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#pathtracing #3dmodel #3dmodeling #blender #blender3d #raytracing #3d_modeling #unrealengine #fortnite #unrealengine4 #fortnitegame
Published: 2021-07-30 06:29:59 +0000 UTC; Views: 1303; Favourites: 2; Downloads: 0
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Description
OK OK I KNOW, FORTNITE IS DEAD. However, VBucks were one of the first things I 3D modeled... albeit they were terribly modeled, they were still the first thing I modeled. Becoming a bit better at 3D modeling, I decided to 3D model them once again. I'd say I'm pretty happy with the result. Information on software used to make the image are below.I made everything myself except for the wood material, and the background grass material (Unreal Engine 4 provided).
Software Used:
Blender: www.blender.org/ (For 3D modeling)
Unreal Engine: www.unrealengine.com/ (For 3D rendering, and material creation)
Gimp: www.gimp.org/ (For Post Process after render)
The image was rendered using the path tracing technique, and the filters bloom and saturation were used on gimp.