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Published: 2012-02-21 01:33:21 +0000 UTC; Views: 332; Favourites: 7; Downloads: 0
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Description
I was really unhappy with the lighting I've made on my previous version ( [link] ), so I decided to rebuild it completely, with some tips learned in the meantime and add some details and more. The blue neon disappeared, I liked the glass tinted in red, it gave a good color to the cockpit. I added some lights slightly tinted orange by using the linear workflow of mentalray, the area lights with a photometric node, red colored glowing materials, and a simple ibl with less detail than before. In parallel, I tweaked a bit the shader of the car add a little more grain, which give the light a little more percutant, and makes the global mesh more solidThis time, I think I have done with it.