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Published: 2023-01-31 12:10:31 +0000 UTC; Views: 1018; Favourites: 5; Downloads: 3
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Phyrexia: All Will Be One © Magic: The Gathering © Wizards Of The CoastAnother set, Another limited archetypes with Another Gold signposts. As per-normal, it is my duty to being out archetypes for the glory Phyrexia. Who as you can tell all of them (save for that one, unfortunately) have Phyrexian Creature Type on it. Shill we being?
Artifacts: What perfection the Artifact can entailed. What better way to be one with the machine, or even having some machine as tool, token, weapon, you name it. Forge as Artifacts to entail your victory to the glory of Phyrexia. As this Squid well be as powerful and in the sky, making you a unstoppable focus.
Proliferate control: The fine Glistening oil, now in have a Oil counter and Poison counter. Perfect for making everything keep on running. And what more way to make proliferate more counter to repower those that need those Oil counter and perfected the other Planeswalker, the player with those Poison counter. As the Bat Hybrid be there undoing.
Oil counters and Sacrifice: Ah, predicable and yet, there know that Oil burn brighter. As there you can make some worthy sacrifice while getting more Oil counters upon your creature. And this Beast, not only give you a Goblin for to make sacrifice but give you some impulses ideal of you burned three oil counter from it.
Midrange Oil counters: And while the oil burn, it is also what pump us like blood. So it better to have as many creatures (or none creatures) with the oil counters. You may need it, as this warrior would come cheaper if you have at least four or less creature with the oil, as it would burn as of that puny ones.
Toxic Aggro: I'd believed you mean cure aggro, as you are helping you, curing you from you illness that is your free will. No matter. As you could cast a lot of creatures with the "Toxic" ability, as fast and cheaply as possible. As this Cleric would insure that your "Toxic" creature will as stronger and tough to keep them in the battle for each attack.
Corrupted: Again with this ill speck. We are purifying you from your own Corrupted. Still, if there have three or more Poison counter, your card that have "Corrupted" would have a special effect and would be useful for you in the end. Like this, Evangelist will take care of your pesky creatures and planeswalkers, if there was already Corrupted with the three or more poison counter.
Oil counters and noncreature spells: Not surprising for Blue and Red to care little for there creature spells. But I should note that there noncreature spell that have Oil counter, but ever then you need to set some firework to those opponent any who. This Chimera will take up those noncreature spell for some oil counter and you can burn those oil counter to well, ever draw a card or burn them if you discard that card.
Poison victory: You have to show them that there are as sick then there truly are. Only then there see our way of Phyrexian. You can't just expected to damaged and killed them to win after all (or to draw there deck out, but really, that isn't part of this limited archetypes.) Work your way to them get 10 or more poison counter in order to win. As this Necrogen would aid in that poisoning and give those toxic creature that lovey deathtouch.
For Mirrodin! Equipment: Urgggg, Sight, Fine! I'll cover them. I mean there already coward for heading behind that Golden Equipment. As there some Equipment card that come attach 2/2 rebel creature token. It the only matter of time that one of rebel would equipped with all of the Equipment, even that one that doesn't that "For Mirrdoin!" ability. And that War-Whip, it get cheaper if you have Equipment in the battle already, give them double strike? I swear, I don't know how there haven't dead out already!
Proliferate and Poison: And we have the last one, thank Norn too. And it just both Proliferate and Poison, witch I've already cover before, but at least you could Proliferate there poison counter for a quick win. And that Observer does make it easy to proliferated by 2 mana when another creature enter the battlefield under your control.