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Published: 2015-02-18 04:18:50 +0000 UTC; Views: 803; Favourites: 16; Downloads: 16
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Description
A weekend project that I decided to use as an opportunity to try out painting damage in zbrush, refine my cage baking techniques, and use xnormal completely for baking maps.The design is for a semi-modular system that allows you to mix and match propulsion to payload, show here as a combo of a high damage payload with a dummy stabilizing element.
2942 Triangles, 2048x2048 UE4/PBR
3dsmax, zbrush (damaged model), xnormal, photoshop, dDo, rendered in marmoset.
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Comments: 1
NavyBr0wnie [2015-02-18 04:35:02 +0000 UTC]
ooh this is cool, Wouln't mind playing with these in SFM Al la pacific rim style
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