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#castlevania #flashgame #castlevaniaorderofecclesia
Published: 2014-09-03 09:24:32 +0000 UTC; Views: 970; Favourites: 3; Downloads: 0
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Description
-Castlevania: Order of Ecclesia Engine-
Controls (UPDATED):
Space= Jump
Z = Back Dash
X = Left-handed Attack
C = Right-handed Attack
Arrow Keys= Movement
(Press Down + Z to slide kick)
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*UPDATE v0.3*
-Revamped the damage recoil system. Shonoa reacts differently when attacked on the ground, in the air, and whether she's attacked from the front or behind. Damage knock-back feels much more natural now.
-MP System now working. Attacking with left / right hand weapons drains MP, MP is recovered at a steady rate while you are not attacking.
-Revamped weapons system, attacking in different poses is now much more consistent than before.
-Added randomized voice sounds that play when attacking and back dashing
*v0.28*
Added a WIP damage animation system. Health doesn't get subtracted, and the test enemy has no AI as of yet. Will be tweaked in later additions.
Added a HUD with graphics extracted from Order of Ecclesia. HUD is currently not functional, will be tweaked in later additions.
*v0.25c*
Added a double jump feature! Ack, looks like you can jump out of the stage. Will fix that one later... Also corrected a bug where pressing "Z" would half the FPS (debug feature).
*v0.25a*
So, what's new? Well, quite a lot of seemingly arbitrary "behind the scenes" stuff, basically. I did, however, completely revamp the attack animation engine, and modified fixed a ton of glitches dealing with the attacking sequence itself. Also, Build v0.25a allows you to attack while crouched! I'll seriously try to keep this updated, I know there's not to do here at the moment but hopefully I'll bea ble to add enemies and different weapon glyphs soon. Questions? Comments? Post them below!
Programmed by Dragon.
Sprites from Castlevania Order of Ecclesia
Music was composed by Michiru Yamane and Yasuhiro Ichihashi.
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Comments: 1
HiroAnimation [2014-09-04 00:33:05 +0000 UTC]
Nice, like you said, beyond crouch attacks, I haven't notice any differences. No glitches yet.
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