HOME | DD

keyan3d — StarCraft: Protoss

Published: 2010-10-31 13:41:53 +0000 UTC; Views: 71053; Favourites: 842; Downloads: 6464
Redirect to original
Description "We are the blades of Aiur" is a quote from Zealots of Starcraft II

If interested, you can find the 360 degree view on youtube www.youtube.com/watch?v=Z9rMHl… and a rough tutorial of how this is made here .

The design belongs to Blizzard, I've just modeled it in 3D.

UPDATE: High-poly model downloadable on Thingiverse

See also:
StarCraft: Terran
StarCraft: Zerg
Transparent Background
Relic from Aiur

---------------------------------------

Wallpaper versions included in the rar (download) file:

2560 x 1600 (16:10)
2560 x 1440 (16:9)
1920 x 1440 (4:3)
1280 x 1024 (5:4)

---------------------------------------

Maya 2011
3ds max 2011
mental ray
Photoshop
Related content
Comments: 177

AdiJager [2010-11-01 12:41:56 +0000 UTC]

i like it

👍: 0 ⏩: 0

Meema [2010-11-01 12:12:39 +0000 UTC]

Very nice work. I dig it!

👍: 0 ⏩: 0

TL-97 In reply to ??? [2010-10-31 23:45:56 +0000 UTC]

Really great job on this. The Protoss are so cool.

👍: 0 ⏩: 0

incognisance In reply to ??? [2010-10-31 20:57:02 +0000 UTC]

Sharp, clean and accurate. Could cut through anything! . Great job man!

👍: 0 ⏩: 1

keyan3d In reply to incognisance [2010-10-31 22:28:00 +0000 UTC]

sure can!

👍: 0 ⏩: 0

Hydrorg In reply to ??? [2010-10-31 19:59:52 +0000 UTC]

awesome

👍: 0 ⏩: 0

Yellooh-Snooh In reply to ??? [2010-10-31 18:29:06 +0000 UTC]

how did you get the edges to look so sharp?

👍: 0 ⏩: 1

keyan3d In reply to Yellooh-Snooh [2010-10-31 22:07:13 +0000 UTC]

I gave the edges a tiny chamfer, so my mesh smooth modifier won't affect the edges that much

👍: 0 ⏩: 1

Yellooh-Snooh In reply to keyan3d [2010-11-01 01:46:45 +0000 UTC]

the reason i ask is there is a guitar i have been wanting to design up in 3d with beveled edges like that and i have seen any edges that sharp looking. it looks like a chamfer with a fillet! thats it thats what i was looking for!
thanks keyan!

👍: 0 ⏩: 1

keyan3d In reply to Yellooh-Snooh [2010-11-01 05:34:49 +0000 UTC]

good luck on your modeling looking forward to it

👍: 0 ⏩: 1

Yellooh-Snooh In reply to keyan3d [2010-11-02 00:09:56 +0000 UTC]

Thanks m8 the total fillet with a changer was a epic fail tho btw

👍: 0 ⏩: 1

keyan3d In reply to Yellooh-Snooh [2010-11-02 20:03:59 +0000 UTC]

hmmm... did you use it with the bevel modifier? you know I modeled this with the same technique as modeling a car for example, polygon by polygon. keeping my topology flowing correctly according to the ref image. after a low poly model, I selected the edges that should go sharp, and chamfered them with 1 segment (doubling every edge) and finally added the meshsmooth.

👍: 0 ⏩: 1

Yellooh-Snooh In reply to keyan3d [2010-11-02 20:56:24 +0000 UTC]

i am using solidworks. i was hoping to get it to do it in it

👍: 0 ⏩: 1

keyan3d In reply to Yellooh-Snooh [2010-11-02 22:47:14 +0000 UTC]

oh ok

👍: 0 ⏩: 0

LordJackel In reply to ??? [2010-10-31 18:00:22 +0000 UTC]

That is SWEET!
Long live Aiur

👍: 0 ⏩: 1

keyan3d In reply to LordJackel [2010-10-31 22:19:52 +0000 UTC]

👍: 0 ⏩: 0

itsNateKelly In reply to ??? [2010-10-31 17:56:32 +0000 UTC]

I just- Wow.

Very nicely done! It'd be cool if they could produce these

👍: 0 ⏩: 1

keyan3d In reply to itsNateKelly [2010-10-31 22:16:17 +0000 UTC]

yeah that would be really nice

👍: 0 ⏩: 0

ShadowMaker-241 In reply to ??? [2010-10-31 17:29:43 +0000 UTC]

That is so cool!

👍: 0 ⏩: 0

Rizwizkid In reply to ??? [2010-10-31 17:24:48 +0000 UTC]

Thts Amazing !!

👍: 0 ⏩: 0

CommanderEVE In reply to ??? [2010-10-31 16:38:49 +0000 UTC]

OMG! This is total epicness!!!

Could I have this as my new DA Avatar?

👍: 0 ⏩: 1

keyan3d In reply to CommanderEVE [2010-10-31 22:03:06 +0000 UTC]

sure

👍: 0 ⏩: 1

CommanderEVE In reply to keyan3d [2010-11-01 15:18:39 +0000 UTC]

Thank you.

👍: 0 ⏩: 1

keyan3d In reply to CommanderEVE [2010-11-01 16:13:14 +0000 UTC]

hehe anytime!

👍: 0 ⏩: 0

matamb3d [2010-10-31 14:46:06 +0000 UTC]

Very clean, professional render, great work! Protoss rule!

👍: 0 ⏩: 1

keyan3d In reply to matamb3d [2010-10-31 15:14:21 +0000 UTC]

Protoss ftw!

👍: 0 ⏩: 0


<= Prev |