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#swordandshield #swsh #mmdmikumikudance #hop_pokemon
Published: 2022-08-12 22:44:17 +0000 UTC; Views: 5356; Favourites: 27; Downloads: 13
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Description
Model: mega.nz/file/vJhxQLQS#DQPtOsHh…
After doing Bea and Leon last year, I decide to put up Hop Model for DL for MMD. Yep it's from SwSh, not Masters. What's special about it is I did my time to make the model be as much motion and morph compatible as it can, with much of the misc TDA morphs implemented for motion use. All the textures are upscaled 4x by AI, with use of HDCube 250k, and BCGone_Smooth and NKMD-Siao for ambient, with color balance correction after AI Upscale.
Also, I really worked hard to dissect SwSh's shading process. Yep I used Player's shading toon colors when dressing up, and how I got the actual colors for any character. Also I worked hard to make MES40 shader package to be very close to SwSh as possible, this time using both ambient textures, for toon ambient and shadowmap. As shown on the preview, that's how Hop looks like with MES40 shaders preloaded.
I made (Any Shader) version that use regular textures without ambient textures baked it for use for complex shaders like sdPBR and Raycast materials. Both have an instructions how to set up, as well as extracting to respective shader's material folder, and copy TextureMaps folder to their respective material SwSh folder to load texturemaps onto them.
Last, the standard model has both ambient (toon and shadowmap) textures baked in to the main texture for those who can't use shaders for any reason, as it will still give shading detail that are taken from the game.
Rules:
Credit me when using the model, either Pokefan531 or Jonicito1994
No Profits
SFW friendly
Model by Gamefreak
Converted with mmd_tools
Ported by Pokefan531
EXP Expressions by MonoCereal
Blush from TDA Models
Shaders:
I packed the model with MES40 as the main shader for its MES40 variant to load normalmaps, specularmaps, and emissivemaps from the game to use in MMD. MES40 shader is made by khoast40.