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KillerBeer01 — Portal 2 Optical Cube model for MMD, +DL

Published: 2014-04-21 17:17:38 +0000 UTC; Views: 4316; Favourites: 47; Downloads: 191
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Description The Aperture Science Discouragement Redirection Cube(TM) model, imported from Valve's Portal 2 game files, made ready for MMD.

Caution:
1) When you just load the model ito MMD, you will see a red sphere sticking out of its lenses. Thes sphere if used in connection with AutoLuminous MME effect to imitate inner illumination of the cube when hit by a laser. Remove it by the "Shining off" facial. The sphere is solid; if it doesn't fit you, use the "Subshine off" facial to leave only lenses themselves illuminated.
2) "Ray XXX" bones (not listed in FMP panel) are attachment points for an MME effect of your choice to imitate laser beam (my choice - recolored NormalBeam that can be found in the "sample" folder of Beamman's LineBillboard effect ).
3) For normal transparency of the cube, you should load the model last of all. Due to a glitch of a nature unknown to me, any model or accessory loaded after the cube, won't be seen through it.
4)The archive also contains an optional opticW.png texture you can use for a white unrusted cube look (unused in the game, but still present in game files). Use it to replace opticR.png texture for Material1 in PMDE.

Other models used in the illustration: Chell model by MahoAshley , Personality Cores model by Hanaminasho , walls, floor, and Core connector models by SKaa3w (no link, packs removed from dA).
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