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Published: 2013-02-02 16:28:04 +0000 UTC; Views: 786; Favourites: 8; Downloads: 0
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[en-us]I figured I might post up something to show I'm not dead.
I've been working on a 2d space shooter game and this is the player's ship, TTerminalys (which is also the name of the game)
First ever completed model in Blender yay!
I might add more details later but for now this should suffice for now. You can't see a lot of details on the intended 128x128 sprites this will be used to generate anyway.
The name of the ship is an anagram. Can ou figure it out?
Ideas/critiques/suggestions are always welcome.
[pt-br]
Acho melhor postar algo para mostrar que eu não morri.
Venho trabalhando em um jogo de tiro 2d e isse é a nave do jogador TTerminalys (que também é o nome do jogo)
Primeiro modelo completo feito em Blender eba!
Acho que vou adicionar mais detalhes depois mas por enquanto isso deve ser o suficiente. Não tem como enxergar muitos detalhes nos sprites de 128x128 que sorão gerados a partir disso mesmo.
O nome da nave é um anagrama. Consegue descobrir?
Idéias/críticas/sugestões são sempre bem-vindas.
Also on:
ArtKrave: [link]
Furaffinity: [link]
Inkbunny: [link]
Renderosity: [link]
Sheezyart: [link]
Storm-Artists: [link]
Side7: [link]
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Comments: 5
NOSspeed64 [2013-04-24 21:45:36 +0000 UTC]
Hey, love this model. Can't wait to some day be able to model like this!
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jacob-reddinger [2013-02-24 16:26:07 +0000 UTC]
Nice! I think it might have enough Engines, but only four weapons? I'll need to look up this game if you put this much thought behind the art for it!
And no, I can't figure out the Anagram.
👍: 0 ⏩: 1
jackmcslay In reply to jacob-reddinger [2013-02-25 17:06:39 +0000 UTC]
Techinicall speaking it needs a lot of engines because it's a spaceship, it couldn't steer if otherwise lol.
But mostly I was aiming for a semi-retro look akin to games such as Pulstar and radiant silvergun, in which the ships didn't really seem to carry the weapons they use in battle
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ABlipinTime [2013-02-04 17:50:17 +0000 UTC]
lol - Doing what I do: making a 3D model just to make something 2D.
Looks nice - I like the design.
How long did it take you?
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jackmcslay In reply to ABlipinTime [2013-02-04 19:52:38 +0000 UTC]
I find 3d models better for game assets because you can do a lot more nondestructive editing and reuse resources much easier.
I think it took 6 hours or so, but most of it was figuring out what to do. It initially looked like a blocky mess lol
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