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ManFromAbora β€” Dryad V4 Conforming Figure for Poser FREE

Published: 2015-12-21 13:15:47 +0000 UTC; Views: 18148; Favourites: 188; Downloads: 1387
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Description Dryad ver 1.1.Β 

Dryad is a new conforming figure for the Victoria 4 model from Daz3D.
Designed to be used in Poser in combination with V4.

1. Load V4
2. Pose V4
3. Load Dryad figure
4. conform to V4
5. Apply leaf texture to V4
6. Render.

NO MORPHS for Dryad. (Never could get them to look good)
Beta testers were able to get Dryad to work in Daz Studio, but I don't support it as I don't use Daz Studio.

Free for non-commercial use.
If you want to throw me a few bones, that would awesome, but not required.
Please read the instructions on how to use. I will not respond to questions that are covered in the instructions.
As improvements are made, I will update this page, so you might want to check back every once in a while.
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Comments: 103

Tjeb [2015-12-28 19:02:15 +0000 UTC]

Amazing work, rephrase: epic work.
You can watch what I've done with it, on my page.
I'll also put it in the shareCG video gallery but they do not accept animations under seven seconds, so I have to put it on YouTube. Can I monetise it there?

πŸ‘: 0 ⏩: 1

ManFromAbora In reply to Tjeb [2015-12-28 21:02:18 +0000 UTC]

You sir, have just a journal page from me! Pretty awesome! Gave me chills to see her move! As for youtube, yeah, sure no problem. But if you make a few grand using her, please throw me a few bones... might be the incentive I need to create new skins (have a grape leaf skin I never finished), and maybe I'll dust off the other Dryad character, her big sister (much more densely packed)

πŸ‘: 0 ⏩: 1

Tjeb In reply to ManFromAbora [2015-12-29 01:56:09 +0000 UTC]

Β 

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ManFromAbora In reply to Tjeb [2015-12-29 18:02:00 +0000 UTC]

Meant to ask, is there something different you would have liked to have seen? Any problem areas?

πŸ‘: 0 ⏩: 1

Tjeb In reply to ManFromAbora [2015-12-29 22:20:07 +0000 UTC]

No, not really anything particular in my case; it went all straight forward. I used aniblocks for the walk cycle, there the parenting didn't work, so I gave both V4 and the Dryad figure their own aniblock.

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shantetoo [2015-12-27 20:45:24 +0000 UTC]

Any hope of getting an M4 and K4 versions of this beautiful figure as well?

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ManFromAbora In reply to shantetoo [2015-12-27 21:55:47 +0000 UTC]

Read my journal entry about this figure:Β manfromabora.deviantart.com/jo…

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AelinNamarie [2015-12-26 09:42:39 +0000 UTC]

Thank you for this pack!
Yes, i tried in DS3 (not in DS4 for the moment) and works in. I had just need to turn materials in pz2, but it's easy to make.

πŸ‘: 0 ⏩: 2

ManFromAbora In reply to AelinNamarie [2016-01-09 13:48:05 +0000 UTC]

You're quite welcome. Hope to see some great stuff from her.

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AelinNamarie In reply to AelinNamarie [2015-12-26 19:50:04 +0000 UTC]

I used here aelinnamarie.deviantart.com/ar…

πŸ‘: 0 ⏩: 1

ManFromAbora In reply to AelinNamarie [2015-12-28 21:03:35 +0000 UTC]

Thanks for sharing. I'm going to have to figure out a way to collect all these images/animations people are coming up with to share with the world.

πŸ‘: 0 ⏩: 0

OakEgg In reply to ??? [2015-12-25 05:25:41 +0000 UTC]

She's awesome

πŸ‘: 0 ⏩: 1

ManFromAbora In reply to OakEgg [2016-01-09 13:45:15 +0000 UTC]

Thanks. Hopefully you'll put her to good use.

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OakEgg In reply to ManFromAbora [2016-01-10 06:34:05 +0000 UTC]

You're very welcome! Oh don't worry I'm planning to

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saloniko [2015-12-25 02:25:28 +0000 UTC]

great model imo

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ManFromAbora In reply to saloniko [2016-01-09 13:45:21 +0000 UTC]

Thanks

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3D-Ladysmith [2015-12-24 23:25:45 +0000 UTC]

I thank you for this, but am sorry for the reasons why it's free. May things improve for you in the upcoming year.

πŸ‘: 0 ⏩: 1

ManFromAbora In reply to 3D-Ladysmith [2015-12-25 01:22:36 +0000 UTC]

Thanks! Much appreciated. Still, getting stuff for free is always good.

πŸ‘: 0 ⏩: 1

3D-Ladysmith In reply to ManFromAbora [2015-12-25 16:15:04 +0000 UTC]

Agreed, and I understand you wanting it out there to be used by people. But I just wish things were far better for you. May this Christmas begin a prosperous turn-around for you and yours.

πŸ‘: 0 ⏩: 1

ManFromAbora In reply to 3D-Ladysmith [2015-12-25 17:45:32 +0000 UTC]

Thanks. Means a lot.

πŸ‘: 0 ⏩: 0

Lyrra In reply to ??? [2015-12-22 20:00:52 +0000 UTC]

I'm would try adding morphs to this with magnets. That usually makes for much less distortion except in very extreme morphs like Heavy.

πŸ‘: 0 ⏩: 1

ManFromAbora In reply to Lyrra [2015-12-22 20:26:42 +0000 UTC]

The problem are the branches. I want to push/pull the individual branches out, without distorting them, where they expand to encompass without gaining in girth. But like I learned working with morphs, it expands everything equally. If I were to try to create morphs with magnets for every branch, you are talking hundreds of magnets. The only way to do it would be to take it in a modeling program, compare it against a V4 mesh that has the morph dialed to 1, and match the Dryad mesh to match, export that change out, import back into Poser. And do that for every morph V4 has. I simply don't have the time, or the modeling program to do that.

πŸ‘: 0 ⏩: 1

JimFarris In reply to ManFromAbora [2015-12-23 19:03:27 +0000 UTC]

You said in your readme "If anyone can tell me how to transfer the morphs, you'll be my hero!"Β  Well, unfortunately, the only answer is the ones you already know - either using the morph-brush and carefully tugging for each and every morph V3 has, or using a combination of morph-brush and magnets.Β  I made a far less complicated "dryad leaves" set that I put up on ShareCG that supports all of V4's usual morph sets (Aiko, Girl, Steph, Utopian, etc), and doing that was hideously tedious, it nearly drove me mad.Β  If I had to do the project all over again from scratch, I likely wouldn't do it at all, knowing the trouble of transferring morphs to a mesh of branches and leaves.Β 

However, take heart - my own experience is that it most certainly can be done.Β  Magnets are the best bet to get the morphs somewhere near.Β  Start with a skin-tight bodysuit, conform to V4, inject the desired morph (Utopian, Aiko, whatever), then start setting up magnets to tug the bodysuit out to fit.Β  Once you have all the magnets done for the bodysuit, save the set of magnets to the library.Β  Save the scene, then file>new, load V4, load your leaf-set, then apply the magnets.Β  This gets you most of the way there, if not all of the way there for some morphs.Β  The resulting shape can then be saved as an FBM using D3D's free script, it converts magnet-shaped settings to FBM's on one-click.Β  The script is available from his website.Β  The FBM then can be tweaked in any small spots that need work using the morph-brush.Β  Rinse, wash, repeat for all of Vickie's morphs.

πŸ‘: 0 ⏩: 1

ManFromAbora In reply to JimFarris [2015-12-24 00:07:53 +0000 UTC]

Thanks for the feedback. Much appreciated.
V4 wasn't the problem, it can take any morph you want, and it defines the shape of the final Dryad. The problem is the Dryad figure (obj)
Each branch of the dryad is a hollow tube, sometimes it branches off at random. The trick would be to adjust each branch (all the way around) to be adjusted to the V4 Morph without distorting the tube itself (bend, yes; crumpled, no) and keeping it the same size. As the Dryad is packed with branches, both touching the skin of the body, and running through the cavity, each interior branch would have to be adjusted as well to expand in or out as needed. The morphs I did create tended to distort the branches, flattening the tube, and looked like crud. Her breast morph for example, nice thin branches, but when well endowed, those same branches then became huge bands, the tubes greatly distorted, and the time involved to fix that is more than i can spend working on it. Just getting the joints to bend convincingly was a major triumph.
I probably didn't explain that very well.Β 

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JimFarris In reply to ManFromAbora [2015-12-24 01:12:39 +0000 UTC]

Ayep, I understand.Β  All I can tell you is I've made an even more complicated "dryad" set recently for my girl, inspired by your work.Β  She's a custom figure, not V4, but transferring morphs for me was the same process.Β  You can see the result here:

jimfarris.deviantart.com/art/H…

That's a "skeleton" and "internal organs" of vines, leaves and twigs, a "skin" of floating leaves, and an outer shell of body-shaping vines and leaves.Β  Since I already created the "magnet" sets to transfer morphs for my girl years ago, the process for me of transferring her FBM's was pretty straightforward.Β  It's making the magnet sets that took ages.

πŸ‘: 0 ⏩: 2

ManFromAbora In reply to JimFarris [2015-12-24 10:03:27 +0000 UTC]

Wow. Rather Impressed.Β 

πŸ‘: 0 ⏩: 0

JimFarris In reply to JimFarris [2015-12-24 01:53:25 +0000 UTC]

Just to be clear on the process:Β  Starting with a bodysuit with no morphs (or with all morphs off), dialing up V4's morphs and then making the bodysuit fit with magnets.Β  You'll likely have twenty or thirty magnets for most morph sets, sometimes more.Β  Select one of the magnets (not a base or a falloff zone), click to save to library, and poke the "select subset" button.Β  After selecting all the magnets in the scene, you then save the magnets to the library as a set.Β  Save the scene (in case something goes wrong), then load a new scene, load V4, load the leaves, then apply the magnets to the leaves.Β  Save the result as an FBM using D3D's script, and you can then tweak the FBM with the morph brush to smooth areas of distortion.

It takes freakin' hours to do, I'm sorry.Β  Setting up all the magnets is tedious in the extreme.Β  But, it's one of those things where if you do it right, you only have to do it once.

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deadheart82 In reply to ??? [2015-12-22 11:17:18 +0000 UTC]

This is great. Thank you very much!

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ManFromAbora In reply to deadheart82 [2016-01-09 13:45:39 +0000 UTC]

Thanks. Hope to see something you make of her!

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Akarakak In reply to ??? [2015-12-21 23:20:19 +0000 UTC]

Wonderful. Thanks

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ManFromAbora In reply to Akarakak [2016-01-09 13:45:46 +0000 UTC]

You're welcome

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NICELabs [2015-12-21 21:48:05 +0000 UTC]

Thanks very much indeed!! Β Β 

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ManFromAbora In reply to NICELabs [2016-01-09 13:45:57 +0000 UTC]

You're welcome

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kelkor In reply to ??? [2015-12-21 21:14:09 +0000 UTC]

Wow, was excited about this when you first started posting test images. Thanks so much for sharing it with all of us.

Marry Christmas

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ManFromAbora In reply to kelkor [2016-01-09 13:46:14 +0000 UTC]

Thanks for commenting!

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Hera-of-Stockholm In reply to ??? [2015-12-21 20:12:45 +0000 UTC]

Awesome - thanks a lot!

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ManFromAbora In reply to Hera-of-Stockholm [2016-01-09 13:46:20 +0000 UTC]

You're welcome!

πŸ‘: 0 ⏩: 1

Hera-of-Stockholm In reply to ManFromAbora [2016-01-11 18:02:26 +0000 UTC]

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Childe-Of-Fyre [2015-12-21 20:03:04 +0000 UTC]

This is wonderful! I've been waiting to see if this would make it to a release. Thank you, I can't wait to play with it!

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ManFromAbora In reply to Childe-Of-Fyre [2016-01-09 13:46:34 +0000 UTC]

Hope to see some good things come of her

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Childe-Of-Fyre In reply to ManFromAbora [2016-01-09 15:20:25 +0000 UTC]

I think you will see some good stuff coming from her. I've tested her out a bit in Studio. With some tweaking, this even works inside of Daz fairly well. I will make sure to give you a mention when I finish the one I'm working on with this. (It will be a while though, as I have to finish the commercial projects on my plate first before I go back to doing my play renders.)

πŸ‘: 0 ⏩: 0

Ikke46 In reply to ??? [2015-12-21 18:24:21 +0000 UTC]

Thanks so very much for this awesome figure!!

πŸ‘: 0 ⏩: 1

ManFromAbora In reply to Ikke46 [2016-01-09 13:46:43 +0000 UTC]

You're welcome!

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hiram67 In reply to ??? [2015-12-21 16:13:19 +0000 UTC]

great
thx very so much

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ManFromAbora In reply to hiram67 [2016-01-09 13:46:51 +0000 UTC]

You're welcome!

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DB3D In reply to ??? [2015-12-21 14:53:32 +0000 UTC]

Excellent

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ManFromAbora In reply to DB3D [2016-01-09 13:46:58 +0000 UTC]

You're welcome!

πŸ‘: 0 ⏩: 0

poserfan In reply to ??? [2015-12-21 14:31:59 +0000 UTC]

Wow, this is awesomesauce!

Thank you very much!

πŸ‘: 0 ⏩: 2

ManFromAbora In reply to poserfan [2016-01-09 13:47:09 +0000 UTC]

Thanks!

πŸ‘: 0 ⏩: 1

poserfan In reply to ManFromAbora [2016-01-09 14:04:46 +0000 UTC]

Most welcome!

πŸ‘: 0 ⏩: 0


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