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joelegecko — Lighting / Shading Test

Published: 2013-03-14 05:19:32 +0000 UTC; Views: 2608; Favourites: 18; Downloads: 42
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Description Slowly updating my working process in order to achieve a better and more realistic lighting and shading while keeping render times under control for production. Realism is not one of my strongest asset so I need to check each of my step twice

DAZ Studio 4.5
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Comments: 3

joelegecko [2013-04-17 23:43:39 +0000 UTC]

Sorry guys, I was swamped ( as usual

The shader is based on the Uber Surface 2 shader.

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Erdehel [2013-04-15 08:14:18 +0000 UTC]

I like this pic! Same question as SickleYield.

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SickleYield [2013-03-14 17:41:08 +0000 UTC]

Wow, that's a gorgeous result on his skin especially. Is that an HSS-based shader?

👍: 0 ⏩: 0