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PersistentAbbyArts — Alabaster Castle Wizard Warrior Factions

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Published: 2024-04-02 13:47:58 +0000 UTC; Views: 1013; Favourites: 8; Downloads: 0
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Description At Alabaster Castle, there are several Factions that strive to learn and master the art of magic. There are 13 Factions in total, each one providing different strengths, utilities, and weaknesses. Wizard Warriors rely on their Faction Amulets to draw out and control their selected magic. These amulets are given by Queen Tori once the warrior has selected their Faction. If an amulet is removed or broken, the warrior will be severely weakened. The Factions and Faction Amulets serve as not only a way to learn magic, but to provide security for Alabaster Castle, should the need arise.

Factions come with signature weapons that are available when joining. These weapons can be summoned by using the selected Faction (Only Available from Apprentice to Ace) The higher the rank, the more precise and deadly the weapon becomes.

From Left to Right

Flamma Faction:

Flamma Warriors wield the burning power of fire magic. They utilize their magic to burn the battlefield, reducing their opponents to ash and cinders. A few are also able to breathe fire, which can reach very long distances.

Flamma Warriors typically use spears for weapons. They can also ignite their fists as weapons. This Faction is led by General Karai, the firstborn child and eldest daughter of Queen Tori. They’re weak against Aqua and Terra.

Glacia Faction:

Glacia Warriors wield the chilling power of ice magic. They utilize their magic to raise their defenses, becoming walking tanks and providing immense resistance for allies. They can also obscure their opponent’s vision with blizzards.

Glacia Warriors typically use tomes for weapons. They can use their magic to make their opponent’s weapon become brittle. This Faction is led by General Timothy, the firstborn child of the Staraura Brothers. They’re weak against Flamma and Terra.

Aqua Faction:

Aqua Warriors wield the flowing power of water magic. They utilize their magic to drown the battlefield and reduce opponents’ movement speeds. They can also control ocean waves for big attacks and only a selected few can control the blood of opponents.

Aqua Warriors typically use daggers for weapons. However sometimes warriors mold their weapons with this magic. This Faction is led by General Jonathan, a member of the Alabastards. They’re weak against Volta, Glacia, and Herba.

Volta Faction:

Volta Warriors wield the paralyzing power of electric magic. They utilize their magic to break enemy defenses and brute force their way with immense power. They have the lowest defenses, but the greatest damage output.

Volta Warriors typically use swords for weapons. They can use their magic to break apart enemy technology. This Faction is led by General Brian, a member of the Alabastards. They’re weak against Terra and Glacia.


Terra Faction:

Terra Warriors wield the quaking power of earth magic. They utilize their magic to decimate and destroy the battlefield, crippling opponents with huge power. They can also control rocks and bend metal.

Terra Warriors typically use their fists and arms as weapons. They bulk up using rocks and send powerful physical attacks at opponents. This Faction is led by General Marcel, a member of the Alabastards and Admiral Scott’s first mate. They’re weak against Aqua, Herba, and Glacia.


Harmonia Faction:

Harmonia Warriors can wield multiple magics at once. They utilize their magic to buff their allies and easily gain the upper hand. The downside is their multiple magic usage is limited. To counter this, they can also wield sand-based magic.

Harmonia Warriors typically use staffs for weapons. They can outsmart opponents and leave them wide open for attacks. This Faction is led by General Aaron, the second-born child of the Staraura Brothers. They’re weak against Fabula and Umbra.


Fabula Faction:

Fabula Warriors wield the confounding power of illusion magic. They utilize their magic to cause chaos against their opponents, confusing and breaking them. They can create clones of themselves to cause more chaos on the battlefield.

Fabula Warriors typically use axes and shields for weapons. They create their weapons using their magic. This Faction is led by General Evan, leader of the Alabastards and a Viking from Ymir Highlands. They’re weak against Umbra and Harmonia.


Herba Faction:

Herba Warriors wield the healing power of nature magic. They utilize their magic to heal their allies of damage, while trapping opponents with vines. Their magic can be used to create potions to cure sickness.

Herba Warriors typically use lassos for weapons. They can wrap their bodies in thorns to protect against attacks. This Faction is led by General Stevia, the second-born child and middle daughter of Queen Tori. They’re weak against Thana, Flamma, Venta, and Glacia.


Thana Faction:

Thana Warriors wield the deathly power of spirit magic. They utilize their magic to weaken opponent defenses and poison them. These Warriors specialize in contacting the deceased, whether to figure out crimes or to soothe unrested souls.

Thana Warriors typically use scythes for weapons. They can call upon the dead to catch opponents off guard. This Faction is led by General Roslyn, a woman that can predict the deaths of people around her. They’re weak against themselves, Herba, and Umbra.

Astra Faction:

Astra Warriors wield the stellar power of star magic. They utilize their magic to greatly buff their allies, making them a primary supporter. Astra Warriors only use supportive magic; they never attack.

Astra Warriors typically use wands for weapons. They create their weapons using their magic. This Faction is led by General Vyala, a prodigy that carries the Essence of Creativity. Astra Warriors have no known weakness.


Aura Faction:

Aura Warriors wield the blessed power of light magic. They utilize their magic to blind opponents and are called for a last resort. Their magic is considered the most powerful. This Faction is unavailable to learn unless called upon by Melody, the Angel of Harmony.

Aura Warriors typically use halberd for weapons. Using the power of light, they can easily turn the tide of battle. Currently, there’s no General for Aura. They’re weak against Umbra.

Umbra Faction:

Umbra Warriors wield the fearful power of shadow magic. They utilize their magic to control their opponent’s shadows and damage from inside out. Their magic is considered the most unpredictable and dangerous.

Umbra Warriors typically use scythes weapons. They can also cloak themselves in darkness to avoid being spotted. This Faction is led by General Jackson, a rebel at heart but loyal to a certain Cheerleader Captain. They’re weak against Aura, Flamma, and Volta.

Venta Faction:

Venta Warriors wield the soaring power of wind magic. They utilize their magic to send tornadoes and gusts of air to blow apart opponent legions. Venta Warriors are blessed with wings as they join the faction.

Venta Warriors typically use bows and arrows or crossbows for weapons. Venta Warriors are also the largest group of Alabaster Castle. This Faction is led by General Brock, a member of the Alabastards. They’re weak against Volta, Glacia, and Terra.


Weakness summarization:
Flamma is weak against - Aqua and Terra
Glacia is weak against - Terra and Flamma
Aqua is weak against - Glacia, Volta and Herba
Volta is weak against - Glacia and Terra
Terra is weak against - Aqua, Herba, and Glacia
Harmonia is weak against - Fabula and Umbra
Fabula is weak against - Harmonia and Umbra
Herba is weak against - Flamma, Glacia, Venta and Thana
Thana is weak against - Thana, Herba and Umbra
Aura is weak against - Umbra
Umbra is weak against - Aura, Flamma and Volta
Venta is weak against - Terra, Glacia and Volta
Astra - has no known weakness, however this faction can only support, not attack

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