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PinkieDiamondstone15 — VBA - Squiggle effect concepts

Published: 2024-01-22 19:34:19 +0000 UTC; Views: 1674; Favourites: 8; Downloads: 0
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Traditional Art

Taking a moment away from the Drunk FancyJanuary to post this

 

So, as you guys might've assumed by the fact there are different "sketchbooks" in VBA such as chalk, charcoal and plenty more, there are different types of squiggles that, due to being incompatible material-wise w/ FPM, will cause him a series of reactions depending on the material and his body's own resistance towards it. Mind you, these squiggle effects aren't permanent, as long as he doesn't succumb to it, his own immune system will release the squiggle out (as if it's drained out or smth, gotta think that one too, oops) he will go back to his normal self, though it will leave short-term sequels that could be washed out with normal squiggles (yes they spawn on these worlds too, just not as multiple as back at home)

So I did a small concept list of what they are and how he looks when he's under the effect of each

Now, about these effects, let me give you a brief summary regarding each. Though there might be some missing effects (ie. digital squiggles from what i can remember rn), but in the meantime:

*Crayon Squiggle
Effect:
-Hallucinations and tripping
+Fluid movement and reflexes, ridiculous enough to give second-hand embarrassment that drops good points of ATK accuracy

Basically FPM if he did shrooms, the moment he goes touchy touchy, the guy's gone from this plane of consciousness
It's not too bad...as long as it's not a super squiggle(?), too many of these could wreck his psyche a bit too much (though not more than Venos' doing...but whatever that's for another day)

*Watercolor Squiggle
Effect:
-Slowdown effect and weakness in ATK

+Can perform psychic powered attacks (to a tier)

 

TAROT BONK

The effect is mostly based on the fact watercolor, as a technique, is a pretty…slow material to work with (at least imo)

 


*Chalk Squiggle
Effect:
-Weak defense and lower jumping, paralyzation is enhanced if you stand still for too long
-"Smoke curtain" + Short-term freezing touch when attacking

 

Minecraft skeleton husks like

Also Frozono


*Oil Squiggle
Effect:
-Fleaky mobility,broken aim and lackey balance
+Can take grip on solid projectiles (ie. mice ammunition) and retrieve them if force allows it

^Imagine having this on world 3, coming across a mouse and when the guy shoots you go like

 

grab

 

S k a d o o s h

 

yeet

 

That’d be kinda neat

 

 

Kinda shit counter towards the main three problems but eh, you can’t win them all sometimes


*Highlighter Squiggle
Effect:
-Inner acid outburst, HP drains as a defense mechanism to avoid further, irreversible damage
+Can poison anyone that tries to attack him if they get to touch him

 

One of the worst effects you can get…especially if you’re a no damage try-hard lmao

And boy does it hurt

Don’t wanna imagine what a super squiggle would feel like for this one…yikes

*Unstable Graphite Squiggle
Effect:

-Physical deformities and clouded judgement

+Slight increase of strength and reaction (can be a – without self-control)

I really need to tone it down with the ManlyBadassHero gameplays, don’t I…

This one’s from the same place that one down there’s from, and if you saw who’s the antagonist back in my old post, you could figure why this one’s the way it is

 

Still, y’all fucked up Garfield in the Lovecraft machine, why can’t I do the same huh

 


*Paper Squiggle
Effect:

+”Ghost mode” –physical body goes on a ‘catalepsy’ like state (he’s not dead, his vital signals are just harder to detect via simple examination); invisible to any other sketch beings, except for psychics/paper beings

-Cannot attack or get damaged physically; core is exposed to psychic/paper damage

Next level shrooming…nah not really


*Sanguine Squiggle
Effect:

-Human torch, HP drains faster if you stand still

+Automatic sprint and jump boosts (can become a – if not controlled properly); any attack towards him will partially backfire onto the perpetuator by lighting him on fire (sparks will fly off him in order to do so)

Not as terrible as the HL squiggle but it’s still pretty painful…so much for getting the SMB fire flower

Also this one design and the next were made beforehand, but I have them in a different sketchdump so…maybe some other day I guess


*Charcoal Squiggle
Effect:
-Senses have been swapped; he can now see the noises and hear the figures that come near him based on the speed they come to him –faster, quicker to notice, and the opposite- (remember the drug brownies guy that called 911 cuz he though he was dead and said he could “see sounds” and “hear colors”? Yeah, I took that and made it a legit thing here –mostly was when I revisited it, I was like “wait this is half of how the charcoal effect goes, let’s just make it like this instead” and boom, here we are), but his eyes can’t see the entirety of the environment itself

+Can turn outside attacks into graphite or charcoal HP, kind of like a power drain-conversion sort of situation (the later needs it to ‘taint it’ so to speak, hence the charcoal fumes coming out of him)

 

Why is this my favorite effect-

 

I’m considering doing an animation regarding that very 911 call with this guy sometime in the future…but I’m not sure


The Fancy Pants Adventure/FPA franchise (C) Brad Borne (DrNeroCF)

VBA | Artwork (C) Phiddie/PinkieDiamondstone15 (me)

2024 (C) all rights reserved

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