trying to reclaim his bearings.  He looks around again and trudges on.
Silver Fang pulls himself from the mud of the pond and looks around the overgrown courtyard.  He notices what looks to be a guardhouse, an entrance into the main building that is fused into the west and south walls, a small two story building, and what was a fountain at one time. Then from the mud behind him, four Mudons appear. The nasal-horned saurian skeletons pull themselves from the muck and each of the skeletal beast cry out at the Silvergon. “Undead?! Makes sense,” Silver Fang says to himself fearlessly with a hint of mild irritation, while he reaches for his scimitar. “Come and get me!” he cries out to them as they shamble toward him. He has a quick vision of a twenty-sided die rolling the numbers, “5”, “3”, “10”, and “4”. Silver Fang regains concentration and opens his mouth-ejecting three, blue fireballs that slam into three of the Mudons. They explode with cries of despair, leaving the last lone Mudon to shamble on toward its target. It does get close enough to charge at Silver Fang with a burst of speed, however Silver Fang sidesteps the charge. Silver fang takes his scimitar and strikes the Mudon from behind-bisecting its skeleton in two. He crushes the still moving head with a swift kick to its skull. He then breathes in heavily and sighs, “First fight? That went well.” He then looks around, grabs some plants, and uses them to help clean off some of the mud from the pond from his armor. He looks toward the small two story building and decides to himself, “I’ll check that place out next.”  He sets off toward it and makes sure his weapon chord is attached to his scimitar-just in case he lets go of it accidently, he won’t drop it.
Silver Fang within minutes arrives at the door of this badly scorched building. He looks at the door that hangs precariously off of its hinges and then enters the door’s portal. He finds himself in what looks like a front office that was ransacked and looks around finding nothing. He does hear what seem to be echoes in the distance of voices, “I rolled a natural 20!” and “There really was nothing in the room, but a few strewn papers that have rotted by now and some worm-eaten furniture.” He shakes his head and walks into a hallway. It has a few rooms that are either empty or they seem to be offices that don’t scream like anything of use or interest would be in them. Silver Fang looks up a staircase and proceeds up to the second floor. He gets up to the second floor and finds a few offices in similar disarray. He does come into one office that has a large, gaping hole in the ceiling. There he finds what looks to be a log of some sort and attentively studies it. A piece of the ceiling falls down and smashes him against the head! “GAH! That hurt!” he cries and picks up part of the roof that fell in and inspects it, then the floor under him gives way and he falls into the office under this. He crashes and screams with pain, “Youch! This place is really dilapidated!” Then more of the floor above crashes down on him and fills the room with dust and debris. A few minutes later the dust begins to settle and Silver Fang’s head breaches the pile of debris with a single, “Ouch.” He pulls himself from the pile, pulls a chunk of mortar from one of his horns, and places his hands on himself. “Lay-on hands! Heal!” he says with authority as they glow and he regains his energy and heals his pain escape him. He gets up, shakes himself off, and says, “I should just go into the actual ruins now before something else falls on me.” So he sets off outside of the collapsing building and travels a few minutes over to the main gate.
Silver Fang pushes open the gate and finds himself in a large room with three rooms on each side and a main door on the opposite side of the room. After closing the gate behind him, the doors begin to rapidly open and shut repeatedly and horrible cries of despair begin. With no hesitation, various specters appear and hurl themselves at the Silvergon. He shields his face, but the ghosts just pass harmlessly though him and disappear. “That was….weird,” he says quietly as he lowers his arms.  He cautiously heads to the door on the far side and opens it. It opens to a large hallway that yawns inward to a dreary dark shadow that encompasses the hall.  He reaches in his bag for his bull’s-eye lantern that looks like a primitive flashlight and switches it on.  He sees the beam of light cut through the hallway and walks about thirty-five feet until he gets to a few cells. He inspects a few of them, finding nothing much, until he hears what seems to be a horrible moaning. He turns and sees a ghostly Red King floating behind him holding a chain in one of its massive hands. He groans and throws one end of the chain at Silver Fang, who deftly, pulls his shield to bear-protecting him from the blow, but dropping his light onto the stone floor. He charges the specter; screams, “Power Attack!”; and strikes the apparition with his blade. It makes a cry similar to his companion’s “SHHHPARRR!!!” as his holy-water treated blade does damage to in incorporeal creature.  Silver Fang pulls back and gets struck with the chain a second time, causing him to spit a small bit of saliva and blood up. Silver Fang counterattacks and deals a vicious strike upon the undead being that causes it to begin to fade away, but still it persists. It smashes Silver Fang again in the face with its fist, however Silver Fang recovers and deals a last blow against the phantom. This spirit discorporates and disappears, with Silver Fang using lay-on hands on his face. Silver Fang picks up his bullseye lantern and continues his investigation.
He continues to go through the dank corridors and inspects cells for anything out of the ordinary. He passes a few ruins of cells that have what seem to be crude weapons and bones in them. He also passes remains of what seem to be dead guards and he gives the various dead their final rites. Silver Fang then runs into a mist that takes on forms of what seem to be faces in extreme pain and sorrow, and tosses some holy water at it and the mist disappears.  “Thankfully, due to game mechanics maybe, I’m immune to fear, “he snickers and continues to march down corridor after corridor, however making note where he has past though with a piece of chalk he picked up in town the previous day. He comes to what was a large dining hall that’s roof caved in a long while ago because of fire damage. There’s a pool in the middle of the hall of water that seeped through the second floor’s roof that takes up quite a bit of space and he muses to himself, “I wonder what the others are up to?” With that he sets off deeper into the ruins of the prison.
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