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Kendaroo — Doug- Steam Pink- Front

Published: 2009-05-06 21:21:27 +0000 UTC; Views: 270; Favourites: 1; Downloads: 2
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Description Soo.. I finally got around to rendering this. UV map unwrapping is hell. I have a lot to learn about texturing and how to keep polygons clean (no triangels!)

His name is Doug... this came about by accident. Actually his entire development is a series of accidents. First, while talking to my friend Doug I accidentally typoed steam punk and instead wrote steam pink. Oops. Well, I then got to thinking what a cool idea that was: steam pink steam punk! But I wasn't sure what sort of character I should do. So I was doodling in Visual... err.. no Cultural Theory! (Eh, one of those art history classes.) And I doodle this weird goblin face. Later on when I was asked to come up with a character idea I decided that I would go with the goblin guy who I'd been trying to come up with a cool hat for and hadn't decided on a body for yet. So off I went, and I drew a few designs for the legs and wound up with the steam pink sketch that's elsewhere in my gallery. A few more sketches later for a modeling guide and away I went. When one of my friends saw the sketch they said (without knowing about my friend Doug) that he "looks like a Doug.", Me, entertained by the irony, went with it and it stuck.

Was a ton of fun and frustration to model as I'm still fairly new to this 3D thing. (for example, this guy is supposed to look a lot brighter but I couldn't remember how to render the second layer and BLAH! So the pics are a little dark. Lots of little 3DS max mishaps, lots of learning curves but I learned a few important things about file managing, (save multiple copies at different staged for the love of all that is good and holy!). Make sure that when modeling with planes that THE PLANE IS NOT BACKWARDS. (More on that on his close up >.>, Unwrap UV Map BEFORE you turbo smooth. Work in grids, it'll avoid the evil non-rectangular polygons of death and destruction (the look funny sometimes and can cause problems when animating apparently), the shell tool is my friend, "X" doesn't always bring back your red/yellow/green x/y/z moving/scaling/rotating guides (but it should >.>, Spacebar locks your selection and that is why you can't select a bloody freakin thing and it appears as if half your interface has frozen, "alt+x" makes everything become translucent, and just to make sure we're clear SAVE IN STAGES!

Texturing was probably my least favourite part (buggy computerness aside) and something I need a ton of work on. I'd like to re-texture this guy some day.
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