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Published: 2017-07-28 15:54:33 +0000 UTC; Views: 1073; Favourites: 18; Downloads: 0
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Description
1. Dorms, cafeteria, student lounge, study area, hall - The dorms take up the top 3 floors; each floor is split into boys and girls wings, the boy's wing on the west side and the girl's wing on the east side, each wing having its own central staircase and both equipped with W.C and showers. Each dorm room has its own balcony and the top floor has open access to the roof. The student lounge and study area are on the ground floor, beneath the boy's and girl's dorms respectively, with the hall in the centre and the cafeteria on the south side.2. Headmaster's office & teacher's lounge - Mr. Knowitall can be found here if not in the observatory tower, however his mind is adrift most of the time so if you have questions it's best to find another member of staff.
3. Classrooms - All rooms for the majority of classes.
4. Outdoor classrooms - For classes suited to the outdoors, such as botanical studies, or for the teachers to take other classes to keep them from becoming too monotonous.
5. Mail tower & Observatory - News from beyond this dimension arrives here, and Knowitall is often gazing through the telescope looking out for any more.
6. Staff quarters - Staff only area. (Seriously, you do not want to see what these teachers call 'home'.)
7. Library - 7 expansive floors of books from dimensions and worlds far and wide.
8. Botanic Garden - The home of the school's weird and wonderful and dangerous plant collection. For your own safety, do not stray from the paths or interact with the plant life without staff permission.
9. Kasumi's office & beast studies stables - Where Kasumi keeps her creatures and holds her classes around them. A dress code will be posted on the fence before classes. Please follow it if you wish to avoid accidental biting, poisoning, limb removal etc. Do not enter unless instructed to do so.
10. Main Portal - The main entrance/exit point to and from the island.
11. School shop tower - The clockwork tower and home of the school shop. Currently closed as a work in progress.
12. Coliseum - The site for all your battle needs unless specified otherwise. Conveniently located next door to the First Aid facilities.
13. First Aid wing - For all your injury fixing needs, Kea is always on duty and eager to help. Don't worry if you need her when you're far from her office; she has ways of getting around the grounds in no time.
14. Dojo - Waruasobi can most often be found here, in training if not teaching. Students may use the dojo on their own terms but only if they're respectful and leave it in the state they find it in, else they may find themselves in a spur of the moment fight with the teacher himself.
15. Gym - Open to students and staff alike throughout the day, Gaman can most often be found here, whether teaching a class or not, to offer guidance or coaching. Best to approach him with a schedule in mind if you don't want him to get over enthusiastic in his coaching.
16. Outdoor work out area - An area to work out in the fresh air with a fine view of the space beyond the island.
17. Pools -
-Standard 25m pool
-Diving pool - A cavernous pool of unknown depth, students are asked to mark themselves off on a register before using this area, so the staff know to go looking when if someone goes missing.
-Water slides - Grab a mat and ascend the stairs to the entrances, but be aware: the entrance to each slide is a portal leading off site, meaning that each slide's route is unknown before leading into another portal at the bottom which takes you back into the exit pools at the end. As the intensity is unknown, you should brace yourself for quite a ride. The slides have also been seen to change at random
-Casual pools - For casual usage. This is also the best place to go if you can't swim and have some learning to do.
18. Magic & Alchemy building - For all studies pertaining to magic and alchemy as taught mainly by Henshu. The material the building is made from contains any such forces created by either study to keep from damaging/cursing/spreading weeds etc. and otherwise affecting anything else on the island. Contains handy portals to the Botanic gardens for crucially speedy gathering of ingredients.
19. Elder Tree - For those who miss the forests of their homes, or who'd never known any in the first place, is the Elder Tree. A giant aged plant of unknown origin with a tall and thick canopy. Gaman and Waruasobi have also been known to host climbing tests here, as there's no simple ladder to ascend to the top.
20. Recreation areas - 2 Playgrounds; one being standard with swings, climbing frames, zip line etc. and the other being a water playarea, with foamy ground and standing water taps.
21. Park - The biggest expanse of woodland and streams on the island, the park is the hot spot for much of the school's wildlife, including the Nemuro and many types of Kimlet.
22. Garden - A place open for students to plant and nurture their own plant specimens. Please note that any plants grown here must be benign and calm, as it's not fair to other students for any other kinds to be eating or smothering their own.
23. Entrance to the mazes - Staff only access for safety purposes.
24. The fountain - The iconic school fountain.
An unmarked version of this map is a resource free for members to use should they wish to, and can be found here sta.sh/02d8vcj8pe3h
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Comments: 4
queen-of-rainbows [2017-07-28 19:53:07 +0000 UTC]
This is a wonderful update! It will definitely be very helpful! Thank you! <3333
👍: 0 ⏩: 0
BishiLover16 [2017-07-28 16:06:20 +0000 UTC]
Awesome job! This is a great help in visualizing everything.
👍: 0 ⏩: 0