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#samus #metroid #nintendo
Published: 2016-05-29 08:58:06 +0000 UTC; Views: 927; Favourites: 20; Downloads: 4
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Description
Ever since I played Metroid 2, I've thought the official metroid growth process was a bit odd, as the growth stages don't always seem clearly related to each other. This started as an attempt at streamlining and rationalizing that process, but after drawing in Samus for scale, it turned in to the more general sketch sheet you see before you.And if you haven't played any of the GBA Metroid games, consider giving them a try. If you ask me, they're some of the best games ever released for the platform.