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#minecraft #headcanon #minecraftheadcannon
Published: 2020-10-15 00:58:34 +0000 UTC; Views: 7907; Favourites: 40; Downloads: 7
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Description
This is a head cannon of the origins of some of the mobs in minecraft and Head cannon info on MobsDescended From: These beings descended from another being
Undead Curse: The Undead Curse originally came from the neither, But when the first nether portal was made, the curse came into the Overworld. Those who become inflicted with the undead curse, become confuse and violent
Ender Corruption: Ender Corruption is when a being became corrupted by the energies of the Ender Dragon and mutated into a corrupted version of their original self
Corruption: either corrupted by dark magic or something else or they turn evil
Created: A being created this being
Piglin Origin:
Hoglin: Hoglins are a natural creatures of the nether, Due to the pressure of their environment, they became extremely aggressive to survive.
Zoglin: When the Undead Curse first appear, the only creature it can infect was the Hoglin. Zoglins are consume with rage and their sense to survive, they view everything as a threat
Piglin: The Strongest and smartest of the Hoglins became the Piglins. The Piglins are a culture of Greed and strength. due to how rare gold is in the nether, The Piglins wage war and fight over the rare ore. Piglins use Gold swords and Gold Armor as a status symbol among their people, showing how powerful they are. Piglins hunt and eat Hoglins as they follow the Strong preys on the weak. Now Piglins attacks us due to their culture and when we use gold gear we are showing how strong we are.
Butes: Brutes are the strongest in their Clans, they tend to be leaders of Piglin Tribes
Zombie Piglin: Unlike most Undead creatures, Zombie Piglins only attack when provoke because they are so confuse, they don't know what going on around them. When Attack Zombie Piglins act the only way they know is to fight back, Other Zombie piglins join is because they seeing one of their own needs help. Now Zombie Piglins do posses some skills, they can read and speak but at a lower level. When a Piglin gets infected by the curse, they are banish from their tribe.
Pig: long ago a portal to the Overworld connected to the Nether and a pack of Hoglins crossover into the Overworld. due to the less aggressive environment, they evolve into the harmless Pig
Human/villagers Origin:
Craftians: The Craftians where once a powerful and great species, They where a very tall humanoids with long arms. They where master crafters and mages. They had a great utopia, but then the Ender Dragon came and destroyed their world. Transforming their world into the End.
Endermen: Endermen are Craftians infected by Ender. Endermen are mindless creatures that only exist to serve and protect the Ender Dragon. Their teleporting powers come from the Ender energy flowing through them. when a Enderman teleport, their bodies coverts into ender energy and then cover back into a physical form. The reason Endermen Collect Blocks, is to build a portal to bring the Ender Dragon into the Overworld. The Reason Endermen become aggressive when we look at them, is because we remind them of themselves before being corrupted, this fills them with so much rage they lash out. As for the Endermen's large mouth, is this a mutation, not a natural Craftian feature. Now Endermen don't attack us on sight, is because Endermen are so focus on their Task, they ignore all beings around them, until they are attack. The Enders in the Nether are there, as the Ender Dragon is planning to attack the nether, after destroying the Overworld.
Humans: when the surviving Craftians escape to the Overworld, two Groups form, one focus on magic and the other focus on Crafting. the ones who focus on Crafting became the humans. Humans are master crafters and inventors. Humans have invented many weapons, armor and Red stone machinery. Humans can't harness magic like the Villagers, So the Villagers taught humans in enchmanenting and Potions. For humans to use Enchantments, the Villagers taught the humans how to absorb magic from land and creatures. Humans call this EXP. Humans have learn to draw magical energies from slaying Mobs, Mining, Cooking, etc. Humans can build up a magical charge and focus it during enchantments, But some talent humans can use spells, but it's very difficult for humans to use magic. Humans are Lead by Kings and Queens.
Villagers: when the surviving craftians escape to the overworld, Two Groups form, the Group focus on magic became the villagers. Villagers are a close relative of humans. Villagers are masters of magic. When it comes with Magic, normal villagers their magic skills aren't the most powerful, as their magic is use as a tool and not a weapon, Fire magic use to create torches or start up a oven, earth magic to tend to the dirt for farming and Water magic to water crops. But the most skillful villagers can become powerful mages, But due to their hunger to learn, they leave their villages and travel the world, in search of expanding their knowledge. Villagers are lead by a sage, the Sage is the wisest of the Villager, Though most of the time, Villagers vote for who becomes sage, The Sage isn't judge by magic skills, but instead problem solving and leader ship. Now Villagers collect emeralds, as Emeralds are the best gem to focus magic.
Witches: Witches are Villagers who practice the dark side of Alchemy and thus banish from their villages by the Sage. Most Witches are female villagers, but Their are Male Witches but they are call Warlocks. Now what leads Villagers to become witches, is a Dark Swamp Demi God, Called Swa'oadra, A massive Toad ogre like being. Swa'oadra would prey on power hungry Alchemist and promise them great power and all in return, they would serve him. Witches who serve Swa'oadra craft their potions not the normal way, but instead Witches would infuse water and items with the dark magic of Swa'oadra to create their potions. Due to the Witches serving Swa'oadra, The dark magic drive the witches slowly insane and paranoid of everyone they see, witches attack everyone they see, because they think everyone after their power. Not all Witches serve Swa'oadra, Some witches practice the dark arts to combat Swa'oadra. But they are banish from the villager either way. Their are human witches, but they are rare.
Pillagers: Pillagers are villagers who believe that they should use their magic to conquer the weak and take what they want. But the Villagers disagree with this and banish the villagers. Due to practicing dark magic their skin color change. Now bad omen is a marker, Banner Pillager will curse the one who slay them, Bad omen will track the person to a large settlements location and teleport Pillager forces to attack.
Zombie Villagers: Zombie villagers are Villagers who been infected by the Undead curse. They are similar to their human zombie counterparts, But due to how magical Villagers are, for some reason, that still unknown, an enchanted golden apple can cause a cure for the curse. This cure can only apply to villagers, Research is still underway in hopes of curing humans of the curse.
Golems: Golems are constructs created by villagers to protect their villages. to create a golem, it must have the shape of a living creature, something that mimics a head and then infuse with soul magic. though golems can take the shape of other living creatures, a human shape is the best, as it gives it more better combat options. upon being created the Golem will obey it's creator.
Ravagers: Ravagers are chimeras created in a dark ritual, where a pillager or villager is fuse with a cow, to create this monastery. Pillagers mostly use villager prisoners to create Ravagers, As a way to mock the Villagers and due to being half villager, the ravager is easier to tell orders to. Ravagers can't breed, only created in rituals
Zombies: zombies are humans inflicted by the Undead curse. Zombies attack humans and villagers, as when they see them, The Zombie is inflicted with rage and envy of the none inflected they lash out. By themselves Zombies stumble about confuse of what's going on. Due to the Curse coming from the nether, the curse isn't use to the sun and this cause the zombie and other curse monsters to burn in the sun
Husks: Are Zombies cover in dry mud, clay and sand that protect them from the sun's ray.
Drown: The Curse adapts very well with water, this cause a mutation with the curse to adapt in the water and create the Drown. Unlike normal zombies and Husks, Drown are a bit more intelligent to the point they can create their own weapons. For some reason they collect sea shells, no ones know why they do it.
Skeletons: skeletons are created with all the zombie's flesh rot away or when the curse raise a skeleton. Skeletons seems to be the only thing the curse can bring to life, due to their weak bodies, the skeleton has enough intelligent to use a bow, instead of melee weapons.
Stray: Stray are Skeletons of ancient human warriors from the tundra, raise from their icy tombs.
Wither Skeleton: Wither skeletons are adventures who became infected by the curse in the nether, due to the nether being the source of the curse, it's effect increased and strength the transformation. Their Bones are scorch black by the flames of the nether.
Vex: Vex are created by Pillagers who experimented with the curse and created the Vex. The Vex is a magic curse infuse human who had their soul rip out of their body and transform into a mindless slave to the pillager.
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firewolfrebel [2022-09-02 21:44:10 +0000 UTC]
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