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KelvinShadewing — Brux tilemap rendering works!

#brux #dev #development #engine #game #gamedev #midi #pixel #pixelart #squirrel #tilemap #tileset #waffle
Published: 2021-01-24 03:15:50 +0000 UTC; Views: 566; Favourites: 1; Downloads: 0
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Description Yes, I finally got this working! After lots of fighting with it, and quite a bit of realizing many issues were caused by typos that I failed to realize because my mind kept autocorrecting what I read to what I meant to write, the task ended up actually being easier than expected. At the very least, this has given me new hope in the face of frustration, and after I've written the shape collision system, I'll be able to make a tile-based platformer!

I've already got some decent platform code written in another file that should be easy to extend into something more robust. It even has wall jumps and coyote time implemented. I don't know if I'll actually be implementing loops like you see in this image, but the code should at least allow slopes, and even sliding down steep ones.

As always, if anyone wants to support my development, you can join my Patreon here: patreon.com/kelvin
Or you can support me for free by joining LBRY and verifying your account: lbry.tv/$/invite/@KelvinShadew…
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