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Published: 2023-02-21 17:34:23 +0000 UTC; Views: 24959; Favourites: 53; Downloads: 5
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Commissioned by PizzaronnyReal Name: Donathan “Donny” Drake
Avatar Name: Tempest
Character Info: Donathan Drake, nicknamed “Donny,” works as a 23-year-old intern in a community center. He lives with his mother and father in a two-story apartment in Chicago, Illinois. He has played the game YGGDRASIL for 10 years ever since he saw a commercial for it on the internet when he was 13-years-old. The game had been active since its release in 2126 AD and until 2138 AD. In the current year, 2138, however, the game’s community by then already lost the vibrancy it once had. As a result, the remaining players still playing YGGDRASIL met their final day online. Donny’s YGGDRASIL avatar is a Lightning Dragonoid called Tempest. Dragonoids are a subspecies that are related to the mighty Dragons, signified by their mighty wings and proud but violent demeanor. Dragonoids possess skills in both magic and weapons, so there is very little Dragonoids cannot do and their close relationship to Dragons makes them all the stronger for it. Some Dragonoids are born with a blessing that allows them to master a certain school of magic, but in return, this makes them more vulnerable to other certain magics. Dragonoids are a subspecies with certain benefits and drawbacks. There are several different types of Dragonoids: Water Dragonoids, Lightning Dragonoids, Holy Dragonoids, and Fire Dragonoids. After playing YGGDRASIL as a solo player for 5 years as a Lizardman, Tempest first joined the guild Ainz Ooal Gown after he helped Peroroncino fight off some human players that ambushed him, the guild then welcomed Tempest as a member. Tempest became friends with everyone in the guild but Momonga became his best friend and they spent 5 years adventuring together. Momonga is the person that Tempest played with the most. Momonga helped Tempest evolve from a Lizardman into a dragon by aiding him in acquiring the Book of the Lightning Dragonoid that allowed him to change his racial class. He killed Odin to acquire the World Item Gungnir. Tempest serves as Ainz Ooal Gown’s champion, bodyguard, and general. He considers Ainz his brother and comrade in arms. Shalltear Bloodfallen has a crush on Tempest because she’s drawn to his rugged face, sharp teeth, dangerous aura, yellow scales that surpass even the most dazzling gold coins, and the chance to ‘ride a dragon.’ Entoma Vasilissa Zeta is also attracted to Tempest because of the kindness he has shown toward her. Tempest lives on the 9th floor of the Great Tomb of Nazarick in the Royal Suite, the floor of his room is made of expensive hardwood light in coloration, covered by a masterfully weaved carpet colored yellow and white. A thunderbolt symbol is entwined into the fabric, surrounded by unknown runes that are draconic in design. On the walls, several pictures of dragons and Norse Gods are hung. Accompanied by bookshelves settled on the ground. Near the walls and door frames, one full-body suit of white paladin armor with a Templar sword standing guard. At the top right side of the room is the dressing room and at the top left side is the bathroom. There’s a king-sized black divan bed, with silk blue sheets along with about 4 soft pillows, at the top middle side of the room. The divan bed is made of 2 main parts that join together via a bracket. The base of the divan bed is constructed with wooden material and sits on the floor directly. The bed base is almost 3 feet high with a lifting cover and provides ample space to store bedroom items in an organized way. There is a body length mirror by the right side of the bed and a dresser on the left side of the bed. Tempest gave the key to his room to Entoma because he entrusts her to guard his room while he is gone (especially from Shalltear). Tempest earned the title of “The Dragon of Disaster” because he inspires fear in all of Nazarick’s enemies and he’s also called “The King of the Storm” because of his mastery of weather magic. He calls his four NPCs (Lucifer Shadows, Belle von Bane, Heretic, and Toro), his “Horsemen of the Apocalypse” because he got that from an old movie he saw. Tempest’s voice is deeper and more guttural as a Dragonoid.
Appearance:
Tempest is a 7-foot-tall Lightning Dragonoid with bright blue eyes, razor-sharp teeth in his mouth, a snout, yellow scales covering his body and a white underbelly, yellow wings with a 4-meter-long wingspan (each wing is 2-meters-long) that have veins of bright yellow lightning running through them, five yellow claws on his hands and feet, glowing blue lightning-shaped streaks on his cheeks, small curling horns around his brow, much like a ram, and a 4-foot-long prehensile tail. Bright blue veins of lightning are apparent on his body, while bright yellow streaks of lightning flash from the spikes on his back to the ones on his head. He wears a full suit of golden plate armor called “Armor of the Thunderer” with the pauldrons in the shape of dragonheads. This armor covers Tempest’s entire body, including the tail but not the wings because he needs them free for flying. He has a helmet in the shape of a dragon’s head with a closed maw much like his own and the chest plate was decorated with the image of a rising black dragon. Tempest wears a white cape with his golden armor. His weapon is a colossal double-edged greatsword called “Jörmungandr,” with a wide blade that is as tall as Tempest himself. It is relatively simple compared to other weapons with the hilt simply consisting of a simple handguard and a round head for a pommel. The blade is dark blue except around the edges, which are steel grey. Tempest can wield his greatsword with just one hand. Tempest keeps this greatsword in a sheath on his back.
His “Human form,” which he calls “Cloud,” is a Caucasian child who is 92cm, with nicely combed dark-hair, hazel eyes, wears a fine white mage robe made of silk (that he created with his [Create Greater Item] spell), a pair of white leather boots, his adventurer plate necklace around his neck, around his neck is a golden pendant necklace that is decorated with the image of a rising black dragon on a gold medallion, and carry’s a silver staff with the tip culminating in a lightning bolt (that he created with his [Create Greater Item] spell). He has the voice of a 13-year-old while in his human form.
His “Dragon form” has a size of 18 feet of height, 43 feet of length, and 72 feet of wingspan (each wing is 36 feet) (He was modeled after Draco from the 1996 movie “Dragonheart”) with four legs, five golden claws on each limb, has gold-colored scales, two small curved gold horns on the top of his head (one on the left side and one on the right side), and a white underbelly. He has bright azure eyes, with glowing lime-green lightning-shaped streaks on his cheeks, along with a diamond on his forehead that also glows lime green. The inside of his mouth is a bright yellow while craggy neon-yellow horns jut out of the back of his head. Similar craggy spikes with blue insides run down his spine until the base of his tail; these spikes also jut out of the top of his legs. His wings look rough and torn, bright topaz craggy spikes jut out of the apex and the tip of the last wing bone, while the flaps in between are a similar color, yet ragged and torn, with veins of pale green lightning running through them. Bright blue veins of lightning are apparent on his body, while bright yellow streaks of lightning flash from the spikes on his back to the spikes on his head.
Personality:
Tempest acts as the yang to Ainz’s yin, while Ainz is polite, calm, cautious, tactful, pragmatic, selfish, ambitious, and relies on magic; Tempest is blunt, impulsive, short-tempered, combative, loyal, honorable, humble, and prefers brute force. Tempest is the only one in Nazarick that Ainz considers his equal and true friend. Tempest has no interest in ruling as he prefers to fight, but he’ll gladly help his friend Ainz achieve his ambitions by any means necessary. Tempest greatly cares for all the Nazarick NPCs, considering them family as he sees them as the children of his guildmates, but he finds their overprotectiveness to be smothering. Tempest has a particularly big soft spot for Aura and Mare because he finds them adorable. Tempest greatly loves his 4 personal NPCs as if they were his children, but he can get frustrated with Belle’s coldness, Lucifer’s lack of focus, Heretic’s passiveness, and Toro’s overzealousness. While in his human form Tempest likes to sit on Toro’s shoulder. Tempest feels no guilt when he commits murder, only shock because his apex predator status makes it easier for him to prey on weaker opponents. Tempest’s [Draconic Passion] passive skill amplifies his emotions, particularly his anger, it makes it easier for people to infuriate him. This is a double-edged sword because while it makes him more empathetic than Ainz it also makes him more impulsive so he’s at risk of giving into a murderous rage. In a way, this makes him more dangerous than Ainz because his rashness and violent temper make him more unpredictable and harder to reason with.
Trivia:
-Tempest became the first and only Demi-Human member of Ainz Ooal Gown when he first joined the guild as a Lizardman but then he became a Dragonoid, a heteromorph.
-Tempest’s racial and job classes give him a natural affinity for air magic.
-The [Disciple of Thor] job class grants Tempest the skills to summon his air creatures. Not only did it make his summons stronger by default, but a passive from the same job class also makes them even stronger if they’re fighting in Tempest’s presence. But it has drawbacks, skill itself has a cooldown of about 15 minutes and he can only summon 2 air creatures at a time.
-Tempest gave a [Ring of Ainz Ooal Gown] and World Item to each of his 4 NPCs.
-Tempest is an advocate of true gender equality.
-His avatar name “Tempest” means “a violent windy storm,” which relates to his affinity for air magic.
-His adventurer name “Cloud” is “a visible mass of condensed water vapor floating in the atmosphere, typically high above the ground.”
-He possesses three forms: a human form, a dragon form, and a Dragonoid form. He can shapeshift between forms. In the game, this basically translated to stat increases though, but it’s different in the real world.
-In his Dragon and Dragonoid forms, Tempest can exhale a stream of lightning.
-Tempest lightning alternates between being colored either blue or yellow.
-Tempest gave Demiurge a spare Ring of Ainz Ooal Gown that he was keeping in his inventory.
-In YGGDRASIL, Tempest was hunted down mercilessly by human players because he played as a Dragonoid after he first started playing as a Lizardman for five years. Heteromorphic beings like the members of the Ainz Ooal Gown guild were attacked by players playing as humans because of several factors like the fact that certain job classes could only be gained by killing Heteromorphic players and that just made Heteromorphics kill on sight for most players.
-While in their Cloud and Nabe adventurer personas, Tempest and Narberal Gamma have registered with the Magician’s Guild.
-Back in YGGDRASIL, Tempest spent most of his time exploring the game much like a real adventurer. It was how he discovered most of his racial and job levels. Sometimes he and Ainz would go on adventures together. He became famous in the community for being the player who killed Thor by himself. That’s how he got his [Disciple of Thor] job class, especially before the World Tournament began.
-Tempest killed Odin to acquire the World Item Gungnir.
-Tempest gave up the [World Champion] job class, the same job class his friend Touch Me has, to become a member of the Dragon race.
-Tempest won the World Champion tournament in YGGDRASIL. He was the World Champion of Asgard.
-Tempest likes to play as a warrior-type character because he enjoys fighting up close and personal.
-Tempest has a deep hatred of Frost Giants and Lizardmen because of his negative experiences with them in YGGDRASIL.
-Tempest knows more spells than just Air spells. He just can’t cast any other elemental spells.
-Tempest likes to keep his helmet and white cape in his inventory.
-Tempest has a silver key that unlocks his room. He normally keeps it in his inventory but while he’s out adventuring and exploring he entrusts it to Entoma so she can guard his room (especially from Shalltear).
-Tempest is mostly a physical warrior but by New World standards, he’s also a strong mage simply because he can cast spells above 3rd tier. Tempest is a warrior class type with strong Air magic and his gear and stats represent that. He isn’t supposed to be quick or possess high magical defense.
-Tempest calls killing spawned monsters and taking the items they dropped the YGGDRASIL equivalent of farming mobs for gold and materials.
-Tempest doesn’t believe in God because he’s a nihilist. While his parents were deeply religious Roman Catholics, Donny just didn’t buy into that stuff because he thought, “What God would allow the world to be turned into a dump?” Tempest became increasingly cynical because of the pollution of his world and all the bullying he received in school while growing up. To Tempest nothing matters, everyone dies, and life has no meaning. All religion is fake. We will all be lost to the sands of time, dead and forgotten. To him, nothing matters except whether you decide to make a choice or not.
-Tia of Blue Rose, the ninja with the blue ribbons, has a crush on Tempest because she is a shotacon who likes young boys (according to the Web Novel). Although, she also has an interest in Heretic/Kato, but he doesn’t care since he’s not interested in a relationship with a filthy organic.
-He enjoys teasing Ainz by calling him: “Skeletor,” “Bone Man,” “Bone Daddy,” “Papa Bones,” “Jack Skellington,” and “Momo.”
-Tempest is the only Supreme Being off Albedo’s hit list because she’s grateful to him for his loyalty to Momonga and she can tell his presence here makes Momonga happy, but she won’t hesitate to kill him if he ever betrays Momonga.
-Tempest’s human form looks similar to what he looked like in real life but just much shorter and younger.
-Tempest’s summoning skills aren’t as good as Ainz’s, and his summons tend to be weaker than Ainz’s summons.
-According to Narberal Gamma, Elementalists are listed as arcane magic casters that specialize in the use of a particular element. In other words, all sorts of elemental damages done with spells were counted as magic attacks. For hybrids between magic caster and warrior, it can also be counted as physical attacks if the weapon they are using is elemental. According to the Pleiades, further specialization within a specific elementalism can be made such as in the case with Evileye’s use of crystals. While so, other elementalist types ranged from aspects like acid, poison, gravity, and so on.
-Both Shalltear Bloodfallen and Entoma Vasilissa Zeta are attracted to Tempest.
-Shalltear is infatuated with Tempest just like she is with Momonga because, she was made by Peroroncino so it’s not really a surprise that she’s a dracophiliac or a zoophiliac.
-Entoma is in love with Tempest because he is very king to her.
-He has created 4 NPCs: Lucifer Shadows, Belle von Bane, Heretic, and Toro. But he calls them his “Four Horsemen of the Apocalypse” because it sounds cool.
-His ideal woman would be warm, caring, protective…with a wild side.
-As Entoma’s feelings for Tempest become clearer the NPCs will become more supportive of her pursuit of him because, in their eyes, if the Supremes Beings can create life out of nothing (meaning them) then who’s to say they can’t procreate with someone who’s of a completely different species?
-As Tempest spends more time in the New World, he’ll become more dragon-like. Meaning he’ll become more greedy, merciless, and something of a Darwinist who sees the death of weaklings as the natural order of things (Dragons are apex predators after all).
-As for Tempest’s morals, he doesn’t believe in concepts like “good” or “evil” because he sees them as worthless labels invented by simple-minded morons that only see the world in black and white, which is abhorrent to Tempest. Sure, Tempest knows that some people are genuinely decent, and some people are genuinely scum, but he knows that people do good and bad things for selfish reasons. Everyone has good and evil in them as far as he’s concerned.
-Narberal, Heretic, and Toro joined Tempest’s and Ainz’s adventuring party because Tempest thinks it’s important to have a well-balanced team with Ainz (as Momon) and Toro (as Minos) as the front-line tanks, Narberal (as Nabe) and Tempest (as Cloud) as the support party member mages with offensive and defensive magic, and Heretic (as Kato) is the thief.
-The reason why Ainz and Tempest formed Team Darkness is that their objective was to become famous adventurers. They planned to live in a city such as E-Rantel for a while to better understand the norms of human society and assimilate to it. In addition, they want to avoid confronting humans as enemies and hence, the reason for their disguises. This was for the purpose of gathering more information about the New World and its inhabitants that they tend to encounter in their adventures. In order to carry out this sort of mission, they enlisted the help of Narberal Gamma, Toro, and Heretic as their adventurer partners in accompanying them during their journey to the fortress city of E-Rantel. Furthermore, the group disguised themselves as novice adventurers under alternative names which are Momon, Cloud, Nabe, Minos, and Kato respectively. At the same time, the five of them are equipped with lower-class gear rather than what they normally wear back at Nazarick.
-Tempest was the one who convinced Ainz to let Toro and Heretic become their adventurer partners along with Narberal Gamma by pointing out that a well-balanced party will draw us less unwanted attention since people would get suspicious if a party consisted of only a knight and two Elementalists arcane magic casters.
-Momon and Cloud did not name the group “Darkness” from the start. It was just a common name originating from Momon’s jet-black armor, and they eventually accepted it as the proper name.
-On several occasions, Nabe tends to make the common mistake of not addressing Momon or Cloud properly until she corrects herself a moment later.
-Pandora’s Actor and Belle von Bane are used as body doubles for the Adventurer personas “Momon” and “Cloud,” whenever Ainz or Tempest is not around to be part of the group. Pandora’s Actor and Belle also fill in for Ainz and Tempest when their Nazarick personas need to make a public appearance whenever they’re busy posing as adventurers.
-In a short amount of time while they are new adventurers, the adventurer group, “Darkness” was able to quickly ascend from the first rank of being a copper to mithril and then finally its final rank, adamantite. The group have managed to skip ranks rather than going through it by order accordingly.
-Unknown to the public, it seems the adventurer group, “Darkness” is the only one right now who is completely made up of non-human individuals.
-Ainz and Tempest’s adventuring party, Team Darkness, will be called nicknames by the masses:
-Ainz Ooal Gown/Momon: The Dark Hero
-Tempest/Cloud: The Grand Magic Caster
-Narberal Gamma/Nabe: The Beautiful Princess
-Heretic/Kato: The One-Eyed Archer
-Toro/Minos: The Immovable Mountain
-There is a symbolic meaning to the drawbacks of Tempest’s [Draconic Passion]. Lightning is associated with the weather, which is seen as unpredictable and uncontrollable. Tempest’s mood swings are similar to how the weather can change quickly, one-minute calm and the next minute violent.
-An Elementalist is a humanoid that has been infused with the power of the elemental planes. An air Elementalist has become one with the wind and seeks new and exciting things to keep their curiosity sated.
-Air Magic is an offensive-oriented attribute. The spells inside this attribute generally deal lightning damage and have armor penetration, most of these spells deal damage to a single foe but there are some spells that can hit multiple foes. Air Magic also has spells that improve the mobility of allies and has multiple spells that can knock down enemies. Many spells found inside this attribute can inflict blind and cracked armor. Air magic is effective against high armored enemies.
-In “Isekai Quartet,” Tempest is in Class 2 with Ainz, the Floor Guardians, and his four NPCs. Tempest has become good friends with his classmates Subaru, Kazuma, and Tanya. Tempest has a tendency to smack Aqua in the head when she does something stupid like attack Ainz and he hits Darkness whenever she does something perverted like talk about her masochistic tendencies. Tempest finds Beatrice obnoxious because of her stuck-up attitude, so he has no problem snarking at her.
-Every basic racial class and job class (not rare) can be leveled to 15, the High ones to 10, the rare ones to 5.
Age: 23
Gender: Male
Height: 213cm/7 ft (as a Dragonoid), 92cm (as a Human), 4 meters/13 ft (as a Dragon)
Affiliation: Great Tomb of Nazarick, Ainz Ooal Gown
Family: Unnamed Father and Unnamed Mother
Titles: The Dragon of Disaster and The King of the Storm
Job/Occupation: Adventurer, Champion, General, and Bodyguard/Shield of Ainz Ooal Gown
Role: Hybrid class of Warrior and Elementalist/Arcane Magic Caster/Magic Knight
Residence: Royal Suite on the 9th of the Great Tomb of Nazarick
Karma: Positive 150: Good
NPC Created: Lucifer Shadows, Belle von Bane, Heretic, and Toro
Hobby: Fighting, Sparring, Hunting Big Game, and Training
Voice Actor: Idrissa Akuna Elba (who voiced Chief Bogo in the film “Zootopia”)
Class Build
Total Level : 100
Race: Lightning Dragonoid
Race Type: Heteromorphic
Racial Level
Lightning Dragonoid (15)
Stormbringer Dragon (10)
Wyrm of Asgard (10)
Thunder Dragon Lord (5)
Racial Level Total (40)
Job Level
Fighter (10)
Sword Master (10)
Sword Saint (10)
Knight of Asgard (5)
Magic Knight (10)
Elementalist: Air (10)
Disciple of Thor (5)
Job/Class Level Total (60)
Former Racial Classes
Lizardman (15)
Lizardman Lord (10)
Stats:
HP : 85
MP : 80
Phys. Atk. : 100
Phys. Def. : 85
Agility : 70
Mag. Atk. : 85
Mag. Def. : 65
Resistance: 90
Special Ability: 90
Total: 750
Abilities and Powers:
The maximum number of spells a level 100 player could learn was 300. Tempest is an elementalist who specializes in the Elemental Magic of Air. While this makes all his Air-related spells more powerful, it weakens all his other magic. His Job Levels allow him to wield weapons and wear armor. His abilities as a mage are average at best. Other than Air Magic, most of Tempest’s spells are pertained to combat only. Tempest can fly using the pair of wings on his back. He is able to make use of his tail as an offensive-weapon to sweep or knock his enemies away when they attempt to attack him from behind. Tempest is vulnerable to earth element magic.
In his “Dragon form,” Tempest’s stats are increased by a sizable margin and allowed him to cast certain spells like [Judgment of Asgard], an exclusive Dragon-only super-tier spell that causes massive magic air damage, but his Dragon form has a 72-hour Cooldown.
In his “Human form,” Tempest’s stats and skills don’t change but he can no longer equip the Armor of the Thunderer and Jörmungandr because he is no longer a Dragonoid. But he can still use other weapons.
Thunder Dragon Lord Skills:
Attack Damage IV
Ability Damage IV
Brutality of the Ancients
Create High Tier Air Elementals (4/day): Tempest can create both a Primal Air Elemental or Lesser Air Elemental by using this racial skill. The upper-tier air elementals that are made with this skill are only level 70 at best. However, if he divides those up into two uses, he could make air elementals of roughly level 90. Thus, it allows him to summon either the thief-type Lesser Air Elemental or strength-focused Primal Air Elemental types under his command. If Tempest were to use his experience points, he can even create another level 90 monster like a Storm Dragon. He can also use this racial skill to create a level 45 Electro Sleipnir, level 50 Air Valkyrie of Clan Thor, level 70 Air Lizardman Shaman, level 80 Lightning Elf, and level 85 Lighting Lord Thor.
Create Middle Tier Air Elementals (12/day): Tempest can create a Lesser Air Warg, Volt Troll, Lightning Djinn, or Static Cerberus by using this racial skill. It can be used on corpses as a special catalyst to keep the Volt Troll or Lightning Djinn around until they are killed in battle. It is an ability to create air elementals from Level 25 to 40.
Create Low Tier Air Elementals (20/day): Tempest can create an Air Dwarf, Thunder Dragon Hatchling, and Greater Air Warg by using this racial skill. It can be used to convert dead creatures ranging from all sorts of skeletal creatures like humans, beasts, giants, to dragons into air elementals. It is an ability to create air elementals from level 10 to 24.
Draconic Battle Cry: A passive skill that buffs the physical abilities of all allies.
Draconic Passion: A passive skill that makes Tempest’s physical attacks and Air magic stronger as well as surround himself in electricity the angrier he gets. Because of that, he will slowly lose control of his mind and become unable to hold back his urge to slaughter. Without those mental brakes, Tempest would indiscriminately attack anything he sees. To cancel this ability after it activates, Tempest needs to either calm down or have his electricity stripped from him.
Dragon Breath: This allows Tempest to breathe lightning from his mouth.
Dragon Claw: A skill that increases the physical damage Tempest deals.
Dragon Metamorphosis: This allows Tempest to switch between his Human, Dragon, and Dragonoid forms.
Dragon Thrust: This increases Tempest’s flight speed.
Dragonic Presence I: Has a chance (if not resisted by ability, equipment, level difference, etc.) of causing Fear. Fear refers to an abnormal status of being afraid, which inflicts a penalty to all actions. Besides inflicting fear, it could reduce the stats of its victims. Normally, Dragonic Presences would not have any effect on level 100 NPCs, but when equipped with certain magical items like Jörmungandr its effect can be strengthened.
Dragonic Presence II: Has a chance of causing Panic. Panic is a more severe version of Fear, caused by stacking additional Fear effects on each other. Anyone afflicted by that status would want to flee the ability user at all costs ― in other words, they would be unable to take any combat-related actions against that person.
Dragonic Presence III: Has a chance of causing Confusion. This can only happen unless the target does not have any recovery measures prepare.
Dragonic Presence IV: Has a chance of causing Insanity. Insanity was an extremely annoying bad status, being a permanent version of Confusion. It could not be removed without magic from a third party.
Dragonic Presence V: Has a chance of causing Instant Death.
Electric Absorption: A passive skill that absorbs air attacks and electricity to replenish Tempest’s MP. It absorbs any and all air attacks and electricity thrown at Tempest.
Electric Aura: The user can release and surround themselves in/with electricity for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength, and durability. Normally, Tempest has control over my [Electric Aura] thanks to his Armor of the Thunderer but if he’s in his human form, the only thing he can do is lower the effects to their bare minimum, which amounted to just surrounding him like a force field. Anyone who touched him would just receive a mild tingling sensation.
Electric Immunity
Electricity Defense
Electrical Healing
Electrical Telepathy
Electromagnetic Vision
High Tier Magic Immunity III: Nullifies all low tier spells.
High Tier Physical Immunity III: Nullifies all low-level attacks (below level 60).
Intelligence Boost
Rage of the Storm
Reptilian Blessing: Can sense other cold-blooded heteromorphs such as Lizardmen and Dragons.
Roar of the Beast
Speak Draconic Tongues
Status Damage IV
Storm Control
Basic Lightning Dragonoid Race Traits:
Critical Hit Vulnerability III
Dark Vision
Double Damaged by Ice
Dragon Speed IV
Dragon Strength IV
Dragonic Rejuvenation III: Tempest’s health regenerates fast.
Elemental Resistance III: Grants strong resistance to damage from Elemental Magic.
Energy Drain Vulnerability
Enhanced Senses: Tempest’s sight, hearing, and smell are vastly superior than a humans.
Ferocity Amplified
Magic Skin V: Grants strong resistance to magic.
Necromancy Vulnerability III
Paralysis Immunity
Piercing Damage Vulnerability III
Recover by Positive Energy
Slashing Damage Vulnerability III
Tough Skin V: Grants strong resistance to physical attacks.
Vulnerability to Earth Element Magic V
Class Abilities:
Air Dominance Over Water: Tempest’s Air spells deal more damage against Water Elemental Magic Casters.
Air Summon Slave Sight: An ability Tempest uses on specific kinds of air summons he summons. A small window appears in the corner of Tempest’s field of vision, allowing him to see through that summon’s eye sockets.
Air Summon Strengthening: The various kinds of Air entities Tempest could create for summoning are buffed or enhanced than their original.
Draconic Knight: Similar to the Armored Mage job class, this ability enables the user to freely equip armors without class restrictions getting in the way like most Arcane Magic Casters.
Draconic Vision: An ability that makes a small window appear in the corner of Tempest’s field of vision so he can see through the eyes of any dragon he controls through the ability [Dragon Lord].
Dragon Lord: Tempest has the power to mentally dominate the dragon’s state of mind and soul. The enslaved dragon will acknowledge the user before him as its controller, its Master. With that dragon under his control, it could not hide or lie about anything from Tempest when questioned by him who is in the position as master. However, there are limits to [Dragon Lord] as for how many Tempest can control, both in upper limits and total numbers. The same could be said with how powerful of a dragon can be dominated. More so, the [Dragon Lord] ability is only effective on dragons weaker than the user. Once under the user’s control, the enslaved dragon would have no chance to shake it off so long as users like Tempest did not want to relinquish control.
Dragonic Aura
Instant Air Magic Enhancement: Tempest’s Air spells deal more damage than the spells originally do.
Weather God
Active Skills:
Electrowebbing: Tempest attacks and captures his opponents using an electric net. This lowers their Agility stat.
Lightning Rod: Draws in all Electric-type moves to boost Tempest’s Mag. Atk. stat.
Passive Skills:
Electric Drive: Boosts the Agility stat when Tempest is hit by an Electric-type move.
Galvanize: Air spells deal extra damage.
Power Up: Tempest’s summons are stronger than the average summon and they become more powerful if they fight in his presence.
Static: When Tempest is hit by a move that makes contact, there is a 30% chance that the attacking opponent will become paralyzed. If Tempest is hit by a multi-strike move that makes contact, each hit has an independent chance of activating this passive skill.
Volt Absorption: Restores HP if hit by an Electric-type move.
Super-Tier Magic:
Judgment of Asgard: An exclusive Dragon-only super-tier spell that causes massive magic air damage. Tempest can only cast this while in his Dragon form.
Ragnarök: With the World Item Gungnir, Tempest can cast this spell which causes a massive explosion that instantly obliterates the area it was aimed at, it can even instantly kill a level 100 Player or NPC.
The Storm King: A Dragon-only spell that allows Tempest to alter the weather and cause terrible disasters.
Thor’s Wrath: A 10th tier spell that allows Tempest to summon a massive thunderstorm.
Normal Tier Spells:
Air Siphon: This spell is an active version of the passive [Electric Absorption] skill, it consumes air spells and electricity to replenish MP. It can only absorb the ‘air effects’ that very few magic attacks left.
All Appraisal Magic Item: Besides identifying the target item, this spell would even tell its caster about a magic item’s creator and manufacturer.
Armageddon - Evil: A 10th tier spell that summons an army of demons. According to the standards of YGGDRASIL players, said demons are not considered to be strong. Since demonic summons has the tendency to go berserk, the spell is usually used to obtain sacrifices for rituals and skills.
Call Greater Thunder: It is the most advanced single-target lightning spell of the 9th tier. An enormous thunderbolt is created and fused from multiple strands of lightning that can pierce through their target.
Call The Lightning Lord: A summoning spell that’s used to summon Lightning Lord Thor.
Chain Dragon Lightning: A 7th tier spell that shoots dragon-shaped lightning towards the target. Let alone its intended target, it can also strike other enemies nearby. It effectively works great against metal armor.
Charm Person
Complete Invisibility: It is a spell that is far superior to ‘Invisibility,’ a spell that temporarily renders the caster invisible or undetectable to conventional vision. It makes Tempest completely invisible to anyone but those who use specialized magic to see him. The highest-ranked undead could even see through this spell’s effect.
Control Amnesia: A 10th tier spell that grants the user some degree of control over the target’s memories. Attempting to master new techniques, Ainz has done several experiments on lab rats like CZ2I28 Delta while he practiced using the spell multiple times. To some degree, if used on an NPC, he is able to manipulate information originated from the NPC’s backstory set by their creator.
Control Cloud: A 4th tier spell that allows the user to manipulate the clouds.
Control Weather: A 6th tier spell that allows the user to manipulate the weather.
Create Fortress: A 10th tier spell that summons forth a mighty fortress or a 30 meters tall tower out of thin air. In YGGDRASIL, anyone on the same team could open those doors with a touch. All others would have to break them down.
Create Greater Item: This spell creates magically-made items such as armors, swords, halberds, and so on for a magic caster like Momonga to be able to equip it freely. However, there were only five spells Ainz could use while wearing the armor created from magic and one of them is ‘Perfect Warrior.’ It can also create more mundane items such as furniture, e.g. a bed. In the Web Novel, it is a 7th tier spell.
Create Greater Magical Item: This 8th tier spell allows Tempest to create magically-made enchanted weapons such as a Magic Gun.
Cure Poison
Detect Life
Detect Magic: The spell is used to detect magical traps or magic items that are hidden in the midst of the user’s presence.
Discern Enemy: This spell allows the user to identify the enemy’s estimated level.
Distant Vision: A spell that would display what it saw on a flat, magical screen. The screen could also be expanded or shrunken at will.
Draconic Power
Dragonbane
Dragon Lightning: A 5th tier spell that shoots out a lightning bolt in the form of a dragon, that then seeks out its target.
Drain Touch: A 3rd tier spell that not only inflicts damage but restores the mana of the spellcaster by absorbing and transferring mana from multiple targets via physical contact of the hand. When the spellcaster makes physical contact with the target, the body part they’re touching that person with produces a bright purple glow. This spell works differently in the New World, in addition to mana, it can also absorb and transfer stamina, vitality, and strength from multiple targets.
Electro Burst: A 7th tier spell that sends out a burst of a sphere of electrical energy from around the caster’s body.
Electro Whip: A 6th tier spell that creates a cord of electric snakes on Tempest’s arm. This cord can be used to grab enemies and damage them. In YGGDRASIL, it was simply a way for Tempest to bring the target in close range, for him to deal the most damage with Jörmungandr but in the New World it seems to work like a real whip.
Electrosphere: A 3rd tier spell that causes a sphere made of electricity to materialize besides the caster’s shoulders.
Energy Immunity – Electricity
Explosion (Web Novel Only): It is an 8th tier spell used to damage a foe.
Fly: A 3rd tier spell that gives the caster the ability to fly.
Focus Magic: A 7th tier spell that can be used on an ally.
Greater Break Item: This spell is seemingly capable of destroying a magical item.
Greater Magic Shield
Greater Magic Vision
Greater Resistance
Greater Teleportation: A 7th tier spell that allows instantaneous transition without restriction to distance.
Invisibility: A spell that temporarily renders the caster invisible or undetectable to conventional vision.
Lesser Mind Protection
Life Essence: Allows the caster to view the health values of an enemy.
Lightning: A 3rd tier spell that shoots a bolt of lightning from the tip of the caster’s finger. It is effective against targets wearing metal armor. The lightning generates and pierces in a straight line.
Lightning Arrow: It allows the caster to fire three arrows made of electricity.
Lightning Bolt: This spell creates bluish-white lightning created that can pierce its intended target.
Lightning Claw: A spell that casts a stroke of electricity in the shape of a beast talons through the air and does electric damage to an intended target.
Locate Object: This spell is used to detect the location of an object.
Lopsided Duel: A 3rd-tier spell that bounds the caster to the target such that whenever the target tried to flee by teleportation, both caster and target would appear in the same place. It could even ignore the target’s use of [Delay Teleportation] and teleport both of them to the designated location. However, this spell had a fatal flaw. If the target teleported among its friends, then the caster would be brought to the same place thanks to the binding, whereupon he would be surrounded. This spell also had the advantage that if the caster teleported away, his opponent would not be teleported with it, which made fleeing easy.
Mage Hand: Combat Meditation: A 4th tier spell that allows the caster to enter a meditative position that considerably boosts the morale, stamina, and overall battle prowess of an individual’s allies while simultaneously reducing the opposition’s combat-effectiveness by eroding their will to fight.
Mage Hand: Lightning Torture: A 4th tier offensive spell that the caster can use to torture, disfigure, and even kill their victims. Blue in color, the caster shoots magic lightning from their hands by calling on their hatred and aggressive feelings.
Mage Hand: Shield: A 4th tier defensive spell that allows the caster to create a nearly impenetrable shield of magical energy around them in the form of a bubble.
Mage Hand: Telekinetic Choke: A 4th tier spell where the caster uses magic to choke or strangle a victim. This is used to intimidate and even kill their opponents.
Mage Hand: Telekinetic Push: A 4th tier spell that is both an offensive and defensive technique. It allows the caster to move objects with magic and it is accomplished with a forward hand gesture. It could be used to varying degrees, from simply nudging or softly moving targets away.
Mage Hand: Weapon Control: A 4th tier spell where the caster throws their sword in a direction, it spins, taking out enemies and then returns to the user’s hand.
Magic Destruction: Destroys an object made by magic. The success rate of this spell was directly dependent on the spell-casting ability of its caster.
Magic Shield
Mana Essence: Allows the user to learn enemy’s remaining MP.
Mass Dominate Person (Web Novel Only): A spell which brainwashes multiple foes simultaneously to do the user’s bidding.
Mass Fly: Gives a group of people the ability to fly.
Mass Hold Species: Constricts a large number of creatures, rendering them unable to move.
Mass Targeting
Message: In the Web Novel, the spell is classified as part of the 2nd tier. This spell was used to communicate in the game. Normally, its use was restricted to certain places and conditions. The problem was that this spell was originally designed to communicate with other players, and it could not reach a GM. When one used the [Message] spell, as long as the other party was within the game, one would hear a call tone. Otherwise, there would be no sound, and the spell would immediately terminate. In the New World, the effect from this spell’s usage felt like something was constantly reaching out, as though looking for something to connect to.
Oderless: By using this 1st tier spell, the caster can hide their scent.
Paralysis: Causes paralysis in the target, limiting or preventing them of physical movement, though slight physical functions are still possible, such as turning their head or speaking.
Paralyzing Touch: A target becomes unable to move via physical contact by the spellcaster. This spell has no effect on undead.
Perfect Unknowable: A 9th tier spell used to make the user invisible to the naked eye. It can also erase one’s traces and sounds including the pitch of the user’s voice from being heard, making the magic caster very difficult to detect if they did not have very high-level thief-type job classes.
Protection Energy – Electricity: Provides limited protection from electric attacks.
Quick March: In the Web Novel, this 1st tier spell could instantly increase an individual’s movement speed by about 20%.
Reality Slash: A 10th tier spell that is top class in damage dealing but consumes a lot of mana. The spell is considered to be a lesser version of ‘World Break’. By using “Triplet Maximize Magic,” Ainz creates three attacks that slashed space itself. It is capable of cleaving through the very fabric of space, and a hit from this powerful attack spell could disregard virtually any form of magical defense.
Regenerate: A spell that provides slow healing over time.
Resist Break: Decrease the foe’s Magical resistance.
See Through
Sense Enemy
Shark Cyclone: A spell that invokes a tornado (100 meters high and with a 50-meter diameter). Within the tornado lie 6-meter-long sharks waiting to devour anyone unlucky enough to be sucked inside.
Shield Wall: Creates an invisible barrier around the target.
Shock Lance: A 4th-tier physical spell that deals lightning damage.
Silent Time Stop: No attacks would work while time was stopped.
Sleep: In the Web Novel, it is a 1st tier spell that forces a person to have the desire of sleeping.
Summon Air Dwarf
Summon Air Lizardman Shaman
Summon Air Valkyrie of Clan Thor
Summon Greater Air Warg
Summon Lesser Air Elemental
Summon Lesser Air Warg
Summon Lightning Djinn
Summon Lightning Elf
Summon Monster 1st: This spell could allow the user to summon beings like a low-level Lesser Air Elemental or Water Elemental. Elementals summoned by first tier scroll only exist for a short time.
Summon Primal Air Elemental
Summon Storm Dragon
Summon Storm Griffin
Summon Thunder Dragon Hatchling
Summon Thunderwing Pegasus
Summon Volt Troll
Teleportation: A 5th tier spell that allows the caster to teleport over a distance.
Thunder Bolt: Fires a bolt of electricity.
Thunder Bomb: A 6th tier spell that launches a sphere of pure energy.
Thunder Grenade: Fires a sphere of thunder.
Thunderball: A 3rd tier area-of-effect spell.
Thunderlance: A 2nd tier spell.
Thundersphere: Fires a ball of electricity.
Time Stop: A 10th tier spell that stops the enemy for a specific amount of time.
Wall of Protection from Arrows
Wall of Stone: Surrounds the user with stone walls, protecting them from damage.
Whirlwind: An 8th tier air spell that summons a mighty tornado.
Summons:
Tempest possesses a few spells that allow him to summon 15 different creatures to aid him in battle. He prefers to only use summons when he feels too lazy to attack an enemy himself. However, due to his racial and job classes, he can only summon elementals associated with the element of air. Elementals are creatures who specialize in a particular type of elemental magic. He can only summon 15 air creatures. Unlike YGGDRASIL, they’re only temporary in the New World unless he uses a corpse to make them permanent.
High Tier Summons:
Storm Dragon: A level 90 summon that appears as a 12-feet tall ultramarine dragon that shoots thunder out of its mouth. This dragon’s stats are high because dragons are overpowered in YGGDRASIL.
HP : 87MP : 73Phys. Atk. : 75Phys. Def. : 81Agility : 75Mag. Atk. : 71Mag. Def. : 85Resistance : 84Special Ability : 56Total : 687
Lightning Lord Thor: A level 85 summon that looks like an 8-ft tall warrior with red hair, silver armor, a red cape, and a large, square-headed gray sledgehammer.
HP : 74MP : 55Phys. Atk. : 80Phys. Def. : 71Agility : 45Mag. Atk. : 50Mag. Def. : 70Resistance : 70Special Ability : 50Total : 565
Lightning Elf: A level 80 summon that has the appearance of a 5-feet tall elf with long white hair, pale skin, ivory armor, and carries a bow that shoots lightning arrows.
HP : 57MP : 75Phys. Atk. : 44Phys. Def. : 50Agility : 62Mag. Atk. : 70Mag. Def. : 70Resistance : 51Special Ability : 67Total : 546
Air Lizardman Shaman: A level 70 summon that looks like a 7-foot tall albino lizardman that carries a wooden staff with a bull skull on the top, wears a green loincloth, feather headdress, and a fur coat made from a bear.
HP : 65MP : 40Phys. Atk. : 50Phys. Def. : 60Agility : 35Mag. Atk. : 30Mag. Def. : 60Resistance : 55Special Ability : 35Total : 430
Air Valkyrie of Clan Thor: A level 50 summon that appears as a 6 feet 3 inches tall adult female elf with beautiful braided brown hair and wears golden armor. She has yellow angel wings and carries a shield and mace that shoots lightning.
HP : 45MP : 34Phys. Atk. : 48Phys. Def. : 40Agility : 38Mag. Atk. : 35Mag. Def. : 44Resistance : 50Special Ability : 30Total : 364
Greater Air Warg: A level 45 summon that appears as a huge 8-foot-tall blue wolf with a mane of electricity and electric drool.
HP : 36MP : 30Phys. Atk. : 40Phys. Def. : 32Agility : 45Mag. Atk. : 26Mag. Def. : 30Resistance : 31Special Ability : 25Total : 295
Middle Tier Summons:
Storm Griffin: A level 40 summon that has the appearance of an 8-feet tall griffin that has the head, wings and feet of an eagle and the body and tail of a lion. It has a yellow beak. Its feathers are turquoise-colored while its lion body has white hair. Its front legs are purple-colored eagle feet that have four black talons each. It can shoot lightning out of its mouth. It is strong enough to lift a Death Knight and can be used as a mount.
HP : 35MP : 20Phys. Atk. : 44Phys. Def. : 28Agility : 31Mag. Atk. : 24Mag. Def. : 36Resistance : 34Special Ability : 20Total : 272
Lightning Djinn: A level 35 air elemental summon that appears as an 8-foot tall very muscular legless blue genie made of air with four vicious long claw-like fingers on each hand, a black goatee/genie beard (he has the same beard as Will Smith when he played Genie/Mariner in the 2019 movie “Aladdin”), purple eyes (eyes with black sclera and purple iris), a mouth filled with purple razor-sharp teeth, a red turban with a golden band on his head with a purple gem at the center and a white feather that’s behind the purple gem, two golden bracers on his arms adorned with purple jewels and golden waistband on his waist adorned with purple jewels, and a purple vest. This genie-like creature hovers everywhere it goes. It can’t be harmed by physical attacks, only magical attacks and specially enchanted weapons can harm its gas-like form. The Lightning Djinn is based on the Voidwalker monster from the “World of Warcraft III: The Frozen Throne” online game and Genie from the movie “Aladdin.”
HP : 30MP : 21Phys. Atk. : 33Phys. Def. : 27Agility : 28Mag. Atk. : 24Mag. Def. : 30Resistance : 35Special Ability : 23Total : 251
Volt Troll: A level 30 summon that is a 7-foot-tall, gigantic, muscular blue-skinned Troll with fangs and glowing blue eyes that wears a brown loin-cloth, a chain around its neck and abdomen, metal shackles around its legs, has 9 gray natural conductors traveling up the spine of his back, has several glowing blue runes across his body, has stone-like protrusions on its arms, head, and stomach, has five fingers on each hand and four toes on each foot, and wields a greatsword in its right hand and a metal club in its left hand. It specializes in air magic and melee combat. The Volt Troll is immune to the air element. Volt Trolls are considered one of the many troll variants from YGGDRASIL. They are most likely to dwell in stormy areas and regions filled with constant electrical storms where only species specifically adapted to the region can survive. Lightning erupts from the array of natural conductors that runs along its spine which can be unleashed from its mouth when a Volt Troll is angered. Lightning jumps from its fists as it batters enemies. It is known for its high levels of regeneration ability. However, acid and fire are part of its weaknesses, preventing it from regenerating. Although trolls have regenerative abilities, they don’t have the strength to resist instant death attacks. It has a sensitive nose with a keen sense of smell that enables it to track its prey anywhere. In addition, it also possesses great strength, which is far exceeding that of ogres. In order to defeat it, one couldn’t just deal incremental damage but would have to land a single fatal hit that could reduce the Volt Troll’s health to zero. The Volt Troll is based on the Storm Troll from “Iron Kingdoms.”
HP : 30MP : 25Phys. Atk. : 20Phys. Def. : 21Agility : 18Mag. Atk. : 25Mag. Def. : 22Resistance : 26Special Ability : 21Total : 208
Low Tier Summons:
Lesser Air Warg: A level 25 summon that appears as a large 5-foot-tall blue wolf with a mane of electricity and lightning drool.
HP : 20MP : 15Phys. Atk. : 21Phys. Def. : 20Agility : 20Mag. Atk. : 15Mag. Def. : 17Resistance : 18Special Ability : 21Total : 167
Thunderwing Pegasus: A level 20 summon that looks like a 6-feet tall white horse with glowing navy-blue eyes, a mane made of electricity, and hooves coated with electricity. It breathes electricity. It can be used as a mount.
HP : 18MP : 14Phys. Atk. : 20Phys. Def. : 14Agility : 14Mag. Atk. : 12Mag. Def. : 16Resistance : 14Special Ability : 14Total : 136
Thunder Dragon Hatchling: A level 15 summon that looks like a 3-foot-tall yellow dragon. It can shoot lighting out of its mouth.
HP : 12MP : 10Phys. Atk. : 7Phys. Def. : 10Agility : 7Mag. Atk. : 8Mag. Def. : 9Resistance : 8Special Ability : 5Total : 76
Air Dwarf: A level 10 summon that appears as a 4 feet 10 inches tall muscular bald elderly dwarf with armor, a handaxe, and a long white beard.
HP : 7MP : 3Phys. Atk. : 8Phys. Def. : 10Agility : 3Mag. Atk. : 2Mag. Def. : 7Resistance : 7Special Ability : 2Total : 49
Spirits:
Primal Air Elemental: A powerful 16 feet tall high-tier level 87 elemental spirit that is the incarnation of air. Primal Air Elemental is an evil spirit that resembles that of a humanoid tornado. Primal Air Elemental is a level 87 monster that is capable of manipulating air and electricity. Possessing extraordinary attack power and stamina, this monster can deal area-effect air damage. It’s considered to be among the highest tier of Elementals. Tempest can summon one Primal Air Elemental a day.
HP : 85MP : 50Phys. Atk. : 68Phys. Def. : 46Agility : 66Mag. Atk. : 73Mag. Def. : 71Resistance : 70Special Ability : 40Total : 570
Lesser Air Elemental: An 8 feet tall high-tier level 62 elemental spirit that is weaker than a Primal Air Elemental but is still quite formidable. It resembles the Primal Air Elemental but smaller and purple.
HP : 60MP : 37Phys. Atk. : 51Phys. Def. : 40Agility : 41Mag. Atk. : 38Mag. Def. : 40Resistance : 50Special Ability : 35Total : 392
Powers:
As he is declared by many to be one of the most powerful of the Supreme Beings, Tempest has shown numerous powers and abilities that make him live up to his titles:
Superhuman Strength: Tempest has shown many occasions displaying strength beyond human capabilities. He was able to smash two angels down to the ground, crush Clementine’s body into a bloody mess, as well as slash through an army of ogres and many more.
Superhuman Speed: Tempest can move at such speed that surpasses human capabilities. Shalltear has so far demonstrated that she is the only being capable of keeping up with him.
Superhuman Durability: Tempest has enhanced durability. It took the most powerful blast of an angel to inflict pain alone on him, which simply amused him. Clementine was also unable to inflict any pain upon him, both physically and magically.
Magic: Tempest has a large arsenal of tier magic, which is what makes him a very powerful being. He has shown to cast a variety of magic which includes summoning the undead, bestowing powerful blasts that can create large craters, black holes that can suck up anything in an instant, spells that cause instant death, as well as magic skills that can increase his durability.
Swordsmanship: Tempest has good capabilities of wielding and combating his opponents in swordsmanship.
BEN 10 and all related characters and elements © Cartoon Network.
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