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#inflatist #airtankgirl #expandra #inflatics #aromartist #swelldancer
Published: 2024-03-14 19:48:09 +0000 UTC; Views: 6738; Favourites: 7; Downloads: 0
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Disclaimer: this image is posted for personal use in compliance with www.renderhub.com/heviestate3d… licenceHello all!
Thank you for sharing our passion
Spring implies renewal
My 2014's Game Design Document - was it really TEN YEARS ???
Inflation requestHello! How are you doing? Isn't the weather nice today? The sky is asking to go gliding, or at least to have a stroll, don't you think?
I work in the local supermarket, and I saw your request on the board - and this is the free catalogue. I'm here to tell you what we sell. Can I ask you how you are planning to practice inflation? Ah, it's for your wife? I see, you want a private family event, so that you can live your fantasy with your loved one. Wonderful!
The most classic way to enjoy inflation for two is... no, not bubbler, and not those toy guns, that is for children... Inflatality! That's a living classic, loved by many families. Just remember to put a protective layer on your lips before applying Inflatality lipstick. Otherwise you will lead in inflation just as you lead in the family. A beautiful, steady, quiet inflation to full capacity - in a decent way, suitable not only for private enjoyment, but even for high class parties. You
Notes 2015-2020 partially uploaded into this gallery are on how to make various game mechanics work together, and detailed skill descriptions, classes and leveling up
From VSG to Inflation FormationPeople devised statistical laws of AD&D from real swordfights. For inflation - I used VSG.
Basically, the game mechanics of the tabletop is what game mechanics usually is - handling rounds. You don't say "I step forward and rise a sword", you say "I attack the orc", and all little things like steps you make and swings of your sword you do are somehow taken into account in initiative, to hit and to damage rolls sometime within game round.
VSG2 is showing these little things, for inflation. It's as good as I am good artist (hint: terrible), but it does give you hands-on approach to inflation
Inflating with a pump
In imaginary world you pass three distinct stages when being filled – stuffing, inflation and over-inflation
During stuffing rising pressure pushes organs wider to give way to more air, within harmless healthy elasticity of soft tissues. That's the only real stage, the rest is - pure imagination ^_^
Durin
During gameplay design contest of 2021 we made a CJM and use case tree
Interface Design ChallengeAccepting submissions: October 1st to October 31st 2021Results announced: on November 8thTransfers received: before November 30thAwards:First place prize: 1 000 US dollarsSecord place prize: 300 US dollarsThird place prize: 200 US dollarsHello all! ^_^Let's do something FUN during this Inktober ^_^I'm looking to design every interface for my future gameWhat you need to do:Make game interfaces * for computers (Windows and Linux, maybe MacOS some time) using mostly keyboard and mouse and sometimes touch screen,* for mobile phones, pads and TV screens (Android, maybe iOS some time) using whatever few buttons they have and touch screenResults are expected in PNG filesA preference will be given to those who - in addition to providing PNGs - prepare results as hierarchy of comprehensively named objects and export results as a series of (empty or filled, opaque or transparent) paths in JSON format (vector graphics lets small details stay fine and clear on high resolution displays)Please don't hesitate to ask any questions, I'm always happy to tell and show more, online or offline~~~Project: Inflation Formation (working title)Genre: Classic RPG in a fantasy sports settingMonetization: Free to Play, Open SourceGame has these modes:* personal trainer* sports simulator* Role-playing gamePersonal trainer:* This mode is the closest to your typical personal trainer apps, in a fantasy sport (fantasy = inflation)* Player controls basic moves of inflation and gets acquainted with inflation gear in this mode* If player opts so, he/she might find the first friends online, to measure achievements with and chat while playing* Game start and pre-game tutorial are in this modeCharacter wears smart lenses, enjoying their delicate airy interface. When player taps the screen, character looks in that direction opening an item or picking an action. Multiple indicators show everything needed for tracking how inflated character is and helping in navigation towards safetySports sim:* Player takes part in sports, as a manager or a player, or both. In fact, player is welcome to run a whole team* Moving your team through championships and seeing it progress in ratings and win cups, including the most prestigious World Wide Challenge, Inflatic Games and Golden Globe Mundial* Growing your team and improving it's stats - and results in several sportsCharacter goes through vast numbers of tables and graphics - to compare teams and players, analyze past performance, pick who plays next time, etc. Player has ways to heal, train, substitute, replace and otherwise hire&fire team members, purchase new items, campaign for the team and see what newspapers are writing in their sports section. On the field - action is limited to a set of actions allowed in specific competition (unless it is Arena - Arena allows everything character has in RPG mode). Competitions are many. Some teams are universal and play in all disciplines, while other teams specialize in one specific sportRPG:* The same stadiums can be walked into, by foot. They are located on the map. There are other locations on the map, of various degree of adventuring spirit - and danger!* And of course there are darker places best left unexplored - there inflation crime runs wild and characters BURST like balloons and "die" - respawning in personal trainer and losing levels* There are quests and thrilling adventures on the vast land, with bots and other player characters, involving creative use of skills and itemsCharacter has class abilities, skills and feats and rucksack full of items, potentially having plenty of actions at hand every round - during inflationary combat.When roaming world map - there can be literally a map, or some location, say, a block of a town or interiors of a palace to walk around. Character can enter some houses and talk to their inhabitants. Character can also talk and interact with other characters in the same locationTypical player path is* starting in a gym* learning simple motions, gear and gaining first friends (personal trainer)* once inflation-deflation gets solid in manual mode - first skills appear, and player can inflate-deflate with one tick of skill icon* then player finds there's a world around where she is training (RPG), picks or is given a class, and grows in levels expanding skill tree and roaming game world completing quests and gathering contacts* then player gradually gathers a team - or gang, or lair, or clan, or gym, or business* then - to each their own* Sports types will live in sports sim - they won't spend time walking the map anymore, going from one championship to another in endless circle of competition* Adventure types will intrigue/battle between each other on the map and in darker lairs where balloons go POP* Some will organize their own Leagues and Cups, grow fame and influence* Some will design and produce new custom-made items* Some will live in the shops, selling and buyingThe task is two-fold:* one is interface concept* two is interface itselfResult counts if it is complete - every interface covered - I'll be sure to advise what is complete if you keep in contact with me. Incomplete results are judged as what they are, depending if development team can piece the rest of interfaces from what you provideYou can submit result as many times as you like, number of edits and number of options are unlimited provided they are within timeframe. In fact, a dialogue is more welcome than receiving one huge file in the last dayNumber of edits and timing, how you send, etc. won't affect decision making in any way. Let's create during entire Inktober (October 1st - 31st 2021), then I'll take a day to make results anonymous and show them to the jury. The jury will consist only of professional designers and developers. Then the jury members will individually and independently pick the winners. No fancy math and scores, pure honest professional opinion to keep things transparent. Then I'll contact the winners and we'll figure the most convenient way of payment and then will make it. In November I'll give feedback to everyone who takes partMy team and myself will use results of three winners as if they are our property, basically since result is a ready interface - it will be given to front end developer right away and will be included into my game. After game is finished I'll release sources into Open Source community so I won't be able to control who acquires your work although I'll mention license so that they credit youWe won't use anything from those who don't win, unless they directly let us to. By taking part you accept that there will be three prize winners, no more, no lessLooking forward to hearing from the author of the interface of the very best indie game in human history ^_^
So now I'm concentrating on gameplay, UI & UX - how it actually will look and will be played
With this last bit complete all pieces will fit into places
Then, as Spring will go into Summer, if everything goes as planned, I'll start poking into coding
~~~Credits~~~
My team of the greatest 3D artists ever:
ViolaZierau
Busty Vamps
AirTankGirl is the Original Character of airtankgirl5 , she is a seasoned superheroine performing quite a lot of strong moves
Ballerina is a brand new character we're making, she just recently entered the stage with waltz and fouette
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InflationFormation [2026-02-10 07:14:21 +0000 UTC]
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