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Published: 2017-08-14 07:00:35 +0000 UTC; Views: 15195; Favourites: 158; Downloads: 0
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Description
*Formerly named Marmota.Light-class Terrestrial (Land) Dreadnought
Roles: Mobile Firebase, Artillery Platform, medium Transport Carrier, City/Fortress Siege weapon, Siege breaker, Anti-Aircraft firebase
Affiliation: Species: Tsvìet - Mobile Armor Calvary
Units produced and deployed: 300
Birthplace: Conceived on 'Path of Knowledge', Constructed in 'Path of Defiance', and Tested on 'Path of War'. (A 'Path' is a planet/large planetoid within the Tsvìet solar system, each Path dedicated to a specific area in their dominion, such as science, teaching, farming, hunting, research/development, citadel fortress, etc.)
Length (rear to front/not including cannon): 340 m
Height (treads to top/not including blast shield): 50 m
Width (treads to treads): 94 m
Weight: est. > 1,000,000 metric tons
Speed: 229 mph Human Standard
Acceleration: 20 mph per second, +10 per second.
Deceleration: -40 mph per second, -20 per second.
Reverse: 140 mph Human Standard
Sharpest Turning Angle: (12' clock being straight ahead) 10:00, 2:00 (60 degrees)
Crew: Fully automated by ten A.I. (Augmented Intelligence)
Backup Pilot System: Last resort measure. If the command bridge has been overtaken or destroyed, a Tsvìet can enter a special chamber that will isolate itself from the universe into a pocket dimension as a security measure upon him/her entering it. The chamber will fill up with a gelatin solution that creates a synaptic connection between the Tsvìet pilot and the locomotive and weapon systems of the Behemoth. From there, the pilot can issue commands at the speed of thought and the tank will respond with zero lag time, though its actions will obviously still be limited to the efficiency of its various designs. However, the unlikely case of the death of the pilot will mean the death of the Behemoth until it is retrieved and repaired by ally forces and an A.I. takes control once more while the destruction of the Behemoth will strand the pilot in the pocket dimension for eternity unless the Behemoth is repaired and the connection is reestablished.
Crew/Security Compliment: 6 Tread Section - 150 drones/soldiers each = 900.
200 in front section, 200 in middle section, 100 in back section (not including cargo hold (possible 2000 units).
500 V.I. (Virtual [dumb A.I.] Intelligence) automated maintenance drones, 500 in reserve spread throughout three main body sections.
Armaments/Defensive Measures: (Front section/top to bottom)
1 x Personal Defense Flank Shield, mounted to the right side of the turret with impact absorbing strut arms and angled in slant so that incoming shells and missiles are repelled (for the most apart) upwards as well as so that the shield doesn't potentially hit the conveyor system as the turret turns. This Flank shield has been rigorously tested and tried in combat and has earned its place as the unbreakable shield of the Behemoth.
*Made from Neo-Nethicite and other mixed compounds, it has proven to be impervious to all forms of attacks, whether it be kinetic slugs, explosives, DEWs, and even psychic powers, acting as a sponge for several and even has regenerative properties, so munitions and attacks that normally ignore conventional durability, such as high-frequency vibrations via rapid movement, sonic, and thermal natures' effects usually resulting in destabilizing its molecular structure being greatly neutered. The shield isn't invincible, just that the requirements to achieve its actual destruction is far beyond the capabilities of almost any species out in the universe.
*The melting point of the Neo-Nethicite alloy is around 43 million degrees Celsius. Without the 'energy' veins and other refining treatments, it's around 3 million degrees Celsius. The alloy metal itself is forged from a Sun Forge, a specialized rig that floats on the surface of the hottest stars, extending into the core of the star where the facility captures the natural nuclear activity to heat and shape the metal after purifying it. Only the hottest stars host these facilities, such as Wolf-Rayet star WR 102. Due to WR stars being the last evolutionary stage of the most massive stars, Sun Forges will usually serve tours of about 1,000 to 1,500 years before being moved. Due to the rarity of WO2 spectral types (the most preferred stars of which there are only four in the Milky Way galaxy), survey parties have been sent out to far away galaxies while closer groups try to make due with Type-O Hypergiants and less hot WR stars.
1 x EGO Shield - A metaphysical shield that is the actualization of the Tsvìet Queen's ego in the material universe. Shield strength: 80 Teratons
Shield suppression rate*: 58 kTps for thirty seconds (KiloTons per second)
*Shield strength differs for different rate of enemy fire. With heavy enough ordinance fired at a quick enough rate, it will to cause the shield to flicker, making it possible to hit the Behemoth despite the shield technically being up. A good strategy if one can spot it is to pour a literal rain of small nukes or large heavy shells on it. You don't have to overpower the shield completely as a few well-placed nukes slipping through the flickers of the shield hitting the EPCM dome can cause it to malfunction, easing up the powerful interference field allowing longer ranges of engagements.
*Another tiny weakness is that for Behemoth's firepower to exit the EGO barrier, holes the exact size of the munitions are calculated and opened exactly in their travel path. A lucky shot could get through but the chances are very VERY beyond the abilities of sentient biological creatures to analyze and time, leaving the tasks only capable of completion by advanced computer entities such as Artificial Intelligences. Given that the Tsvìets are aware of this and that the Behemoth is piloted and manned by almost a dozen A.I.s, this will be VERY hard to accomplish.
*Due to her psychic power and the sheer abundance of it, she has spared portions of it into acting as the energy shields of capital ships and heavy-interest assets, one being the recently produced Behemoth. This shield, based off of her 'ego', acts as a metaphysical psychic force that dares to defy the material universe, adjusting concepts and laws of physics in such a way as it has a physical effect on our realm, and defying the reality corrupting touch of the conventionally untouchable enemies.
*While normal energy shields are sufficient in technological advancement to be very durable against the vicious enemies of the physical universe, the important assets require better protection against the swarms of supernatural forces that dare to try and claim the Tsvìets' existence. They hunger for the Queen's soul but she is not some damsel. She has power in overabundance and the Will to use it in efficient and brutal manners. The EGO fields and shields are her using her soul's very power to oppose the eldritch abominations that lurk in the shadows. The EGO energy is her very power and its power in individual applications is congruent to how much she puts into it. While she can certainly put all of her force into the shield of a single Behemoth to make it virtually untouchable by any means known to the universe and beyond, her people are pushing back the darkness across dozens of galaxies and as such, her energy must be used as efficiently as possible across thousands of battlefields, both in the physical plane of existence and the immaterial realm.
1 x Main Cannon 'FNLSG' (trans. Final Song) Type-30 (5,500 mm): Fire rate: 30 HS (Human Standard) seconds, Fire Range: 683 HS terrestrial miles (593.511 HS Nautical miles), Max range TTI (Time til Impact/Velocity): 6.83 mps (miles per second)/100 secs. Conveyor fed cannon. Turret must rotate back to forward position for cannon to be reloaded.
Destructive radius: Default ammunition HEAP (non-nuclear, non-chemical) - 500 m diameter total destruction, shockwaves can crush organs of unprotected humans up to 1 km away from impact site, the pressure wave generated along the shell's flight path can destabilize flying machines within 50 m, crush light-medium infantry, upturn vans and trucks within 30 m if shell is flying 30 m above ground, and the sound generated by the shot can exceed 230 decibels within 100 m. With the 45 degree cannon angle upwards, it can even attack orbiting spaceships.
Sonic shell (FNLSG): Very rare sonic explosive, capable of generating a minute long series of sonic pulses ranging between 5000-7000 decibels within 20 km. The sound waves literally vibrate the molecular structure of objects to the point they tear themselves apart, ignoring conventional durability and most forms of metaphysical armors. Essentially, the molecules of solid matter vibrate so much that flesh, metal, earth, etc. is liquefied. Outside of 20 km, the effects are not so devastating, but no less deadly if one's mind is not prepared for the sheer planet sized sorrow weighing down their hearts. These shells are very hard to make, taking the psychic wails of dying planets* and stars and condensing them into an unstable energy form, encapsulated by specialized armor within the artillery shell.
*Enemies and allies alike know when this shell is about to be fired as for the brief moments when the conveyor carries the shell into the cannon, all beings on the planet can hear the sorrowful, horrifying wail of a planet's final moments. It's enough to make even strong minds collapse and shutdown completely. Even demons of hellish persuasions cannot stand in the presence of this shell's cries.
*Planets usually produce ten shells, main sequence stars (ex. Earth's sun) produce 100, and hyper-giants produce 500-800. The Queen has to give a personal hand in gathering this energy that she asks for from the semi-sentient planets so that none goes to waste to feed the devouring forces of the supernatural realm. She can sense when a planet or star is about to die and sends an appropriate force along with a metaphysical clone of herself to overseer the operation.
Nuclear shells: The simplest of shells to make, these range from 15 kT to 50 Mt in explosive yields.
Directed Nuclear Flare shells: The most purely technological shell for the Tsvìets to make. 50 Mt warhead covered in a highly advanced shell casing prickling with EGO needles. Once a set area within the estimated explosive payload's destructive diameter is set, the needles will expand outwards, riding the explosive wave of the nuke's detonation until the preferred range of destruction is achieved, whereby they interconnect with an EGO barrier*, stopping the explosion's expansion but redirecting it back towards the source, dramatically increasing its potential damage. If you are familiar with how much more devastating an explosion underwater is compared to one on land, then that is the basic theory behind this. One can contain a 50 Megaton nuclear fireball within an area 50 meters wide. If impacted against a fortress or ship's wall/hull, the explosion will be directed straight into the target, letting none disperse away from it. One of these shells impacting a citadel's walls can direct the explosion inside, blowing up the citadel from the inside like filling up a balloon until it pops.
*The EGO barrier is very quite literal. The psychic powers of the Tsvìet Queen is incomparable in the material universe. Not only can she choose to strip away all free will from her entire species (humanoids, numbering around 18 million) as well as review their memories or communicate over interstellar distances instantaneously, but the innate psychic presence of the 23 trillion A.I.s within their society and military structures travel through her 4,700 mile long Flagship 'Outer Heaven', where the 'soul' of the A.I. can shift through like an interconnected hub. As she sits upon the command throne of this vessel, she is connected to all A.I.s and V.I.s in her Monarchy, and if need be, she can borrow their small psychic energies to greatly enhance her own to the point she can reorient entire solar systems or mind rape an entire planet of billions with a little effort.
With this power, and the ingenuity of the shells designed by her Second-in-Command and Head Research, DRGN SLYR (pronounced Dragon Slayer), she can create metaphysical energy cells used to power the EGO needles (among many other things). The EGO barriers, or known by other species as A.T. (All-Types) Fields, can be used to block or contain all manners of energies, such as heat, sub-atomic particles, radiation, psychic, psychokinetic, reality warping, and spiritual forces.
2 x MALC (Malice) MLMP (Multiple Launch, Multiple Purpose) Cannons. A cannon on both sides of the FNLSG cannon, these can independently target different enemies with air mines, anti-tank and aircraft missiles, anti-satellite missiles, anti-missile missiles, anti-infantry missiles (cluster bombs, napalm and plasma bombs), mini-nukes, or metal slugs at relativistic speeds. Due to the sheer versatility of payloads, a Marmota is always deployed with appropriate munitions upon determined foe types estimated by recon forces.
Fire Rate: Varies- 30 secs to 1:30 minutes. Fire Range: 50 m to 50 miles.
All three cannons have a depression of 30 degrees down and 45 degrees up.
10 x FG (Fog) Launchers: Launchers connected to advance sensor stations throughout the surrounding forces and its own, detecting presence of anti-armor or anti-radar munitions upon launch, detecting the nature of the incoming munitions. If missiles are detected quick enough while far enough away, these launchers will fire FOG missiles according to the nature of the attack, where they will either intercept with missiles, disorient with sensor and radar scrambling clouds of metal, radar reflecting dust particles, or trick heat-seekers with flares.
Fire Rate: Every 30 secs. Fire Range: 10 m to 300 m.
8 x Type-50 X-ray laser batteries in dual mounts, sticking out from the upward slanted half of the turret to play the role of anti-aircraft and anti-missile screening. Fire rate: 4 secs, every 10 secs.
18 x 105 mm railgun turrets in triple mounts, 3 groups of 3 on the left and right side each, sticking out from the down/inward slanted half of the turret. These play the roles of close range personal defense roles, such as targeting incoming tanks, vehicles, infantry and even low flying aircraft.
Fire rate: 1 per 2 seconds on lvl.1 charge (destroys Abrams tank), 1 per 5 seconds on lvl.2 (punctures 15 ft of titanium), and 1 per 8 seconds on lvl.3 (fucks up Baneblade, as well as produces an electrical heat damage bonus).
On the main body of the front section, underneath the turret, its command and control cockpits are heavily shielded and aided by dozens of sensors of all types, defended by heavy armor, shields, and 39 (5 groups of 3 on each side with 3 sets of 3 on the front) point-defense 105 mm railguns on the left, right, and top point o the cockpit structure.
A special customization on some Behemoths is an extendable platform that can slide outwards below and in front of the command bridge (cockpits). These are big enough for the tank commander (the most heavily armored and powerful of a task force) to stand and move around on (a square platform area of 25 square meters.) to get their thrill of battle being at the front of it all as he/she fires at the encroaching enemies with whatever heavy armaments they fancy.
The body has a clearance of 10 m off the ground (note that in the pic, it is lowered in a resting state) but is not unprotected. As the clearance is the same with the other two sections, all are similarly defended.
The body can be dropped like a weight to crush any tanks, vehicles or infantry who try to seek shelter underneath but this is only a last maneuver. Lining the bottom in two rows of three are double-barreled turrets using 8'' repeater cannons. These cannons are gauss cannons, capable of firing variable ammunition types at Mach-25 speeds.
Fire rate: 10 rounds in three seconds. Reload: 20 secs Range: 10 m to 500 m. Two direct hits can turn a (ex. Space Marine Terminator) to metal scraps with HEAT, HEAP, Acid and DM munitions; five direct hits with HE shells though death by concussive forces is highly likely by just the second hit. Ammunition types: HE, HEAT, HEAP, Air-Burst Fragmentation, Acid Shells, EMP and Dark Matter.
Hydraulic energy propelling arms: Their general shape and alignment is like that of a human's (tread houses=hands, four massive hydraulic arms=each arm, and main body=human body). Fully extended whether in upright or spread eagle position, the arms can reach forty meters out.
Attached to the front section, using energy-propelling hydraulics (uses pure energy instead of hydraulic fluids or gasses), are two massive tank tread houses, two rows of double treads each. Heavily armored, extremely durable and reliable, they give an old-fashion touch to the technological ingenuity of many other Tsvìet vehicles. While an obvious spot for enemy forces to target, these are not unprotected. Encased in the overshield along with the entire dreadnought, their real defenses won't kick in until it fails.
A standard feature for the treads is the ability to magnetize. Giving prior warning to all crew to activate magnetic boots and for all loose equipment to be secured, the A.I. will activate the magnet treads should the need for them to go over obstacles not parallel to the ground. With everything secured, the Behemoth can travel up a vertical surface, ex. the metal wall of a fortress or hull of a star ship. The Behemoth can hold its own weight. Problem most thought of is if there's any kind of vertical surface it can actually climb without its weight pulling the foundation loose. It does work really well as a personal defense tool, magnetically trapping tanks, vehicles, troops wearing metal, and even low flying aircraft like hovering choppers, leaving them with the horrible fate of being crushed under the treads.
Lining the outside of the sections near the top are gun ports, an internal network of pillboxes used to dissuade and kill enclosing enemy forces and would be borders. Each tank tread section has a pillbox network going around it, giving the defenders 360 degree range of fire. Enemy forces would have to climb up the moving monster to enter from the top but they will have to fight off 150 heavily armed and armored drones/soldiers who will defend the tank and the engineers with their lives.
*The pillboxes can fire out at enemies with mounted heavy cannons such as 128 mm self-propelled artillery pieces, PD 105mm railguns in triple mounts, Type-50 X-ray laser cannons dual mounts, or Type-13 (.75 caliber) heavy machine-guns. Internally fed, automated mortar groups of 3 x 5 are spread out on the top of the tread house.
Not only that, but the Behemoth is capable of melee attacks using its treads. The materials used to make the arms attaching the tread houses to the main body are of some of the strongest materials in the known universe so they're able to support the stress and friction inherit with raising the main body up enough to raise one of the tread houses and slam it down or forward like a weighted fist or swing it outwards to swat at harassing enemy air units and/or throw up any enemies that may be trying to climb upon the tread house. These maneuver is usually reserved for when a tread house can not be retaken and is absent of crew members and defensive crews.
As a final coup-de-grace, once in the air and not supporting massive weight, the treads themselves can speed up enough to overheat the engines. The heat is expelled from around the treads as sprays of fire, increasing the attack's fear factor and awe-inspiring effects on the enemy, as well as the damage output.
Taking into account that at that point, the likelihood that said flaming treads had probably been magnetized beforehand and would most likely be covered in trapped enemy troops and vehicle scraps before the tread house slams down on more enemies is very high, the enemies have taken to calling it the 'Living Mech Fort', 'Metal Chimera God', and 'OmniMachine'.
The Queen felt this addition is an excellent psychological advantage.
Middle Section:
Due to hosting the auto-loading conveyor system of the FNLSG cannon, as well as its ammunition, this is the most heavily armored portion of Behemoth with a full meter of Neo-Nethicite while the rest of the sections' heaviest are 12''.
*Neo-Nethicite is a mixture of metalloids and pure energy condensed into liquid metal form. The energy is most notable as it looks like veins of flowing gold spider-webbing across the metal hull. This armor is a hybrid of physical and metaphysical, granting it excellent resistance to kinetic, energized, psychokinetic and spiritual munitions and even against spiritual entities and demons much like how iron and salt would is rumored to be.
A side-effect is also a very explosive reaction to spacial/temporal warping munitions, dispersing the attacks effectively as the Neo-Nethicite's main component is pure energy, something that makes up the fabric of space and time and reality itself. Due to the fact that the Tsvìet military makes use of 99 trillion V.I.s of all roles within and without the armed forces, over 99% of its ground forces, and as such, vehicle crews, are mechanical in nature so they are most at home within the walls of the Marmota where they aren't affected.
20 x 105 mm railgun turrets in triple mounts, ten groups on each side, sticking out of the main body across the sides, enrolled to ward off any close attackers such as infantry, vehicles, tanks, and aircraft.
A few meters above them, running parallel, are 3 sections of 5 tubes each, these being internally stored SAM launchers with twenty missiles each.
Its underbelly turrets' section is much similar to the front pair's, so no differences there, though instead of 2 rows of 3 x 8'' double-barreled turrets on the bottom, there are 2 rows of 4.
Rear section:
This section is the most critical to the defense of the Behemoth. On its back is a massive, extremely complex EPCM (Electronic & Psychic Counter-Measure) jamming system, capable of disrupting functionality of enemy electronics and psychics within a 50 km diameter, as well as producing the energy needed to maintain all EGO essential components as such energy is abundant enough to keep the monster of a machine fully running for fifty years with each refuel if it were to be used in battle once a week.
Lining the top of the back, around the dome at the four corners, are 4 x single launch ICBM silos, capable of launching any missile in the Tsvìet arsenal approved by the Grand Primal Commanders (i.e. Field Marshall, Fleet Admirals, etc. for Humans).
Between these, along the sides and back are 6 x Type-50 X-Ray laser turrets dual mounts for AA and AM (anti-missile) screening, making 24 in total. These are also very effective against infantry and armored vehicles as well.
*Seeing as how the hottest laser created by man in our modern day is the LCLS that reached 3.6 million degrees Fahrenheit in a trillionth of a second, this is basically a supersized, much more powerful laser. At 3.6 million degrees, matter is basically turned into pure plasma. The heat of the Tsvìet PD lasers reach around 20 million degrees.
Along the sides near the bottom, there are six more on each side and six more on the back, making 18 in total. Fire Range: 500 m Fire Depression: 75 degrees up and down. Fire Rate: 4 secs every 10 secs.
Between those two rows, there in the middle are three sections of five tube slots each, these being internally held SAM (Surface-to-Air Missile) launchers. Each tube can carry fourteen missiles.
Within the body is the cargo hangar where it can carry extra ammunition, spare parts, two companies of soldiers with various amounts of vehicles and armor units, or none of that and just 10 companies (200 soldiers each) of soldiers (by soldiers, I've been meaning 7 ft tall humanoid drones that can go into a sleep mode when not needed, taking up little space for each. A close comparison would be the A.I. drones from the game Vanquish.)
Underneath the body of the rear section are 2 rows of 4 8'' double-barreled turrets.
That's all for this post. As you may easily notice, this is just a quick sketch by Shimmering-Sword. I've been trying to get in touch with him to see if he'll want to expand on this further but I've not heard a peep from him.
This tank is just a taste of the terrifying military might of my original species, the Tsvìets, which I've been working on a universe for them for the past three years.
Notice how this baby is classified as a 'Light' Terrestrial Dreadnought, and the Tsvìets have only needed to use Tier 3 and 2 technology with small but crucial applications of Tier 1. This species has a dominant military presence in almost every galaxy within our galaxy cluster thus they have a dire need for a unit that will last a while on and off the battlefield. I've made a personal wiki for them in my computer files and really hope to create something unique and amazing with them that hasn't been seen often.
I've had a 'Heavy' in the works but here's what is changed. There are three types as listed: the Behemoth here is the Light Terrestrial Dreadnought, the Leviathan is the Medium Aquatic Dreadnought, and the Ziz is the Heavy Aerial Dreadnought.
There is a fourth one, the largest and most powerful called the Tiamat which is the Incarnation Primordial.
What that title entails is a secret for later.
I would enjoy feedback.
Related content
Comments: 16
Leonitus In reply to valtsparten [2017-11-24 10:13:02 +0000 UTC]
Not sure if that's a question or what. No, this was not inspired by anything from Halo.
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Leonitus In reply to Carrier2 [2017-10-08 23:21:06 +0000 UTC]
I'm glad you asked. Somewhat yes, but most cases will only incapacitate it.
#1. and obviously the most troublesome is to overwhelm it with superior firepower. Blowing up a planet underneath it would be preferable but if you want to waste tens or hundreds of billions of dollars in munitions, hardware, and extreme loss of life, it'd be preferable compared to the damage both direct and collateral that this thing will cause if not destroyed as soon as possible. The moment this thing is detected on a planet is the moment it should be priority #1.
#2. Destroying the ground underneath it is a good way of slowing it down. Obviously, I'm talking about burying it under hundreds of meters of rock and earth. It won't destroy it but it'd give you time to regroup and set up better, proper countermeasures as it digs its way back out.
#3. Once the EGO shield is down, my first suggestion would be to nuke it alot for good measure. If you're the type of commander to want to make things up close and personal and awesome, then you'd basically have to follow a bit of video logic and treat it like a level. Once the shield is down, take out the most essential pieces first, like the dome on the rear, then focus fire on the treads to disrupt its mobility. Bomb the hell out of its FNL SNG cannon's loading ramp so it can't reload its main cannons. Focus fire on the defenses within the tread houses and anti-air defenses along the sides of the Marmota followed by airdropping boarding parties on the houses to fight their way inside. The crew isn't infinite but they are very tough and powerful. In most cases, it's like Imperial Guardsmen trying to go up against Necrons due to the Tsvìet drones' advanced nature and powerful personal shields and weaponry.
Once the tread houses have been secured, whether intact or disabled, concentrate on breaching the main bodies as it'll go into a lockdown state where all entrances to it are sealed. This won't be easy as it was built to fight against the heaviest fortresses, mechs, and interdimensional entities usually encountered in the hostile universe. The Tsvìets have been fighting through space and across planets for around three million years so they KNOW how to build stuff that lasts and don't have to worry about expenses (merely time and resources) when it comes to making sure their engines of war are of the highest quality with no cliche weaknesses.
Once a section has been breached, you can expect extreme resistance in the narrow corridors of the Marmota such as security measures for hallways, killzones, entrenched turrets, etc. If you go this route, prepare to lose alot of soldiers. One would think the best way is to breach into the middle section, lose several hundreds or thousands of lives and set up bombs to detonate the stockpile of munitions but numerous built-in security measures keep the munitions 'dead as duds' until they are entering the main cannons.
You have to understand that with their experience, technology, etc. and how thin their lines are usually stretched, the Tsvìets build their stuff with the intent to bleed the enemies as much as possible. There is no 'weakness' one can exploit like with the Death Star or something. Everything has redundant fall-back systems, fail safe measures, internal fortifications, etc.. The Tsvìets can't afford to have easily exploitable weaknesses.
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Leonitus In reply to onceelysian [2017-10-03 21:55:25 +0000 UTC]
Thank you. I'll accept it as 'lovely imagination' as the sketches I gave to Shimmering_Sword were kinda crappy (I can send them to you to see I'm understating it) but besides a few mistakes, one being such as there not being a 'head' that can swivel around on a short, protected neck at the front of the tank, I was really blown away by his skills. This was just a quick sketch, he said. I wish he'd respond to my quarries for a completed work. He either must be a workaholic that doesn't stop, a very busy person, or I hope nothing is wrong in his personal life.
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Leonitus In reply to Gunnut51 [2017-08-27 21:11:26 +0000 UTC]
It's in the works. It's gonna be about twice as big in length and height, but about four times in mass. It's an eight legged walker inspired by the Death Stinger from Zoids: Guardian Force, and it'll be called a 'planetary artillery platform', capable of hitting a target anywhere on the planet even from within the ocean and can even reach ships in orbit.
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Gunnut51 In reply to Leonitus [2017-08-27 21:59:21 +0000 UTC]
To quote a certain redneck:
"GITRDUN!"
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Leonitus In reply to Gunnut51 [2017-12-07 05:07:51 +0000 UTC]
Well, plans have changed and the 'Heavy' I described to you is actually going to be the 'Medium' and ironically, bigger than what I had told you the heavy was. So imagine the Medium Leviathan with same general form of the Death Stinger, give it a x10 multiplier to its physical dimensions, and make it amphibious and the ability to transport four of these Behemoths onto and off a battlefield, has two FNL SNG turrets in triple mounts on its back to fire across far distances and at ships in orbit and if it were to be here, its main cannons on its tail can bombard any point on the planet, bombard the moon from the Earth's surface, as well as attack any fleet formations within that distance using miniature hyperspace rails to essentially fling energy blasts at x2 Speed of Light velocities.
The Heavy Aerial Dreadnought Ziz is really going to be a massive flying transport fortress in the form of a reptilian avian (not a dragon) capable of multiple forms of FTL travel and can carry a dozen Behemoths or a single Leviathan to far away planets.
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Leonitus [2017-08-20 04:54:43 +0000 UTC]
Just food for thought for you guys, but once I'd finished all the details in the description, I like to imagine it storm across the battlefields of Warhammer 40K proportions, CIWS firing all around at thousands of enemies of all varieties, and getting into a melee fight with two Imperator Titans, all while I'm listening to Powerwolf - Amen and Attack.
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Tafuri42 [2017-08-18 10:34:00 +0000 UTC]
DANG, I am not reading all that to find my answers.
1) Did you draw this yourself?
2) On paper or digital?
3) Is this part of a game or story your designing?
4) Are more coming?
Since my medical problems its been years but im not going to get any better and this made me want to color, when I saw it.
I think I shall..
BUT first, it says 'incomplete'; is there a more detailed version your working on?
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Leonitus In reply to Tafuri42 [2017-08-18 12:56:39 +0000 UTC]
I'll admit, I went overboard with the details but I'm a nerd for that kind of stuff. I wish you would give it a chance since I put alot of effort just writing the stuff. :/
1) No, it was drawn by Shimmering-Sword upon my descriptions. I did send him rough draft sketches to give him an idea and he put it together.
2) I started it on paper and sent it to him and I believe this is all on digital. My little sketches were on paper in a little notepad done with a pen during my breaks in work so they were really messy. I was very impressed by how much he brought this to life, even if it's not completed.
3) Really more of a story but I have the dream of one day making it a trilogy of games.
4) More are definitely planned. This is only a 'Light' Terrestrial (i.e. Land) Dreadnought. I have the basic sketches of a Heavy drawn and am just needing to send them to Shimmering-Sword to draw better. Before that though, I do want him to make this more than just a sketch as there are several bits he wasn't able to add in.
However, I've been trying to get in contact with him for almost two months now but have had no response. There was a similar absence while waiting for him to make this drawing but he'd been preoccupied with catching up on other commissions so it took awhile. Hopefully he gets back in contact with me and we can continue this.
If you are hinting at wanting to color this then you're welcomed to...or if you were just saying that it inspired you to get back into coloring again then I'm glad my imagination and Shimmering-Sword's skills are that inspiring. If you know anybody that have commissions open for advanced infantry, fighter craft, war-related trains and spaceships then please send their names my way.
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MSAAustin [2017-08-14 22:14:22 +0000 UTC]
How'd this end up in my metal slug search this stuff always shows up!
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