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Published: 2024-02-03 09:27:41 +0000 UTC; Views: 3749; Favourites: 1; Downloads: 0
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Description
Just showcasing something I'm working on lately in Unity :3A combat system for an ARPG where attacks snap the player towards a target in direction of input.
The enemy's eyes glow when they're initiating an attack, in which the player can time an input to dodge/counter the incoming attack (inspired by Nier Automata).
This is still very early development, not much else to show yet, planned features specific to combat:
- Weapons with unique animations depending on weapon type.
- Heavy/Light attacks that can be comboed depending on order of input.
- VFX/SFX depending on weapon type & action.
- Status effects like stun/knockback & elemental effects.
- Enemy AI with attack patterns, triggers & scripted events
- Targeted AoE, Ground AoE & Piercing actions
- Damage/Speed modifiers depending on weapon/action types & attributes
- Animation blends & IK reactions