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Jonicito1994 — BDSP Textures and Color Tutorial 2 - Coloring Texs

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Published: 2021-11-15 18:10:38 +0000 UTC; Views: 2676; Favourites: 21; Downloads: 16
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Description Take a look at the last tutorial on dumping textures as .tga and having able to load material properties in AssetStudio for Pokemon BDSP models. Now this is the process on how to color the _col main textures by taking color values of SkinColor, PrimaryColor, and SecondaryColor based on the _msk texture in charge of coloring and masking parts of the _col texture ingame.

Yeah, read the whole thing as this is important to get exact color and its process to get accurate textures from the game. Also a PSA in tut that certain material could use the same exact textures as other ones (aka Hat material using Wear textures), except use different color values.

If you are talented to make a script that just recolors the textures and outputs it based on this process, then that would be an easy and efficient way to get colored main texture. It would be helpful.

Also if you understand both Photoshop and GIMP a lot, then try this out in GIMP on similar process.


ALSO! The eye texture will be covered in a separate post regarding white highlights after coloring. Stay tuned!

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Comments: 1

EilaKasai [2021-11-15 23:55:35 +0000 UTC]

👍: 1 ⏩: 0