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Published: 2016-03-05 17:28:28 +0000 UTC; Views: 908; Favourites: 1; Downloads: 4
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Description
version 1 had a bug that made it work only when more than 2 nodes were selected when in fact it had to be two-or-moreThis script is for moderately advanced users , say, advanced enough to understand what follows
sites.google.com/site/mcasuals…
for DS1,2,3,4
Select two nodes, example, a Tamoka's nose-tip-node and Gabrielle's blue hat
Select Tamoka's neck as the "actuator"
select the "Twist" control
Press go ... the script will find the optimal Twist setting that brings Tamoka's nose tip the closest to Gabrielle's head
example:
- you parent a null node to Aiko5's head, a few inches in front of her face, say, on her nose tip
- you select the null node, then you add the keyblade-sword to your selection
- you start the script
- you can select anyone of the following nodes:
Aiko5's head, neck, chest, abdomen2, abdomen, hip, root
and select the bend/side-side or twist rotation
The script will try, say, 100 different angles, in a fraction of a second, and keep the rotation that minimizes the distance between Aiko5's nose and the keyblade-sword
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that's just a first version, the next version will add things useful for animations ,
Here we optimized a minimum-distance, but you'll be able to optimize other parameters
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Comments: 4
Catherine3678a [2016-03-05 19:42:03 +0000 UTC]
Looks interesting ... luv that description for moderately advanced users too lol
👍: 0 ⏩: 0
mCasual [2016-03-05 17:41:13 +0000 UTC]
if the two nodes you select are parented to figures, for example,
2 null nodes on the nose tip of 2 Aiko5
this could help you pose them both until their noses touch
i guess i'll include in this version a "strength" slider, so you can spread the rotation, on the abdomen, head and head rotations for example
👍: 0 ⏩: 0
mCasual [2016-03-05 17:32:55 +0000 UTC]
in fact i alternated between optimizing the distance between
her nose and the sword
and
her nose and our camera position
👍: 0 ⏩: 0