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PsychedAngsty — The Mindscape of Esp and Psyche

#clock #esp #fauna #flora #oct #psyche #snow #story #your #yourstory #yourstoryoct #wulvendrake #celmaradus
Published: 2017-08-16 04:29:20 +0000 UTC; Views: 415; Favourites: 6; Downloads: 0
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Description The land where the sky is both day and night at all times on all sides. The land where snow covers the ground yet fauna vigorously sprout through. The land where the clocks grow on trees at the oddest of parts and the residing fauna feed on those temporal fruits.

This would be the medium ground. The further west or east you go, the more distinct the differences of each side will be.

To the west is a land filled with clocks of varying shapes, sizes, and times. No single clock you look at shall be indicating the same thing, and perhaps it will change the moment you look away. Snow is also always here, either gently resting or in tempestuous unrest. But you will always see the clocks. When are they most visible? Definitely not when you'd expect them to be. The entire western end is very closely linked to however Esp thinks or feels in the given moment.

To the east is a land filled with the lushest woods and meadows imaginable. The snow that melts on the borders of the medium ground turn into a cool, wide stream where there is clean water and perhaps, if you're lucky, fish. Fish are not the only animals around--there are all kinds of forest creatures here, conversing with each other in speech that ANYONE passing by would be able to understand. As Psyche loves good communication, the fauna--and sometimes, the flora--will also speak with you.

There are two special creatures you must always have in regard. One is Wulvendrake, a gigantic creature who looks so much like a wolf enlarged, but with draconic scales and wings. He soars over the entire realm, mostly the west, to ensure that all things are in perfect order--well, as orderly as they can be for his mistress, Esp. How time runs is of no matter to him, for he can always defy the rules of time.

The other is Celmaradus, a brilliant white stag with long and large horns that seems to be made of wood, and are even growing flowers and leaves. He bounds over the entire realm, mosty the east, to ensure that all things alive that belong to the ground of his mistress, Psyche, maintain their speech. His word to the forest is law, and no hunt occurs without his consent.

As a general rule of thumb, Wulvendrake and Celmaradus believe intruders must not be allowed, at least not without their mistresses' presence or their own permission. If you wish to make yourself an exception to allow yourself entry, you better have job experience in developing excuses. And they can talk, so don't think you can feign yourselves.

The entire mindscape is bordered by a force field, which is only marked by lights akin to an aurora slithering across the ground. Only the northern, eastern, southern, and western ends have invisible gaps that can be stepped on or over without alerting the guarding beasts.

But which way is which? The sun and the moon will always be up, and your compass has no way of working here.

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This is for the OCT, .
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