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Pix3M — [Downloadable game] Robin Steele 2 v0.3.0b

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Published: 2016-02-25 03:52:42 +0000 UTC; Views: 14698; Favourites: 124; Downloads: 0
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Description **This game contains no adult content. 

Download link
(only windows for now. Sorry!)
www.dropbox.com/s/mnox7u612sqm…

Overview
You are Robin Steele. Special talent - getting what you want.
After successfully capturing Twi from Flash, you have taken her into your personal castle to spend time with her. Except.... things start to get hairy.

Wander through randomly-generated castle levels to find her friends and capture them too, for anything you have in mind! Open chests scattered throughout the levels to find powerups and bonuses to help you along the way! Just watch out, when you are defeated, whether a dream-come-true or a living-nightmare, has to be lived through from the very beginning.

Known gameplay issues:
    • Text may be hard to read for some people, an alternate font should be implemented
    • Tutorial does not yet make clear that gold and silver chests spawn better items, gold chests spawning the best items


Known bugs as of v0.3.0b
    • Keeping the game minimized for some amount of time may randomly erase a background texture used for the minimap, after which the game will try rendering a texture that doesn't exist and throw and error at you.
    • Some computers may render text incorrectly, shaving off a 1px thick column from the text sprites
    • Semi-transparent UI backgrounds may incorrectly fade into gray rather than blending into black

  • Some monsters are missing their animations. Just part of the creative process :3


Also, feel free to check out the prequel!
 
Related content
Comments: 109

Pix3M In reply to ??? [2016-06-27 05:52:12 +0000 UTC]

I'll look at that next time I upload a new version

👍: 0 ⏩: 1

DovahCourts In reply to Pix3M [2016-06-27 06:08:14 +0000 UTC]

M'kay, I really want to play this game. I'll give you time.

👍: 0 ⏩: 0

Ganondox In reply to ??? [2016-06-22 09:48:14 +0000 UTC]

Main piece of feedback I have to give is text often disappears before it can be read, so some change should be made to the text system. Also, I think there are bit much enemies with ranged at attacks at this point in the game, makes it very hard. 

👍: 0 ⏩: 1

Pix3M In reply to Ganondox [2016-06-23 00:12:20 +0000 UTC]

Interesting, I think I'll add a new settings option that changes the duration that text appears

and I will be sure to lower the spawn rates, but before I do, do you use the garlic sachets to lower them?

👍: 0 ⏩: 1

Ganondox In reply to Pix3M [2016-06-23 04:22:07 +0000 UTC]

I think one problem with the text is when a new message over takes an old one. 

I got one garlic sachet. There was still a butt-ton of enemies. Maybe I just suck, but it seemed a bit much at times. 

👍: 0 ⏩: 0

thaoslikespie [2016-06-11 16:01:58 +0000 UTC]

i think i found a bug, when you die the flies that stun you keep stunning you, removing the "game over" text and stunning you again until either you get stunned again or "game over" appears again and the entire thing can loop literally forever.
i got stuck in a corner with one of these flies and switched between stun and game over for quite a while, i'd also advise making the stun last shorter, in a group of flies a single stun can cost you your entire health

👍: 0 ⏩: 1

Pix3M In reply to thaoslikespie [2016-06-11 16:03:35 +0000 UTC]

Or, I can just simply fix the bug

I'll probably shave 1/3 seconds off the 3-second stun duration though

👍: 0 ⏩: 1

thaoslikespie In reply to Pix3M [2016-06-11 16:22:10 +0000 UTC]

thx ^~^

👍: 0 ⏩: 0

Quote3 [2016-06-05 22:04:59 +0000 UTC]

I have some feedback for 0.3b(since google docs hasn't updated)...

Am I suppose to see Luna before meeting/fighting any of the waifus? Or is this some type bug?

👍: 0 ⏩: 1

Pix3M In reply to Quote3 [2016-06-06 00:29:08 +0000 UTC]

Did you see her through the dialogue feature at the start of the level?

Might have been a default message that popped up because I missed a spot for this release

👍: 0 ⏩: 1

Quote3 In reply to Pix3M [2016-06-06 23:24:54 +0000 UTC]

No. And I think I found the cause of this.

When I change the weapon to 'Blunderbuss', I can't go any farther than level 9. If I don't change weapons at all, I can go levels down to Rarity. (Still stuck on fighting her, I keep getting KO'd)
I have no idea if this also happens when you have the weapon 'Morning Glory', but I can test this if you wish.

👍: 0 ⏩: 1

Pix3M In reply to Quote3 [2016-06-07 00:16:45 +0000 UTC]

That's odd, the weapons code has no relation to the level code.

I'll look into it

👍: 0 ⏩: 0

11073 [2016-05-31 03:38:22 +0000 UTC]

I wanted to leave a feedback for 0.3.0b, but the google docs said it's not updated it, so...

-) As of 0.3.0b, the waifu battles are DEFINITELY harder, which is quite since it's too easy before, however, I think there a little bit too many Lightning Bugs around, and those pests are too tanky to take out quickly. In my opinion this made the fight very clustered, especially since both waifus have a VERY far reach.

-) About the alternate weapons, just a suggestion, perhaps the weapon chest should be accessible again every x floors? 

Other than those, I don't think there's any other flaws yet. I wish you good luck for this game and may you always have a good day

👍: 0 ⏩: 2

Ganondox In reply to 11073 [2016-06-23 04:23:27 +0000 UTC]

Is there a different fight other than with Rarity? 

👍: 0 ⏩: 0

Pix3M In reply to 11073 [2016-05-31 05:13:10 +0000 UTC]

Hey, thanks for putting in the effort of coming here then

👍: 0 ⏩: 1

11073 In reply to Pix3M [2016-06-01 12:04:38 +0000 UTC]

You're welcome, Mr Pix3M

Oh, one more thing, I noticed Rarity may sometimes attack 2-3 times in a row, making her attack almost impossible to dodge without leaving the room. Is this intended? Or is this a 'trick' similar to what the bosses do in the prequel? (Flash won't dash vertically and such)

👍: 0 ⏩: 1

Pix3M In reply to 11073 [2016-06-02 03:22:53 +0000 UTC]

Rarity is meant to be a boss you HAVE to handle at long-range, though if anyone's so damn good they can take her down in melee, I'd be very interested if they ever get to uploading footage of that

Basically, if she's in a goldilock's range, she'll continue doing that. If she's too far, she'll stroll towards you. If she's too close, she'll leap away

👍: 0 ⏩: 1

11073 In reply to Pix3M [2016-06-02 13:26:56 +0000 UTC]

Ah, it's just an extreme 'No melee attacks allowed' policy you put in, then?
I'll be surprised too if ANYONE manages to defeat Rarity without using their ranged weapon because it's pretty much impossible to do it without taking a LOT of damage, even if you use the morningstar. Not to mention her continuously leaping away and the monsters around her.

And, thank you for your time, Mr Pix3M I honestly never expected for us to have a conversation

👍: 0 ⏩: 0

Bravo22 [2016-05-31 01:37:42 +0000 UTC]

The link to the download site is blocked for me with no work around.

👍: 0 ⏩: 1

Pix3M In reply to Bravo22 [2016-05-31 01:56:10 +0000 UTC]

Strange...
I uploaded the file at another site, hope this link works:

www.filedropper.com/robinsteel…

👍: 0 ⏩: 1

Bravo22 In reply to Pix3M [2016-05-31 02:21:21 +0000 UTC]

That worked perfectly thank you. I've played a bit of the game and I'm liking it so far.

👍: 0 ⏩: 0

YotesMark In reply to ??? [2016-05-31 01:24:17 +0000 UTC]

This is some truly inspiring work. Each build makes me feel like adding more to my own games to keep up. You have such an eye for detail too, and that makes this game stand above the rest. Can't wait to see this as a finished package! 

👍: 0 ⏩: 0

BizmasterStudios In reply to ??? [2016-05-30 18:37:53 +0000 UTC]

Amazing fun!

👍: 0 ⏩: 0

This0therGuy In reply to ??? [2016-05-23 00:23:24 +0000 UTC]

The Game is Pretty Awesome! Keep up the good work!

👍: 0 ⏩: 0

xXJessieandkittyXx In reply to ??? [2016-05-08 09:10:01 +0000 UTC]

Totally download it!

👍: 0 ⏩: 0

Simoneobe [2016-05-02 19:32:38 +0000 UTC]

you know the text box in the game umm how did u make it?

👍: 0 ⏩: 1

Pix3M In reply to Simoneobe [2016-05-03 00:22:46 +0000 UTC]

What are you asking for? The code I wrote for it to work?

👍: 0 ⏩: 1

Simoneobe In reply to Pix3M [2016-05-03 00:29:23 +0000 UTC]

yes :I

👍: 0 ⏩: 2

Pix3M In reply to Simoneobe [2016-05-03 01:20:19 +0000 UTC]

UntitledFunction that begins the message:
/*text_cutscene( string_to_render, object_activation_target,
portrait_name, portrait_index, drawing_side, list_dialogue_options)
*
*/
var ii;
ii = instance_create(0,0,obj_message_controller);
ii.string_to_render = argument0
ii.cutscene_controller = argument1
ii.drawing_side = argument4;
ii.portrait_index = argument3;
ii.portrait_name = argument2;
ii.portrait_name_width = -1*(string_width_raster(argument2)+16);
ii.list_options = argument5;
if ii.list_options != -1
   {
   ii.list_options_size = ds_list_size(argument5);
   }
if argument4 = 1
   {
   ii.portrait_name_width *= -1
   }
   
timeline_running = 0;
Create event, executed the instance an object is created:
string_current = "";
string_to_render = "";
cutscene_controller = noone;
drawing_side = 0;
portrait_index = 0;
portrait_name = "";
portrait_name_width = 0;
game.paused = 1;
str_length = 0;
list_options_size = 0;
options_inde

Poorly commented, but it's most of the code involved. May have missed a spot

👍: 0 ⏩: 1

Simoneobe In reply to Pix3M [2016-05-03 12:15:10 +0000 UTC]

thx

👍: 0 ⏩: 0

Pix3M In reply to Simoneobe [2016-05-03 00:59:23 +0000 UTC]

Sure, give me a moment...

👍: 0 ⏩: 1

Simoneobe In reply to Pix3M [2016-05-03 01:03:46 +0000 UTC]

kk

👍: 0 ⏩: 0

suntwilig [2016-04-22 16:42:00 +0000 UTC]

looks super!

👍: 0 ⏩: 0

Toksyuryel [2016-04-21 12:01:47 +0000 UTC]

Can has Linux version?

👍: 0 ⏩: 1

Pix3M In reply to Toksyuryel [2016-04-21 15:22:53 +0000 UTC]

You'd have to be my guinea pig to help make sure that the linux export works as intended

👍: 0 ⏩: 1

Toksyuryel In reply to Pix3M [2016-05-03 16:18:22 +0000 UTC]

I am OK with this! You know where to find me on IRC

👍: 0 ⏩: 0

Pikachufan260 In reply to ??? [2016-04-17 20:16:48 +0000 UTC]

Its confirmed...robin steele is a yandere O_o

👍: 0 ⏩: 0

TheCraZcat In reply to ??? [2016-03-23 01:58:01 +0000 UTC]

I must admit, I'm impressed with what you've implemented so far. If you'd like, I have a few suggestions for you:

-Several items with primarily troublesome effects (like switching your silver/gold keys, teleporting you to a random place in the floor, etc.) In addition, there can also be cursed chests (comes in all three of the bronze/silver/gold varieties) that only give troublesome items and a potion that can detect these cursed chests- though not 100% of the time.

-In addition to the normal and sparkling items there could also be enchanted items (marked with pink, sparkling hearts). This will either be incredibly good or incredibly bad- it depends on the item!

-Various puzzles and traps littered throughout the halls, such as switches that open and close doors, tiles that apply negative effects, monster spawners, and contraptions that can move entire rooms and corridors in the later floors!

-Eldritch Windigo things that lurk certain floors or can be attracted to specific items in your inventory (like the alicorn amulet, perhaps?). You can't kill them- you might be able to scare them off with a potion or the like (I'll let you decide on that one), but you'll mainly just run from them and hope you find the exit quickly.

...So, what do you think?

👍: 0 ⏩: 0

AcrylicVanner In reply to ??? [2016-03-16 21:23:36 +0000 UTC]

I played this last night, it is now one of my most favorite games I have on my computer. I can't wait to see this finished.

👍: 0 ⏩: 1

Pix3M In reply to AcrylicVanner [2016-03-17 02:20:09 +0000 UTC]

Most favorite already? I am a little flattered

👍: 0 ⏩: 0

Mikazuchi In reply to ??? [2016-02-27 22:11:53 +0000 UTC]

Love the gameplay and the visual artstyle.

I kinda pity the guy more than anything. Any character who beat up Flash Sentry is a hero in my book, but this guy is destined to be hated by Twi no matter what...

👍: 0 ⏩: 0

Diegox-1320 [2016-02-27 17:42:06 +0000 UTC]

Finally. I was waiting for this game for too long   
I loved the first game and I got really hyped for this one.
Great work Pix3M!    

👍: 0 ⏩: 0

STPG In reply to ??? [2016-02-26 03:46:09 +0000 UTC]

Got some suggestion:

 .Add shield and amulet. The shield can block the physical attack from enemy and has durability. press the key at any moment will bring it out, even if you are midway through a weapon swing (sword and mallet). When upgraded, it can block attacks yet still retain its charge. If you use it intelligently (don't just walk around with it always on when enemies are in the room, it slows you down and makes you more vulnerable to attacks), you can be virtually invincible. Next the amulet, amulet are for aditional magic for robin, the amulet magic can stun, pierce multiple enemy, being trickster or stealth and dealth additional attack after upgrade.

 . Add a magical forging artifact which provide opportunities to upgrade your character in individual runs. While these upgrades do not persist between playthroughs, they can be instrumental in your success, because they affect your playstyle rather than your stats (for the most part). Robin steele has 3 pieces of equipment it can upgrade (the shield and amulet i just suggested and weapon). The forge randomly chooses one piece of equipment to upgrade, and gives the player a choice between two potential upgrades ( the weapon would be choose to forge to sword, bow or continue as mallet). Once used, the forge artifact will depleted of its energy, making it unable to be reused. Forge artifacts can be found inside the strange black obsidian door with uniqe candle cove beside the door at certian floors in the stage  (4 forges between floor 2 and floor 8, the first three of which are almost always on floors 2, 4, and 5, and the last of which is on 7 or 8).

That's for the suggestion, i'll post the shield, amulet and weapon upgrade and some other later. Thank you for the game pix3m.

👍: 0 ⏩: 1

Pix3M In reply to STPG [2016-02-26 05:17:27 +0000 UTC]

Interesting suggestions, I'll look into it. I definitely have plans to implement alternate weapons that a player can choose to use instead of the cupid bow and the mallet, though the shield is an interesting one. My code does not support functionality for a shield, but it's worth considering.

👍: 0 ⏩: 1

STPG In reply to Pix3M [2016-02-26 06:29:58 +0000 UTC]

I'll send through note, it will take some time.

👍: 0 ⏩: 0

STPG In reply to ??? [2016-02-26 02:06:26 +0000 UTC]

Will it be release on android?

👍: 0 ⏩: 1

Pix3M In reply to STPG [2016-02-26 04:38:20 +0000 UTC]

It could be released on android, but the controls will be extremely clunky and I believe is best reserved for platforms with button inputs (e.g. joystick or keyboard), not touch screens

👍: 0 ⏩: 1

STPG In reply to Pix3M [2016-02-26 06:36:22 +0000 UTC]

k...  

👍: 0 ⏩: 0

WaterBlad64 In reply to ??? [2016-02-25 22:05:32 +0000 UTC]

This game is great so far! The graphics look beautiful, and the gameplay is pretty decent. But I have a few suggestions:

     
  • During the tutorial, with the line "Walk to these chests to open them! Many treasures shall help your journey.", some of the word "journey" sticks a bit out of the text box. Maybe make the line shorter like, "Walk to these chests to open them! Many treasures shall help your quest." or implement a different font that isn't so big.
  •  
  • More weapons. The mallet (the only melee weapon in the game at the moment), while powerful, is a bit slow. My suggestion for another melee weapon you could implement is a sword, which isn't as powerful, but is much quicker. Other suggestions include a spear, a blunderbuss, a katana, a rapid-fire weapon, and so on.
  •  
  • Maybe add native controller support. I had to use Joy2Key as a workaround to play this game with my Xbox One controller.
  •  
  • This one's minor, but you think you could give the game a desktop icon instead of just the default GameMaker icon.
  •  
  • More music, as in additional stage themes, cutscene music, and a boss theme. There are only 2 compositions in the game at the moment, and both are 8-bit tunes. Also, do the music and sound effects have to be 8-bit? The graphics look much closer to an SNES or PS1 game, so I think the music and sounds should reflect that (Examples here , here , and here. ). You could maybe even get a composer to make some original music for you.
  •  
  • Maybe you could get some voice actors to voice the Mane Six and Robin Steele. I don't know if voice acting would even fit in a game like this, but a lot of PS1/Sega Saturn games, such as Castlevania: Symphony of the Night, had voice acted cutscenes as well as voice clips during gameplay.
  •  
  • Add difficulty levels. After all, you had difficulty levels in the previous game, so why not here?

That's all I have. What do you think?

👍: 0 ⏩: 2

Pix3M In reply to WaterBlad64 [2016-02-26 05:06:30 +0000 UTC]

Difficulty levels - advice given from the youtube channel, Extra Credits, warned that difficulty levels have a few pitfalls. Instead, I am taking a more careful approach to have the game designed so the player chooses their own difficulty by allowing them to pick items that are useful for what they need: www.youtube.com/watch?v=MM2dDF… So, no difficulty setting for the sequel. I will need some careful balancing to make it work as well as planned, but that's the plan.

More weapons are already planned, especially to accomodate for a wide range of possible player preferences, including weapons that are possibly even easier to use than the mallet or... harder to use with much higher payoff. Currently have serious plans for a morningstar, halberd, crossbow, and magic staff.

Native controller support is not a bad idea. I don't have a (decent) joystick though, but this is something I need to fix especially as a game dev.

More music and voice actors would be nice, but for personal reasons, I would strictly prefer this to be a solo project.

I definitely do need an icon. Next step is to more properly brand this game. The logo and icons are next

👍: 0 ⏩: 0


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