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Published: 2013-03-14 05:19:32 +0000 UTC; Views: 2608; Favourites: 18; Downloads: 42
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Description
Slowly updating my working process in order to achieve a better and more realistic lighting and shading while keeping render times under control for production. Realism is not one of my strongest asset so I need to check each of my step twiceDAZ Studio 4.5
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Comments: 3
joelegecko [2013-04-17 23:43:39 +0000 UTC]
Sorry guys, I was swamped ( as usual
The shader is based on the Uber Surface 2 shader.
👍: 0 ⏩: 0
SickleYield [2013-03-14 17:41:08 +0000 UTC]
Wow, that's a gorgeous result on his skin especially. Is that an HSS-based shader?
👍: 0 ⏩: 0