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Published: 2021-10-19 18:19:18 +0000 UTC; Views: 13232; Favourites: 85; Downloads: 0
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Description
This is an unrelated picture going by the tutorial included with the new toolbox for Howie Farkes UltraScenery for DAZ Studio.The toolbox by Code 66 is certainly a niche addition for users heavily dependant on products like UltraScenery and UltraScatter (you can save the mask-maps and use them with this, too). If you are, this might come in handy.
It offers (relatively) comfortable tools to bring architecture or any other landmarks into UltraScenery and also provide better control for composition and visibility.
In the case above, the whole area got a erosion modifier for more realistic appearance, then some change to the ground where the huts are standing, making it more level. Also both the area of the buildings as well as the area in front of them down to the river were cleared of selected ecologies, i.e. trees and others. While some rtfm is suggested, the overall process is very simple, fast and flexible, once you understood it.
If you are a long time user of UltraScenery, and want to have more control to use these for illustrative purposes or just on composition, this is recommened.
While all the functions can theoretically be done with USC using self created masks, this products speeds up the whole process immensely.
It does work with older versions of DAZ Studio (this picture done one 4.12). You need to buy the Code 66 Plugin also, which is used in at least one other product, too.
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Comments: 56
Magnus-Strindboem In reply to ??? [2021-10-20 11:37:23 +0000 UTC]
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Aping-Pixels [2021-10-19 18:51:03 +0000 UTC]
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Magnus-Strindboem In reply to Aping-Pixels [2021-10-19 18:54:43 +0000 UTC]
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Magnus-Strindboem In reply to Aping-Pixels [2021-10-21 08:42:53 +0000 UTC]
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