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Nova-Nebulas — Pokemon Card - #37 Vulpix

Published: 2023-03-30 12:06:59 +0000 UTC; Views: 290; Favourites: 0; Downloads: 0
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Description

Here's my Vulpix Pokemon Card for my custom made Pokemon Board Game and Card Game.


I've always wanted to make high quality Pokemon Cards that are consistent with the same style and make them based on the original Gameboy games.


This means that each attack has its specific type which has strengths and weaknesses based on the target Pokemon's type.

I've also made sure that each Pokemon card has all of their weaknesses, resistances and immunities at the bottom of the cards.

Whichever Pokemon has the highest Speed will always attack first in battle.


Each Pokemon card is balanced based on their level, attack powers, abilities and effects, which means not one card is overpowered. This means the Player is rewarded by earning XP during the game and evolving their Pokemon.



Here's a brief overview explaining all the elements of each of the Pokemon cards and how they work:


www.deviantart.com/nova-nebula…




I have used the official Pokémon 3D models from Pokémon X and Y and Pokémon Let's Go Pikachu, which can be downloaded here:


www.models-resource.com/3ds/po…




I have painstakingly downloaded the first 151 Kanto Pokémon 3D models, posed them and designed their unique special attacks for every single Pokémon card.


Each of the Pokémon Cards I have edited and modified the layout, I have used these TCG bases which can be downloaded here:


www.deviantart.com/aschefield1…



I have also used these custom designed Pokémon Symbols for every single card because I love the high quality of these to include every Pokemon type:


www.deviantart.com/falke2009/a…



Each attack has as Accuracy Dice Roll which is determined by the Riot Quest Strike Dice which I purchased here:


store.privateerpress.com/riot-…



Red Dice - 95-100% accuracy per attack

Blue Dice - 70-90% accuracy per attack

White Dice - 0-65% accuracy per attack


The Player must roll the Accuracy dice each turn to determine if they've hit their target with each attack or not.

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