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MushroomEnder — VBucks Render

#pathtracing #3dmodel #3dmodeling #blender #blender3d #raytracing #3d_modeling #unrealengine #fortnite #unrealengine4 #fortnitegame
Published: 2021-07-30 06:29:59 +0000 UTC; Views: 1303; Favourites: 2; Downloads: 0
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Description OK OK I KNOW, FORTNITE IS DEAD. However, VBucks were one of the first things I 3D modeled... albeit they were terribly modeled, they were still the first thing I modeled. Becoming a bit better at 3D modeling, I decided to 3D model them once again. I'd say I'm pretty happy with the result. Information on software used to make the image are below.

I made everything myself except for the wood material, and the background grass material (Unreal Engine 4 provided).

Software Used:
Blender: www.blender.org/ (For 3D modeling)
Unreal Engine: www.unrealengine.com/ (For 3D rendering, and material creation)
Gimp: www.gimp.org/ (For Post Process after render)

The image was rendered using the path tracing technique, and the filters bloom and saturation were used on gimp.
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