HOME | DD

Published: 2012-12-19 15:34:50 +0000 UTC; Views: 34791; Favourites: 80; Downloads: 501
Redirect to original
Description
Added player and foe animations.Also added equip, skill and item translations, so you can have a look at those.
Menus are not translated though, so a lot of text will be invisible. Also, you should only change the language on the loading screen.
DA is a load of shit and won't let me submit the Flashplayer 11 version, which works better than this one.
Next up: Battles, hopefully!
Related content
Comments: 135
Heratikus In reply to ??? [2012-12-20 03:14:53 +0000 UTC]
Might be more of a general bug since it also happens between the end of Lankyroot and the beach area. Unless it's supposed to be an indicator that you're not supposed to be there yet.
π: 0 β©: 2
KupoGames In reply to Heratikus [2012-12-20 13:16:17 +0000 UTC]
Turns out the Windows 7 update did this.
Uninstalled it.
π: 0 β©: 0
KupoGames In reply to Heratikus [2012-12-20 12:37:15 +0000 UTC]
I think Flash deleted some of my fonts.
π: 0 β©: 0
Heratikus In reply to ??? [2012-12-20 01:24:45 +0000 UTC]
In the Bestiary, when you're on the second page, it would be better if it said "Previous Page" instead. Just a minor nitpick.
π: 0 β©: 0
Vashthepsicho [2012-12-19 23:41:14 +0000 UTC]
errr.... the medals are from the epic battle fantasy plataformer, arent they?
π: 0 β©: 2
FlamerXMagofire In reply to Vashthepsicho [2012-12-20 18:39:40 +0000 UTC]
Ummm, no? He had medals on his games way back in EBF2... I don't remember if he had 'em in EBF1, but I think so, too...
π: 0 β©: 0
lawatson In reply to Vashthepsicho [2012-12-20 01:15:50 +0000 UTC]
..Yes. kupo stated in one of the map demos by these lines, "Medals are not finished and are WIP." He meant that by he hadn't finished EBF4's medals.
π: 0 β©: 1
Vashthepsicho In reply to lawatson [2012-12-20 11:41:43 +0000 UTC]
awwww, so I wonΒ΄t be able to bounce in a mushroom...
XD
π: 0 β©: 1
lawatson In reply to Vashthepsicho [2012-12-20 20:07:04 +0000 UTC]
Boing! Oh sorry if you think I meant like that, like the other boing. NONONONO not that I mean THAT boing, you know what I mean. Wait a moment no not THAT boing.. you understand -.-
π: 0 β©: 1
Vashthepsicho In reply to lawatson [2012-12-21 19:34:38 +0000 UTC]
*Ding!*
"Bounce in a mushroom awkwardly*
π: 0 β©: 0
Nijatzu [2012-12-19 23:36:58 +0000 UTC]
Wait, what? You can actually fine-tune the volume?!
The one single flaw your games had up until now has been removed.... ohgodyes
π: 0 β©: 1
Thecynicaldiety [2012-12-19 22:47:16 +0000 UTC]
Hey, does the percentage on the stat boost thing mean that you can only use so many stat up items before it caps at 100%
π: 0 β©: 0
DracoQueen In reply to ??? [2012-12-19 21:51:38 +0000 UTC]
I ran into something strange.
Every time i fight an enemy and i return to the map, i noticed how the the area where i just defeated the monster there is a light grey circle that has a word in it. I think it is "tot". I forgot whether this circle appears where there are other living foes
π: 0 β©: 0
blaZe9v In reply to ??? [2012-12-19 21:15:36 +0000 UTC]
wait... "Get premium content" ...?
π: 0 β©: 0
SirDufous In reply to ??? [2012-12-19 20:00:42 +0000 UTC]
I think I found a bug, in map that fight with crystal golem, the mouse and keyboard do nothing. Could check this?
π: 0 β©: 0
guzu In reply to ??? [2012-12-19 19:52:09 +0000 UTC]
After killing the boss and getting the axe, I walked down into the crying bow man screen and got stuck into the wall. I didn't realize where I am. I think it is more safe to keep a distance so we can see where the player is.
Also, there should be a sign by the player that he can reach that location, or maybe even show the reason he can't reach there. For example, let the monster which is blocking the way shine.
If the player was moving by arrows, this might not be a problem. But with this path finding way, you keep the player confused why he is not moving.
hope you find these points useful
π: 0 β©: 1
FlamerXMagofire In reply to guzu [2012-12-20 18:37:32 +0000 UTC]
I agree. It should, at least, have the red cross you get when you try to click on an empty wall
π: 0 β©: 0
gnagniel In reply to ??? [2012-12-19 18:03:54 +0000 UTC]
This is coming along wonderfully
One thing of note, though, is that when upgrading s skill repeatedly, it's easy to click one to many times and accidentally close the 'skills' menu because the 'upgrade skill' button disappears. Replacing it with a box that says 'max level' or something would get around this and prevent accidental menu closures.
π: 0 β©: 0
RadicoAZTK In reply to ??? [2012-12-19 17:57:34 +0000 UTC]
Those thing jumping in the loading screen remind a lot to Adventure Time...
π: 0 β©: 0
RealREDTiGER In reply to ??? [2012-12-19 17:50:00 +0000 UTC]
Are hammer or axe exist in this demo?
π: 0 β©: 1
FlamerXMagofire In reply to RealREDTiGER [2012-12-20 18:34:29 +0000 UTC]
The axe is right behind Mighty Oak, and the hammer... I don't remember, but you won't see it 'til later on the game
π: 0 β©: 1
DracoQueen In reply to RealREDTiGER [2012-12-25 23:25:57 +0000 UTC]
you get the hammer like a couple levels later after the axe, i forgot maybe like right after the beach just guessing
π: 0 β©: 0
FlamerXMagofire [2012-12-19 16:47:17 +0000 UTC]
Well... Becouse it includes the "Level x", Tank Guns' Spanish name ends up being too long... So, I guess it'd be better to change it to "Armas de Tanque" ... for the rest, I think it'll be better to use a smaller font... just for those special cases that go outside their boxes
π: 0 β©: 0
FlamerXMagofire In reply to ??? [2012-12-19 15:50:34 +0000 UTC]
Well, so far, I've found that Combo Shot's Spanish translation is missing a space after the first period. And that lines like "Ataque avanzado tipo x" the elements are still untranslated... I'll keep checking.
π: 0 β©: 2
KupoGames In reply to FlamerXMagofire [2012-12-19 15:58:31 +0000 UTC]
Seems to work for me. Make sure you only change the language on the loading screen, otherwise some text won't change.
π: 0 β©: 1
FlamerXMagofire In reply to KupoGames [2012-12-19 16:04:06 +0000 UTC]
Yeah, I've noticed after re-loading the page
π: 0 β©: 0
FlamerXMagofire In reply to FlamerXMagofire [2012-12-19 15:54:33 +0000 UTC]
... and now the "Ataque avanzado tipo x" is fixed... maybe that was a small glitch? It didn't change when I switched from English to Spanish, but it was translated when I refreshed the page with Spanish already on (And icons and labels are trying to use their Spanish counterparts now, something they didn't do before)
π: 0 β©: 0
<= Prev |