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Published: 2009-07-18 18:15:36 +0000 UTC; Views: 39557; Favourites: 582; Downloads: 442
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Description
Interactive buddy. you can play with him hurt nim buy stuff to hurt him or make him happier and more...Related content
Comments: 382
Emo-Chibi203 In reply to ??? [2012-10-05 01:40:55 +0000 UTC]
S-T-O-L-E-N
What's the point of stealing if almost everyone knows it doesn't belong to you, especially yourself? You have been reported.
👍: 0 ⏩: 2
Cascadus In reply to Emo-Chibi203 [2012-10-23 00:16:53 +0000 UTC]
Actually, no. He's the creator and had others post it around.
Or you just haven't played it for 5 minutes.
👍: 0 ⏩: 2
Cascadus In reply to Cascadus [2012-12-18 00:18:17 +0000 UTC]
omfg. I was so stupid. this is stolen.
XD sry.
👍: 0 ⏩: 0
Cascadus In reply to Emo-Chibi203 [2012-10-23 00:55:46 +0000 UTC]
As in you have no idea what I said?
👍: 0 ⏩: 1
Emo-Chibi203 In reply to Cascadus [2012-10-23 00:59:08 +0000 UTC]
no, i just feel stoopid lol
👍: 0 ⏩: 0
Malifos In reply to ??? [2012-10-01 18:47:41 +0000 UTC]
How does it feel being a thief? Reported.
👍: 0 ⏩: 0
xMunciex In reply to ??? [2012-09-17 22:41:33 +0000 UTC]
I put on low gravity and used tickle, and accidentally clicked his, erm... crotch-area... and he shot up to the ceiling. LOL.
👍: 0 ⏩: 0
LilacTheCat14 [2012-09-16 23:02:12 +0000 UTC]
What I do on this:
1.Hit the teletubby with the medival flail for half an hour.
2.use Explode at mouse on tom for an hour.
3.Use machine gun on any characer/skin.
Thats about it really..
👍: 0 ⏩: 0
GamerNerdFTW [2012-09-16 19:13:59 +0000 UTC]
These kind of games... I can never bring myself to hurt him ;____; i tried punching him but then i felt so sorry for him... I totally suck at these kind of games. >____<
👍: 0 ⏩: 0
shado013 [2012-09-13 19:21:32 +0000 UTC]
Lightning script:
if(getMouseDown() && bnot(oMouse),
playSound("shock",100)+
assign(rr,random()*100)+
assign(n,0)+
assign(t,25)+
loop(t,shock(getXMouse()+sin(n/t*10+rr)*15,n/t*400)+assign(n,n+1)
,0);
oMouse = getMouseDown()
;/
👍: 0 ⏩: 0
shado013 In reply to ??? [2012-09-12 19:06:11 +0000 UTC]
*NEW CODE WARNING!!!* Here it is!: [Space] [Right] [Down] [Left] [Down] [Right] [Up] [Left].
👍: 0 ⏩: 1
shado013 In reply to ??? [2012-09-09 22:31:21 +0000 UTC]
Ok the following is not spam, they are scripts from a site I found for the SEA in the game! Enjoy!
👍: 0 ⏩: 1
shado013 In reply to shado013 [2012-09-09 22:31:41 +0000 UTC]
1:
chainHim-
this script prevents the buddy from moving a certain distance away from
where he was when the script was activated. Make sure you click 'run
once', or you might get a slow down.
Code:
x=150; length of 'chains';
~~~~~~~~~~;
resetForces();
addConstraint("body", getX("body"), getY("body"), x));
addConstraint("lArm", getX("lArm"), getY("lArm"), x));
addConstraint("rArm", getX("rArm"), getY("rArm"), x));
addConstraint("lLeg", getX("lLeg"), getY("lLeg"), x));
addConstraint("rLeg", getX("rLeg"), getY("rLeg"), x));
addConstraint("head", getX("head"), getY("head"), x));
2:
releasHim-
simply undoes chainHim oe electricChair, run only once
Code:
nothing to edit
~~~~~~~~~~;
resetForces();
3:
baseBallLopper-
gently tosses baseballs to him
Code:
delay=50; amount of time between tosses;
xv=150; horizontal speed of baseballs;
yv=35; vertical speed of baseballs;
~~~~~~~~~~;
i=i+1;
if(i%delay==0, destroy(z));
if(i%delay==0, assign(z, create("baseball", 0, 350, xv, yv*-1)));
4:
areYouHappy-
the buddy periodically says how happy he is from -100 to 100
Code:
delay=50;length of time between comments;
~~~~~~~~~~~~~~;
i=i+1;
if(equal(i%delay, 0), say("My happiness is
" + getEmotion(),100));
5:
noGrav-
decreases or increases gravity
Code:
verticalGrav=0; high number means high gravity
~~~~~~~~~~;
addBuddyVel(0, verticalGrav-1);
6:
flyWhenHappy-
makes the buddy lighter when he is happy, and heavier when he's sad
Code:
sensitivity=25; higher numbers make it more powerful
delay=50; amount of time between updates
~~~~~~~~~~~~;
i=i+1;
if(equal(i%delay, 0), say("My happiness is
" + getEmotion(),100));
addBuddyVel(0, 0-getEmotion()/sensitivity);
7:
posessedBuddy-
You have to see this one for yourself. There's no describing it.
Code:
insanity=100; the name says it all;
delay=25; speed of thrashing, low # means faster;
~~~~~~~~~~~~~~~~~~;
i=i+1;
say("DIE MORTALS! HAHAHAHAHAH!", 100);
if(equal(i%delay, 0), addBuddyVel(randomBet(-1*insanity, insanity), randomBet(-1*insanity, insanity)));
8:
cannon-
fires bowling balls at the buddy using explosions
Code:
strength=.5; size of explosion propelling the bowling ball
~~~~~~~~~~~~~~;
assign(yChange, (getYMouse()-getBuddyY())/20);
assign(xChange, (getXMouse()-getBuddyX())/20);
if(getMouseDown(), create("bowlball", getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), explode(getXMouse()+xChange, getYMouse()+yChange, strength));
9:
blastOff-
makes the buddy, well, blast off. He gets shocked to wake him up on his
way down, and water is used to put him out. make sure this is run every
frame.
Code:
dont change this. all the numbers are finely tuned to work well
~~~~~~~~~;
if(firstRun(), create("fireball", getBuddyX(), getBuddyY(), 0, 0));
if(firstRun(), explode(getBuddyX(), 400, 1));
if(below(getBuddyY(), 200) && above(getBuddyY(), 0), water(getBuddyX(), 0, 0, 0, 100, .01, 4, 4, false));
if(below(getBuddyY(), 5) && above(getBuddyY(), 0), shock(getBuddyX(), getBuddyY());
10:
fireBomb-
hold down the mouse to make a BIG fireball. This will probably slow down your computer a bit.
Code:
nothing to change here either
~~~~~~~~~~~~~~~~;
if(getMouseDown(), create("molotov", getXMouse(), getYMouse(), 0, 0));
11:
hydroCannon-
its the cannon script, but in water form
Code:
strength=50; water's pushing power;
spread=10;rate that water expands at;
size=10;size of stream;
~~~~~~~~~~~~~~~~~~;
if(getMouseDown(), water(getXMouse(), getYMouse(), (getXMouse()-getBuddyX())/-15, (getYMouse()-getBuddyY())/-15-10, strength, spread, size, false));
12:
igniteAndDrench-
switches between setting the buddy on fire, and putting him out.
Code:
delay=30;amount of time between soaking and kindling
~~~~~~~~~~~~~~~~~~~~~~~;
r=r+1;
if(t%4==0, water(0, 0, getBuddyX()/20+8, getBuddyY()/20, 100, 0, 10, 1, false));
if(t%4==2, create("fireball", getBuddyX(), getBuddyY(), 0, 0));
if(t%4==2, assign(t, t+1));
if(r%delay==0, assign(t, t+1));
13:
rainyDay-
makes it rain. The rain doesnt really do much, making enough of it put
out fires or anything made it not look like rain. Still pretty neat
though.
Code:
strength=10; water's pushing power;
spread=.3;rate that drops expand at;
size=3;size of drops;
~~~~~~~~~~~~~~~~~~;
water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
14:
electricChair-
VERY fun script. Makes a chair out of bowling balls, sticks the buddy
in it, and electrocutes him. Over and over and over. And over. You can
undo it with releaseHim.
Code:
dont edit me
~~~~~~~~~~~~~~~~~~~~~~~~~;
if(firstRun(), resetForces());
if(firstRun(), setBuddyPos(287, 100));
if(firstRun(), assign(a, create("bowlball", 275, 375, 0, 0)));
if(firstRun(), assign(b, create("bowlball", 275, 360, 0, 0)));
if(firstRun(), assign(c, create("bowlball", 330, 375, 0, 0)));
if(firstRun(), assign(d, create("bowlball", 330, 360, 0, 0)));
if(firstRun(), assign(e, create("bowlball", 330, 345, 0, 0)));
if(firstRun(), assign(f, create("bowlball", 275, 345, 0, 0)));
if(firstRun(), addConstraint(a, getX(a), getY(a), 0));
if(firstRun(), addConstraint(b, getX(b), getY(b), 0));
if(firstRun(), addConstraint(c, getX(c), getY(c), 0));
if(firstRun(), addConstraint(d, getX(d), getY(d), 0));
if(firstRun(), addConstraint(e, getX(e), getY(e), 0));
if(firstRun(), addConstraint(f, getX(f), getY(f), 0));
if(firstRun(), setBuddyPos(287, 360));
if(firstRun(), addConstraint("lArm", 275, 355, 0));
if(firstRun(), addConstraint("rArm", 330, 355, 0));
if(firstRun(), addConstraint("body", 300, 360, 0));
shock(getBuddyX()+randomBet(-20, 20), getBuddyY()+randomBet(-20, 20));
15:
ghostBall-
What do you get when you take a deceased spirit and stick it in a
floating bowling ball? This thing. It floats around the screen
randomly. It sinks to the bottom over time due to gravity. I tried to
compensate, but it still slightly favors the bottom of the screen.
Code:
if(firstRun(), assign(spirit, create("bowlball", 100, 100, 0, 0)));
resetForces();
addSpring(spirit, getX(spirit)+randomBet(-10,10), getY(spirit)+randomBet(-11.63,5), 0.3);
16:
sadistGhostBall
What do you get when you take the spirit of a deceased sadist and stick
it in a bowling ball? An evil little bugger that seems to hate your
buddy as much as it used to hate bowling pins.
Code:
if(firstRun(), assign(spirit, create("bowlball", 200, 100, 0, 0)));
resetForces();
addSpring(spirit, getX(spirit)+randomBet(-15,15)+(getX(spirit)-getX("head"))/-100, getY(spirit)+randomBet(-17.85,15)+(getY(spirit)-getY("head"))/-100, 0.5);
17:
meteors
bowling balls fall from the sky, and explode in blasts of fiery doom
when they hit the ground. Very cool, especially if you turn on the
realistic pyrotechnics mode. I dont reccommend editing this script.
Code:
t=t+1;
if(t%80==0, assign(a, create("bowlball", randomBet(1, 549), 100, 0, 800));
xPos=getX(a);
yPos=getY(a);
fire(xPos, yPos-10, 0, 0, 10, 1);
if(yPos>300, destroy(a));
if(yPos>350, explode(xPos, yPos, 1));
if(yPos>350, create("molotov", xPos, yPos, 0, 0));
18:
launchingFountain
This is a powerful stream of water. If you place things in the middle
of it, they will usually get pushed off screen or stuck at the top.
Sometimes you'll need a friendly explosive to break this cycle and
bring the buddy back down.
Code:
water(275, 399, 0, -30, 200, .5, 2, 5, false);
19:
standTall
This is pretty simple, but also very amusing. When the buddy is awake
and standing, run this every frame. it will become impossible (as far
as I know) to do anything that will make him not land on his feet. Its
kinda like a cat-buddy mutant. Creepy.
Code:
setBuddyRot(0);
20:
lowInertia
Another simple little one. The buddy's inertia is a little low. He gets
moved by bullets, impacts, explosions, etc way less than normal, as
well as not being able to be tipped over. Kinda fun to see if you can
knock him off his feet.
Code:
setBuddyVel(0,0);
setBuddyRot(0);
21:
RPGs
This was something I felt like doing for a while but just now got
around to. Flings a grenade across the screen. The grenade detonates if
it comes within a certain distance of the buddy.
Credits to XGenStudios
Code:
i=i+1;
if(i%250==0, assign(z, create("grenade", 0, 350, 2000, 10*-1)));
if(abs(getX(z)-getBuddyX())<50&&abs(getY(z)-getBuddyY())<50, explode(getX(z), getY(z), 1));
if(abs(getX(z)-getBuddyX())<50&&abs(getY(z)-getBuddyY())<50, destroy(z));
👍: 0 ⏩: 1
shado013 In reply to shado013 [2012-09-12 19:14:31 +0000 UTC]
Lol, i just made a modified script for this game! Copy and paste the following for a cool effect, and make sure you put the item as fist before you insert the script! It creates a falcon punch!
FALCON PUNCH!!!:
strength=.5; size of explosion propelling the fire ball
~~~~~~~~~~~~~~;
assign(yChange, (getYMouse()-getBuddyY())/20);
assign(xChange, (getXMouse()-getBuddyX())/20);
if(getMouseDown(), create("fireball", getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), explode(getXMouse()+xChange, getYMouse()+yChange, strength));
👍: 0 ⏩: 0
deathnotelover99 In reply to ??? [2012-09-08 16:06:01 +0000 UTC]
i thought the radio would play baby by jb and not awesome music
👍: 0 ⏩: 0
wolfgirl0123 In reply to ??? [2012-09-03 20:00:43 +0000 UTC]
Omg this is awesome how did you make this???
👍: 0 ⏩: 0
cowcatfan In reply to ??? [2012-09-01 22:41:16 +0000 UTC]
when i was punching my goth i swear at the exact moment i punched him i heard a siren XD
👍: 0 ⏩: 0
Neekolassz0r In reply to ??? [2012-08-31 01:56:14 +0000 UTC]
This has been on the internet for... forever. I call artwork thief.
👍: 0 ⏩: 0
lecatlover In reply to ??? [2012-08-29 11:08:34 +0000 UTC]
Hey, its not a very nice thing to steal other people's artwork, you know. Credit the owner NOW.
👍: 0 ⏩: 0
cowcatfan In reply to ??? [2012-08-17 02:30:41 +0000 UTC]
lol i love to kill the republican (no offense republicans) >
👍: 0 ⏩: 0
RedRiver9317 In reply to ??? [2012-08-16 02:19:19 +0000 UTC]
i kno i have no right to say this and i hope u forgie me for saying this but this is stolen and i strongly suggest that i give credit to the ORIGINAL creator of this. Although if it helps, i rly like it
👍: 0 ⏩: 0
Sup-Gurl [2012-08-11 22:35:57 +0000 UTC]
i like this
___________________________________________________________________________________________ i like hatsune miku and you
👍: 0 ⏩: 0
MagicJeans In reply to ??? [2012-07-29 15:22:48 +0000 UTC]
Reported. dA is not a site for reuploading stuff that isn't yours. Especially when that content belongs to ANOTHER DEVIANT.
👍: 0 ⏩: 0
Lashkei In reply to ??? [2012-07-26 22:26:24 +0000 UTC]
I had it in a position where my free hand would keep it earning money, five minutes later i break 1 k
👍: 0 ⏩: 0
darthmonkey94 In reply to ??? [2012-07-17 01:20:08 +0000 UTC]
dude, credit who you got this from, this isnt yours and you could get in big trouble for having it up without saying it isnt yours
👍: 0 ⏩: 0
LimitlessInvasion In reply to ??? [2012-07-15 06:34:03 +0000 UTC]
you could at least credit the site you got this from...
👍: 0 ⏩: 0
trcndc [2012-07-12 04:01:52 +0000 UTC]
Hahaha, I could play this all day.
if it wasn't stolen from shockvalue [link] [link]
👍: 0 ⏩: 0
Tinystar10 In reply to ??? [2012-07-11 14:16:01 +0000 UTC]
I like to make him like me then kill him
👍: 0 ⏩: 0
Sambug43 [2012-07-08 01:37:42 +0000 UTC]
This Game Is So Funny. I Kind Of Feel A Bit Sorry For The Poor Fellow...
👍: 0 ⏩: 0
nikkie97 [2012-06-25 00:30:48 +0000 UTC]
i'm going overkill with gernades!! it's cool when you put the items on 40 and click repeatly
👍: 0 ⏩: 0
xMunciex [2012-06-22 10:29:17 +0000 UTC]
I always loved to play this game when I was younger, and now I can relive it. Thanks a lot!
👍: 0 ⏩: 0
SolarFoxi In reply to ??? [2012-06-15 01:01:09 +0000 UTC]
he likes it when you spray him with the fire hose.
👍: 0 ⏩: 0
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