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Published: 2018-09-06 16:11:11 +0000 UTC; Views: 9248; Favourites: 3; Downloads: 0
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It seems I'm becoming known for my excessive detailing and textures. This is great, and I'm pleased to have a trait that is becoming a recognized feature of my art. But - and it's an important but, because it's to do with the craft of storytelling - I do work hard to balance the detailed pages with others that have a large amount of negative space or much simpler compositions, otherwise it's all just so much noise and the point is lost. I LOVE getting stuck into in all the intricacies that are part of making a, hopefully, believable world for my readers, but I try to leave room to breath too.
A city looks most impressive when you've driven out of the desert to get there...
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Comments: 7
Gurdim [2019-10-28 13:22:29 +0000 UTC]
cool figure of speech and interesting journal post I heard other times this topic, and it's quite interesting, and not so obvious. My guess as a non pro doodler is that it's a sort of matter of rythm: too filled pages in too thight sequence can be awesome but kind of work against the fruition, becoming sort of heavy for the reader, so generally a artist triest to find his/her own measures of how much the details must be highlighted and numerous... I remember (But don't take it for sure) I heard about this matter in a interview made by Magnus, one of the greatest comics artist in my country, who was well known for being able to put a mind boggling level of details in the tables, but managed to always stay elegant and understandable. Well I guess there are exceptions too, some artists just put a level of uhm filling in the pics that is superhuman... but usually if the artist is skilled knows how to balance that too (I'm thinkin about Berserk's Kentaro Miura, or in a different way, Benito Jacovitty, who made a point of pride of literally not having a single damn hole of unused space in his illustrations xD)
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VikThor [2018-12-20 00:49:23 +0000 UTC]
I have a tendency to focus too much on detail, so I must say thanks for sharing your view on the issue. In any case, I agree: storytelling always comes first!
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OldMjolnir [2018-10-30 11:38:23 +0000 UTC]
Your "excessive detailing and textures" are what draws me to your work, makes me a fan ….
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keight [2018-09-06 22:10:20 +0000 UTC]
"A city looks most impressive when you've driven out of the desert to get there... " That it does.
Balance is key. No fair ruining your eyes and wrist, because you can't stop stippling. I know whereof I speak, and I'm willing to break a personal rule about not shoving my work under other artists' noses to prove it, because your health and welfare is important.
Whether digital or traditional (this one is both), a break every hour is absolutely necessary.
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Steele67 [2018-09-06 21:52:11 +0000 UTC]
It's what drew me to loving yer stuff amigo- I also think it may be a generational thang as many of us grew up with arters like Frank & Bernie
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Khasdannyanlord [2018-09-06 18:42:10 +0000 UTC]
you know exist people who see and then watch but no much people observe and detail.... so saty with those people who can catch the details and secret lore storyteling on images you do ...
continue with all your amazing work its awesome!!!
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