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Published: 2012-03-27 15:47:57 +0000 UTC; Views: 42; Favourites: 0; Downloads: 4
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Description
Shavjrel:Appearance- A varied and powerful race, the shavjrel are large, fierce and agile. Known to Armhys as the savage beastkin. Height is highly variable, but for most wavers between 5'5'' to 6'5''. There are countless tribes spread across Ishol Shavjrel, the Western Continent, their homeland and original home of the wairos. The most common kind found as slaves in Armhys seem to be a hybrid lion-tiger species. Others are known as lupine, and bearlike. Truthfully, the shavjrel can come in virtually any combination of land-dwelling, sky-dwelling, or sea-dwelling beast.
History- Beyond knowing that the wairos fled from the wake of the shavjrel, next to nothing is known about them. No one knows their true past or where they came from, not even the wairos. The earliest known occurence of them on Armhys is nearly three-thousand years old, before the zetrasir rose. Since then, invasions are far more scarce, likely due to the social and cultural evolution of the shavjrel from the anger-driven slaves of the past to the refined people of today. Still, communications between the continents are tense at the best of times.
Society- Though unknown to Armhys, the shavjrel have chosen to inhabit the husk of the society of those they destroyed; the dyvern, a race technologically superior to all others on the face of Hheral. Through much trial and error- and after centuries of research- the shavjrel are slowly learning to unravel the secrets of the technology the dyvern left behind.
The cities in which the shavjrel dwell are vast monstrosities of stone and metal, some large areas yet overrun with jungle growth and ancient debris from the war. Still, the areas clear of these things are kept immaculately clean and tidy by the shavjrel.
Shavjrel society is not unlike that of men on Armhys, though all shavjrel have a single king located in a renovated city that was once the capitol of the dyvern. This also lends several provisional governments to areas around the lush jungles of Ishol, governments which are often found steeped in tradition and mired by codes of conduct and ancient ceremonial law.
Culture- The shavjrel idolize strength, honor and valor. All people live by a strict code of regulations, especially rulers and warriors. To abide by such codes is not only necessary, it is an honor in and of itself; to have the respect and power it requires to live under some such codes is as much of a challenge as abiding by the code. Lords follow a code of kindness and regality; warrirors follow a code of loyalty and temperance.
All professions have some sort of code that constrains it constituents in a web of honor and verity. Oathbreakers are regarded as some of the lowest of the low, and are often reviled by society. Honor and pride are often more important even than one's own life. Because of this, an honorbound shavjrel is a very fearsome opponent.
The shavjrel enjoy battle as a form of art, refining one's skills and proving that they are the best. Such battles have their own codes, and demand that participants respect their opponents. Rarely are such battles to the death.
Despite the humidity and their fur, many well-to-do shavjrel wear long, delicate robe-like clothing that covers much of their bodies. Their clothes typically have bright colors to offset the dull palette the dyvern constructed their cities in.
Religion- The religion of the shavjrel centers on a cosmic tree called the Tree of Enlightenment, which supposedly raised their ancestors up from base animalism and bestowed upon them their anthropomorphic forms.
This tree bears dark and gnarled roots representing the primal and base urges of beasts and men that twist into the rich soil and syphon it of nutrients, similar to how they believe base indulgence causes corruption. The roots give way to a trunk of strange, stark white wood mottled and boled by the taint of what has come below and before; a representation of the difficult and trying times the shavjrel had to endure at the hands of the dyvern. Growing from the trunk come crystal branches the shavjrel believe represent their path to Enlighenment and a need to reflect on themselves and their history to progress. From these crystal branches bloom a bouquet of leaves and flowers composed purely of light, a representation of the ending of their journey and, at the end, sprouts the fruits of Enlightenment.
The traditional representation of the Tree of Enlightenment takes the form of a very precise and orderly picture with a series of spiral roots- each taking the meaning of some sort of base vice or sin- along with a series of branches, each of which espouses virtues.
Magic- The magic of the shavjrel is much like the rest of their society; orderly and well-dictated. One of the most common forms of magic involves long, ritualistic chants that call on the forces of nature to attack or defend. Though spells of this sort can be powerful, these spells are also formed very rigidly and can take an extended period of time to finish.
Another form the shavjrel have adapted is imbuing an excess of energy into a parchment or scroll in the form of one of these chants; this allows anyone reading such a material to unleash the power then and there. Though generally a far more quick and less taxing form of magic, once a scroll has unleashed its power, it loses all magical capability, rendering it useless thereafter until prepared with yet more power.

