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Published: 2013-05-06 21:30:44 +0000 UTC; Views: 38937; Favourites: 1389; Downloads: 1789
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Description
One more preprod concept for our game StrikeVectorCan see the vidéo trailer here [link]
i'm working on this project with my mate LORD PE : [link] have a look !!!
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Comments: 27
theonenexus [2015-08-28 09:52:41 +0000 UTC]
WOW!!!! Dark SF and mecha in the same pic... this is my instant favourite!!
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maz [2015-04-23 21:36:06 +0000 UTC]
can I ask you why certain parts of the architecture look alaised when viewed at high res? are you incorporating actual 3d elements when composing this or is it a remnant of some other tool?
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frombrosis [2013-12-14 19:56:40 +0000 UTC]
Wow, I thought this was impressive but then I saw the full size image... AMAZING. Great work, I love the detail and the lighting which really adds to the depth of the image.
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Daverex [2013-06-13 16:31:58 +0000 UTC]
hmm... did you start this with a sketch and work your way up from there? Or perhaps it was a photo that you built on. Either way, pretty cool and I wish I knew how to do it.
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dcloud [2013-06-01 18:59:19 +0000 UTC]
The red light in the rafters makes this whole scene look real.
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archmsx [2013-05-29 05:29:42 +0000 UTC]
Amazing pict, I specially love the way red lights looks in the background.
Btw, I just saw the trailer and it looks amazing - even more when we know it's made by only four guys!
A few things I really liked:
1. the sound score, totally! I think industrial Heavy Metal is a very good choice for this kind of game.
2. The shoot-em-up sequences with the chases between the giant ships and factories are gorgeous, I've been waiting a lot for this.
3. The gun ad at 00:39 suggest of a possible dark, high-tech cyberpunk dystopian world much like of that of Syndicate, Blade Runner and alike - that is simply AWESOME.
4. the way the fighter suddenly brakes and do what Veritech's pilots did when they were chased: turn around, dodge the shots, adopt the semi-robot stand and retaliate back usually with missiles.
I do hope guys this project to be successful so I can put my filthy hands on it
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Kilo7391 [2013-05-12 20:47:42 +0000 UTC]
The depth you create is truly incredible. Constantly amazed.
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xHelloBeautifulx [2013-05-07 08:23:07 +0000 UTC]
Holy, epically fantastic! This concept of StrikeVector is stunning and the scenery is incredible! The style,lighting, machine like technologies, colors,effects, and other details are also spectacular! Magnificent work!
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Morkh [2013-05-07 08:14:00 +0000 UTC]
For how many players are the maps designed for?
They seem to be quite big.
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WiredHuman [2013-05-07 07:18:47 +0000 UTC]
Where do you take all of this beautiful photo reference/ texture? Great as always!)
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Makkon [2013-05-07 03:36:30 +0000 UTC]
You guys are going to sell an artbook, right? And you're also going to release an article on VERTEX on how in the BLAZES YOU DID THIS, right?
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Gycinn [2013-05-06 22:12:56 +0000 UTC]
Seems you found a cool feature in all you new pictures.
I like this moving parts in there, make it more realistic & dynamic than a normal painting.
Very cool idea, you should stay on that feature !
Good job, as usual ^.^
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