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Published: 2015-10-12 02:20:57 +0000 UTC; Views: 92267; Favourites: 3173; Downloads: 0
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Comments: 101
JosephSiar [2016-01-20 18:31:51 +0000 UTC]
One of the most astonishing works I've seen... You are a master of the craft and I hope to someday take a grander peek at your beautiful worlds
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EmiToot [2015-11-22 20:21:15 +0000 UTC]
I am in love with this. The design is just amazing.
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LZbrothers [2015-11-19 08:41:10 +0000 UTC]
Her various designs are interesting! I love the exploration on the clothes especially!
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TheBirb [2015-11-14 04:02:13 +0000 UTC]
omg this is so great! i love the stye ;a;
what does she rule over? :u
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MeoMai In reply to TheBirb [2015-11-16 00:45:18 +0000 UTC]
Thank you
What does she rule over? Hmm good question. I'll have to work on her design and world some more to figure that out one day
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Cybornn [2015-10-28 18:26:22 +0000 UTC]
I love the combination and how it really flows. The poses are not choppy or awkward. Love it!!
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fr00tsnak In reply to ??? [2015-10-27 01:35:04 +0000 UTC]
Such creative outfits + hair designs, I'm so amazed by this! Q ___ Q and the poses you drew are all lovely, and the style of her cheetah body is so appealing to look at.
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sweetbream [2015-10-12 16:12:54 +0000 UTC]
I am so in love with this design. I cannot even begin to express how much I adore it.
Ancient Egypt has always been something I've really been interested in and to see something like this really makes me happy.
lay my body to rest
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MeoMai In reply to sweetbream [2015-10-14 19:49:18 +0000 UTC]
Thank you Glad to hear it made you happy
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superayaa [2015-10-12 12:49:28 +0000 UTC]
She looks so graceful. I feel like a lot of people usually pair her with a snake, and I think the idea of a cheeta is much more refreshing to see
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niconokko [2015-10-12 07:06:19 +0000 UTC]
Very nice concept art and chara design ! The centaure-like cleopatra is a very interesting idea
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vixengal01 In reply to ??? [2015-10-12 04:16:42 +0000 UTC]
love the variety of styles, designs ,3
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joebrown12 [2015-10-12 04:04:14 +0000 UTC]
very nice layout of this pic really cool
reddit.com/3oetw2
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K4nK4n [2015-10-12 03:46:22 +0000 UTC]
I like the concept very much! Coincidentally, I drew a pudutaur a while back.
k4nk4n.deviantart.com/art/Pudu…
It seems taurs ain't very popular in deviantART, but ho cares, right? We draw what we want and what makes us happy.
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MeoMai In reply to K4nK4n [2015-10-14 19:47:30 +0000 UTC]
Thank you for your kind words.
Your character is very cute too by the way.
And yes I agree drawing what you like is the only way to go. At the end of the day if you don't like what your drawing then there is really no point to draw it.
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K4nK4n In reply to MeoMai [2015-10-15 16:54:06 +0000 UTC]
You're welcoooome, and thank you.
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Seppaqueas [2015-10-12 02:43:43 +0000 UTC]
You have such wonderful designs in characters that are bolstered by their outfits (including hair).
And that first pose is fantastic. Very dynamic and full of energy. Did you study animals videos or images for such a natural feel to her lower portions?
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MeoMai In reply to Seppaqueas [2015-10-14 19:43:50 +0000 UTC]
I actually just googled as many images I could go pics of cheetahs. Then I realized that there really are not that many full body pictures with the cheetah doing anything else besides standing around or running. So for the poses I relied on picture of house cats instead.
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Seppaqueas In reply to MeoMai [2015-10-15 00:29:11 +0000 UTC]
It worked a treat. They are all cats. Hehe. Looks very fluid and natural. ^^
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Bestevaer In reply to ??? [2015-10-12 02:31:43 +0000 UTC]
This is intriguing. Wow, I'd love to see the layers on this! Mostly because I love how you have the same pose for the figure, but different outfits and hairstyles. That's really neat. If I may be so brave, would you care to discuss your thought process on those figures, outfits and all? It's really interesting and I'd like to know more about it. If not it's fine I'm just curious. Pay me no mind.
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MeoMai In reply to Bestevaer [2015-10-14 19:37:24 +0000 UTC]
There were actually wayyyyyyyy to many layers on this one. I was confusing myself for a minute...until I went back and grouped them appropriately.
My thought process? Well I knew I really liked the rough sketch I did of Cleopatra a few months ago so I went back and cleaned up the original sketch. Which is the first Cleopatra in the line up. Then it was a matter of bringing the sketch to the basic body and then duplicating a line up. Once the figures were all lined up I did some minor research into Egyptian fashion and old Hollywood movies staring Cleopatra. Once I had a basic idea of what I thought this character should look like I got work to sketching out the different versions to the point they are now. I initially planned to have her be human. I even had her sketched out with a human body for a long while when I was still trying to figure out her look. It wasn't until I was reviewing my portfolio that I decided that she needed to stand out more. That was the point she became a hybrid of creatures. Sometimes it is those last minute changes that can really help a character stand out....at least in my experience.
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Bestevaer In reply to MeoMai [2015-10-14 23:51:28 +0000 UTC]
I actually adopted the tactic of naming my layers. In Sketchbook Pro there's actually an image for the layers. You can write on it and that's what I usually do when I'm drawing stuff. Make a new layer, rename layer, write in what the layer is (eg. skin tone) and boom I have an easy interface system. By this point it's kind of muscle memory because I usually have the same kind of layers. Layers for lips, eyes, hair, and the colors are all on their own layer, so I just write in what I'm working with. I don't know if you can do that in Photoshop, never seen the option for it myself, but I don't work in Photoshop often for digital drawings. I've never touched Sai, so I couldn't tell you if there was an option in there. Albeit, it's a nifty trick.
That's fascinating! And you are in fact the second person who I have heard say that the last minute changes to a piece are game changers to the whole product. It's so strange to think your mind could be working one way then change everything around in a few last moments. I do like the hybrid thing you have going on. It was very interesting and I enjoyed how you had her torso start at the cheetah's (at least it looks like a Cheetah to me) neck. Most people do Torso to Torso for Hybrids. Like Centaurs. This was unique. Thank you for the explanation, I enjoy making character's personalities, and this comes easy to me, but as far as style and what they look like I am not golden in this area. It's always good to hear other people's methods that way you can formulate a productive one of your own. Thank you again!
(Apologies if you see this comment more than once, DeviantArt doesn't seem to want to work with me today)
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MeoMai In reply to Bestevaer [2015-10-20 02:15:21 +0000 UTC]
Yes naming your layers is an excellent habit to have. Photoshop does allow you to make your layers. And most times I do. But for me when I'm working on the rough sketch I duplicate the image a lot when I make any changes to the image just to make sure if end up not liking the direction I am going I can always fall back on my last layer. So I can end up with 50 throw away layers at the end of the day that I end up going back to delete once I get further along in the drawing. There is a way to have photoshop set up so you can have an unlimited number of undos. But I don't recommend it. It can slow down your computer. Working on layers is the way to go. But naming the layers as you work on your rough sketch may be more work then it's worth. I mean yes name your layers definitely once you get to the final lines and colors layers...but before that it's whatever makes it easier for you.
As for the changing the image at the last minute. It's kind of like watching a movie for the first time and then going back to watch it again and realizing you missed a bunch of little things you hadn't noticed the first time. In my opinion it's always good to take that step back from your work for an hour or better yet a day after you complete it. Then go back and see if there is anything that you should change. Most times you'll see something that will help make your drawing a more successful piece. If your timeframe is short you can also flip you image. Flipping your image around helps you see a lot of things that you can improve on to.
I've always been curious about Sketchbook pro. Do you like it better then Photoshop?
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Bestevaer In reply to MeoMai [2015-10-20 03:25:47 +0000 UTC]
Ah, I see. With being a young artist (I mean that in tenure by the way been only drawing for two years) I notice every mistake I make, especially comparatively XD, but I know I don't have the skill to correct those mistakes, so I live with them and work to fix them in the next go around. It's not the best strategy, but what can you do? Well, you can make something much better than I can, but... still.
Er, as for Sketchbook Pro and Photoshop, I'm a SBP kind of guy. PS is great and incredibly detailed! But when working with it your mind gets a little too caught up in the minutia. Letting the computer do the work for you is nice and quick, but there's something rewarding about doing it the hard way. SBP is much more simple and very linear in it's operations. SBP 6 doesn't even have the Transform tool XD. And yet I've used it for as long as I could hold a stylus and it's been a struggle sometimes, but rewarding nonetheless. It's nice knowing I'm doing the work and the computer is just the providing simple tools. Probably the best thing for most people is the steady stroke. That thing stops the jitter in your brush and draws clean lines, but it's harder to control than the free stroke setting. Albeit it's a minuscule difference, but you can tell. It's a great tool, but I seldom use it. Although, you should take what I say with a grain of salt. I'm not a very good drawer and there are people who use SBP's tools to make incredible realistic paintings, where as I make shitty figures.
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MeoMai In reply to Bestevaer [2015-10-21 01:00:14 +0000 UTC]
Hey its all about practice. Each drawing is another opportunity to learn and improve.
Nope I can't live without my transform tool. Scale...rotate...warp...yep those are a necessity for me.
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Bestevaer In reply to MeoMai [2015-10-21 01:16:39 +0000 UTC]
That's a nice way to look at it. Me personally I think, "How can I redeem my last failure?" And the usual answer would be understand it and improve upon it.
I've worked with the transform tool myself. I completely understand the necessity for it.
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