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Published: 2022-10-01 04:18:56 +0000 UTC; Views: 883; Favourites: 2; Downloads: 0
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Description
Neutral Special- Super Shotgun- A stronger double barreled version of the combat shotgun that fires short ranged shots that can weaken an opponent’s shield. While charging it, it’ll use the Meat Hook, that’ll grapple and pull an opponent up close for an easier shot. The shotgun Carrie’s sixteen bullets, uses two per shot, and will need four seconds to reload.Side Special- Rocket Launcher- A weapon that fires rockets in a straight line that explode on contact. Although the missiles are slow moving, it does a lot of damage. It can also perform the Lock Down Burst, that fires three rockets at an opponent when fully charged. It has an arsenal of six rockets and will need six seconds to reload when it’s out of rockets.
Up Special- Gauss Cannon- A weapon that fires steel flechettes at extremely high velocities using a magnetized chamber. Doomslayer can use it to launch himself in the air or hit opponents below him. The canon has an arsenal of four shots and will need four seconds to reload.
Down Special- Flame Belch- A flamethrower equipped on Doomslayer’s shoulder that fires a short burst of flames. After being used for a while, it’ll need five seconds to cool down before it can be used again.
Final Smash- BFG9000- One of the Doomslayer’s most powerful weapons. A large metallic cannon that can fire a huge sphere of green plasma that can destroy a huge number of enemies in contact and in range.
When Doomslayer gets the smash ball, he’ll use the BFG to fire a green sphere that’ll fly over the stadium for a short while before it explodes. Any opponents who get caught or too close to the sphere, and get caught by the bolts that come out of the sphere, will get blasted off the stadium.
Addition: As you’d already know, each of the Doomslayer’s specials has different limits. When using a weapon, a picture of it will appear under the damage meter. Three of the weapons will have a number that shows how many shots you can use. The Flame Belch however, has a percentage meter. It starts at zero percent, but when it reaches one hundred, the Doomslayer will stop using it before it overheats.