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#elysium #elysium_city #amnesty_for_animals #afa_map
Published: 2015-05-21 21:11:05 +0000 UTC; Views: 12061; Favourites: 23; Downloads: 15
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Description
Map Color Key:Turf Dominance
The territories divided up according to their faction ownership. These are the unspoken borders between the rival groups of humans and ghouls. They are not all-exclusive territories, but may pose danger to members of rival factions venturing out of their turf.
Dove Territories: Athena's Row | Blue Collar Districts | The Kennel | Crowe Quarter
Institution Territories: Uptown | Tourist Strip
Syndicate Territories: Purgatory
Disputed Territories: Carrington Point Harbor | Warehouse District | Garden District | 911 District
Alternate Maps:
Transportation Map
City Districts
Faction Activity: Dove -
Institution -
Syndicate
Threat Level:
Dangerous
Insecure
Safe
Highly Secure
Athena’s Row
Primary Dove Territory -
BGC Headquarters | City Hall | Courthouse | Minerva Crossing
This is the portion of the city can be seen from the other side of the island. Business district and legislative center of Elysium both, it is composed almost entirely of skyscrapers, sleek monoliths of metal and glass rise up like a forest from the shorter sprawl of Elysium’s blocks and neighborhoods – constructs varying from as stringent and severe as rectangular prisms, to warped shapes more resembling modern art than a building. Though more of the buildings belong to businesses than are actual residences, this is still a very highly-populated locale, and there is almost never any gap in the constant traffic of buses, taxis, and limousines to permit wanton jay-walking. Banks, Lawyer Firms, Private Investigative businesses share the streets with the vast towers of companies, invested in anything from medical-research to stock-market holdings, and civil-engineering to fashion-design, firms of all kinds make this district their headquarters and stomping grounds – all under the protective umbrella of the Bureau and it’s doves.
- BGC Headquarters: || Looming high among the skyscrapers Athena’s Row, this spire is the central nerve of the Bureau of Ghoul Countermeasures in the island chain. Security is of the utmost concern in the headquarters, making it near impossible for unauthorized personnel to break in. Silver walls adorn all sides of the tower, numerous windows like mirrors alluding to the multitude of floors – offices, laboratories, meeting and training rooms, combat simulators, etcetera. Along one side of the tower, set midway up the height, is the hangar where Dove helicopters are received and deployed; far below the first floor of the building there is rumor to be an entirely separate underground extension of the headquarters. This is not publically confirmed, but it would make sense - a clandestine network of laboratories for forensics and weapon-testing, and private containment units for captured ghouls – away from prying eyes, and with only one route of escape.
- City Hall: || This building stands in stark contrast, architecturally, to the rest of the metallic and super-modern towers of Athena’s Row. It’s a large building, though by no means any sort of skyscraper, constructed of white marble – all Roman pillars and columns and architecture, set in a large, sprawling plaza of white concrete, green lawn and cypress trees, and sparkling fountains. Built in the shadow of the Bureau Headquarters, despite its aesthetic and placid appearance, this building is the center of legal commerce and the highest security building in the city next to the HQ.
- Courthouse: || TBA
- Minerva Crossing: || A bridge, TBA
Blue Collar District
Dove Territory -
Airport | Police Department | Hospitals | Public Schools | Elysium University | Kyoto Bridge | Layman’s
The Blue Collar District makes up the majority of Elysium’s sprawl, radiating from Athena’s Row and the industrial districts in the form of suburbs, subdivisions, apartments, department stores, family restaurants, schools – the whole gamut of suburban conveniences. Whether they work in the Warehouse District, intern in Athena’s Row, or work the fishing boats off of the Harbor, the majority of Elysium’s population lives here. From live-in communities, to white-picket-fences, to upscale apartment flats, this district has a living space for every budget.
- Airport: || A large, extravagant airport fit for the vacation hotspot that is Elysium; a huge, high-security building with vaulted glass ceilings – the architecture is a work of art. Part of the runway stretches over the Lobo Reservoir.
- Police Department: || The city’s hub for emergency responders – high-security but lower-scale building, takes care of most emergency-responding, but gives deference to the BGC where ghoul call-ins are involved.
- Hospitals: || Public health-care centers and emergency-response clinics.
- Public Schools: || Public grade school and high school for general enrollment.
- Elysium University: || The biggest college on the island – with a large, palm-tree-studded, hacienda-styled campus. Students must be registered humans or ghouls; the latter cannot major in any of the fields prohibited by Amnesty unless they have graduated from the Institution.
- Kyoto Bridge: || A large silver bridge that spans across the Lobo River, connecting traffic to and from both sides of the Blue Collar District. Named for its proximity to the Airport, and the city’s high concentration of travelers from Japan.
- Layman’s: || A middle-class honky-tonk bar, in the downtown area of West BC District. Frequented by day-laborers, office-workers, and government employees alike, this is probably the most relaxed place to go sit and have a drink at the end of the work day, or at least this far southwest in Elysium. The Dove patronage of this locale also tends to make it a rather safe place to drink. This establishment is spacious and warmly lit, full of as many quiet corners for lone-wolves as much as space for rowdy carousing. Layman’s hosts live music – from country and jazz to 80’s hair-band throwbacks – and dances every night.
Carrington Point Harbor
Disputed Territory -
The Jetty | The Jetty Cat | Clam Shell Beach
Half-built on a cliff and half on the shoreline, this is probably the singular locale in the city that closest resembles California’s coastal cities – Santa Cruz and suburban San Francisco – with veritable piles of small, square, multicolored homes, shacks, stores, diners, dives, and marketplaces, tossed around like so many chicklets from the cliffs down to the water. The aroma on the wind here is a nostalgic cacophony of ocean brine, boat exhaust, flowers, and fish.
This rather eccentric and disorganized corner of Elysium probably wouldn’t be contested overmuch by the factions, as it’s only resources are fish and a general air of quaintness and so it would go generally ignored, if not for its connection to the harbor. Hundreds of docks jut out from the shore, turquoise water studded with thousands of boats – from clippers to sailboats, from fishing boats to yachts, all in direct connection to the California coast and the other islands. This is the main artery for commerce from Elysium to the rest of the world.
- The Jetty: || A huge, man-made peninsula abutting the harbor. It diminishes the disturbance of tidal waves and stormy weather on the boats and highly-populated shoreline. This extension of the land was created entirely out of massive boulders, dirt, and concrete. There is an asphalt path along the top of its length, frequented by joggers and fishermen, extending about halfway across it, before the walkway ends, and there is nothing but a linear plane of vast rocks ahead and swirling waves below.
- The Jetty Cat: || This small bar and grillhouse sits on a rise overlooking the sprawl of small businesses and shacks lining the coastal tip of the island, with a perfect view of the harbor and jetty below, just a hike’s distant down from the water. Outdoor seating on a breezy balcony makes up for the limited space inside – and it’s a good thing, too, otherwise there would be no room for its significant gleaning of customers, infamous as the restaurant is for friendly service, a generous tap, and great seafood.
- Clam Shell Beach: || This abnormally-shaped beach is by no means spacious, compared to the rest of California’s beachside locales, but still must-see landmark for tourist, and a popular sight for paragliding. Cloistered in the cliffs that make up the northern coast of the island, this cove is carved by waves coming in through a break between two ridges of rock that extend into the ocean, creating a clam-shell shaped reservoir, a bay for tourists to enjoy the nature of the coast away from the clamor of the city just a cliff’s edge behind.
Crowe Quarter
Dove Territory -
Neighborhood is an inaccurate name for this section of the city; it really is a miniature city that functions almost entirely independent of the outside, self-sufficient save for the shipments of food and goods going in and out, and the doves watching the metal, high-security walls surrounding the sector. It is a peaceful, nondescript urban society entirely devoid of ghouls. Only registered humans are allowed to live here and can come and go as they please; it is a district segregated to the point of outright arrest for any red-eyed citizen who would seek within the walls – or execution, depending on the hostility of the trespasser.
Garden District
Disputed Territory -
The Coffeehouse | Garden Square Flower Shop | Jonah’s Books | The Park
This is the most rustic district in the city – having acquired this quaint aesthetic appeal by design rather than time. From cobblestone streets, to brick buildings, to ceramic tile roofing, this piece of Elysium looks more like it belongs to a village on the island of Sicily rather than in a modern Californian metropolis. And here the flora is as common as the classical architecture, streets girded in neatly trimmed trees and hedges, and even things as banal as parking lots can’t escape from the verdure of the manicured gardens lining business fronts – from cafes, to apothecaries, to art-galleries, to palm-readers, to bookstores – this is an economic as well as a recreational hub of commerce. Human or ghoul, Tourist, Dove, Institution, or Syndicate, no matter the allegiance, almost every visitor to this section of the city can agree that it is a place worth preserving.
- The Coffeehouse: || TBA
- Garden Square Flower Shoppe: || You could almost blink and miss this modest shop as you pass by – but it is by no means insignificant. Beneath a faded blue awning, ascribed in delicate cursive with Garden Square Flower Shoppe, an array of potted flowers hedge large white-trimmed windows , offering ample view to the inside of this florist’s verdurous repertoire. Upon entering, the jingle of a small bell and the aroma of a myriad of flowers and herbs meets the guest. The entire small enclosure is wall to wall with flora – from arrangements of bouquets, to potted plants, to full centerpieces and hanging plants that nearly touch the floor; where there aren’t growing things there are garden tools and artisan ceramics and vases. Through the verdure on display in the far back corner, a cozy, dark mahogany check-out counter can be seen. Eliza , if not at the opposite counter working on an arrangement, will often greet her customers from there.
All in all, given the beauty of her establishment, you can hardly tell that this florist shop is run by a nearly-blind woman.
- Jonah’s Books: || TBA
- The Park: || The tranquil melodies of resting seabirds are carried on the breeze here, the branches of huge green trees swaying like a dark roof high above. Loosely-trimmed shrubbery dots the landscape of the otherwise trim, green grass that composes the majority of the flora. Weaving throughout the park are gravel walkways, leading to picnic tables, ponds, and gardens. On the edges of the miniature forest, there is a distant view of the river and sight of the surrounding buildings. For those that want to escape the bustle of city life, this is certainly the place. Nature has been preserved here, to be enjoyed by families, dog-walkers, and street-performers alike.
Purgatory
Primary Syndicate Territory -
Law Street | Angel Shark Reef | Maloof’s Auto | Soledad Beach
Time has taken its toll on this once-benign suburb. Put kindly, Elysium’s outskirts consist of a sprawl of dilapidated subdivisions, trailer parks, sketchy motels, and shady downtown business-fronts. The region, once as hospitable as the rest of Elysium at its conception, has decomposed under the growing population of ghouls in the city, becoming hardly more than a hunting grounds for the predators and a breeding grounds for crime. From desperate poverty, to violent anti-amnesty gangs, to drug-trafficking, to the simple relentlessness of hungry ghouls, these suburbs have decayed into a slum dubbed Purgatory.
For a long time, there has been no rhyme or reason to the blight consuming the city. But recently, there seems to be a growing order to the madness. A purposeful malevolence rearranging the chaos.
Nights seem to be getting quieter. But there is no peace in the silence.
- Law Street: || This downtown locale would more accurately be described as a neighborhood than a street. Located in the northern section of the slums, this is the center of the most legitimate businesses in Purgatory – although, whether or not that business is wholly legal is doubtful at best. The buildings in this area are older, two or three stories tall, compared to the smaller buildings that comprise the area; though still derelict, and complete with graffiti and a few boarded-up windows, these business fronts have an almost eerie cleanliness about the streets. Under the reign of the Mask-Maker , Grifter , Sommelier , and Butcher - the ringleaders of the Black Market presiding here, the crime and disorder of lesser delinquents has come to a near standstill.
- Angel Shark Reef: || Or simply dubbed, The Angel Shark - this little slice of debauchery is a nightclub popular amongst humans and ghouls alike – and, come sundown, the bass from its nightlife can practically be felt for neighborhoods distant. Built in a building that was once long ago a warehouse, the floors are polished concrete, concealed poor lighting, shabby-chic velvet furniture, sprays of bright chroma from the strobes above, and an almost ever-present crowd of indiscriminate moshers. But it’s upstairs, where there’s less crowd and noise, a cocktail bar, and more room on the couches, where the aforementioned debauchery really occurs.
- Maloof’s Auto: || This could very well be the singular honest business in all of Purgatory – an auto-body repair shop run by a pair of registered ghouls, Caz and Viktor . The shop isn’t pretty, but it’s clean and functional, a wide garage and little yard to harbor the cars of patrons sitting beside the home of the very territorial shop-owner. Almost every unregistered ghoul is adamantly repelled from his territory – unless of course they need repairs on their car.
- Soledad Beach: || TBA
The Kennel
Dove Territory -
From an aerial view, this small section of the city would look like nothing more than a few blocks of apartment complexes. And, really, that’s all that it is – although there’s also the odd research laboratory and Rc-Supplement dispensary dispersed between the dormitories as well. This district of the city, south of the business district, between the river and the industrial zone – aside from the gates, the ferry is the only access point to this quarter; it’s nickname: ‘The Kennel.’ It’s essentially a living community for registered ghouls. Its title considered as derogatory as any ghoul who takes to living there. Any ghoul is permitted to live here for free, with a welfare salary and decent living quarters, so long as they register and submit to the occasional testing for medical and psychological research.
Nothing more than a ploy for further government control, some say. But the ghouls are paid and taken care of physically, despite the curfew, the tracking-device put beneath the skin, and the in-home camera.
The streets are clean, the ‘kennels’ are new, the periodic trees are trimmed, the precautionary chainlink fence is well-kempt, and the sky seen here is the same sky seen from the rest of the city; but anyone walking down the street here, human or ghoul, can tell that this place is anything but alright.
Tourist Strip
Institution Territory -
- Lobo Delta | Santa Rosa Resort
This quarter was created to accommodate every tourist’s desires – anything and everything anyone visiting Elysium could possibly want or need. Restaurants, resorts, vacation homes, malls, and souvenir stores alike rise from the shoreline in gleaming glass and melodramatically postmodern architecture, like gaudy flames to attract the moths of a thousand tourists from the streets and ships. But a visitor doesn’t even have to go inland to enjoy the district, for there’s even numerous attractions right on the water. Carnivals and boardwalks sporting rollercoasters, Ferris-wheels, festive games, and churro-stands light up the shoreline at night, like close, multicolored stars.
But the subtle dangers of this place are as multifarious as the vast tourist population. While there’s no overt danger or chaos, such as in the south and west of the city, there is a special sort of threat to tourists. After all, what meal is cleaner than a tieless island visitor – with no relations in the city, no residence, and no connections except to their hotel room and the boat or plane that brought them here? Thence the Tourist Strip is under close guard of the Bureau and Institution staff alike, to keep hungry ghouls from the easy prey that comes in Hawaiian shirts and swim-trunks.
- Lobo Delta: || TBA
- Santa Rosa Resort: || TBA
Warehouse District
Disputed Territory -
The Waterworks | The Scrap Yard
This is the industrial heart of the city – though the word ‘heart’ makes it sound warmer and more amiable than this construct of concrete and smoke deserves. Home to, not only warehouses, but oil-refinery plants, electric power plants, waterworks, and other manufacturing industries, this is where the most of the working-class population of the city go to work. Aside from the weekly dumpster pick-ups and getting tiny cuts on your fingers from running your hand over the poorly-made chainlink, the most exciting attractions here are gas-station convenience stores.
- The Waterworks: || TBA
- The Scrap Yard: || The lower end of the industrial district has seen better days – but repairs and reform has long since been given up on. Rundown and decrepit, the streets of this block of warehouses are plagued with a silence akin to that of Chernobyl. Rusted, wire fences and warning signs are the only barricades against trespassing on the neglected shells of the warehouses here. Metal debris scatters itself across the worn floors of the warehouses, and some of them even appear unstable. The lack of neighborhoods or open businesses nearby has even the homeless deterred from traversing here overmuch. Still, at night, the empty halls and chambers of the warehouses are not unknown to house a sleeping ghoul or four. Though this place is one of the quieter dangers of the city, walking alone at night may yet be a death sentence.
Uptown
Primary Institution Territory -
The Institution | The Avocet | Babylon Arch
It is clear, above all other places in Elysium, that this is the district the most money was put into, where the most money is kept, and where the most money is made. This district is the picture of affluence and utopia, where all the magazine-cover pictures of Elysium are taken. The height and magnificence of the buildings here match that of the silver spires of Athena’s Row just south, the wide streets full of every manner of rare and expensive gemstone-colored automobile.
Whether it’s a golden Italian villa, a palatial Greek piazza, a mod vacation home built over gleaming tide pools, or an apartment complex the shape and color of a rainbow, the architecture here bespeaks the riches of Uptown’s residences. As well as proffering mansions and resorts for the city’s well-off, here also is all the commerce and recreation of an ancient Persian metropolis: from fine-dining theaters to designer tailors, from dancehalls to casinos, from circuses to more exotic entertainments, this district has it all and more, for those with money to burn.
- The Institution: || Of all the edifices of uptown Elysium, this campus is the pinnacle of refined architecture. Though it’s not nearly as gaudily over-the-top in design as many of the neighboring constructs, its elegance and sophistication is clear from blocks away. Built at the top of a hill, the academy grounds presides above the rest of the district’s streets, looking rather more like the temple of some Greek god than anything academic.
Acres of chic green girded in cast-iron fencing to distinguish the campus from the surrounding high-rises. On the outside, the marble and alabaster the buildings are constructed of give beholders the impression that they’re carved out of ivory, and the palatial courtyards and echoing, pillar-lined breezeways seem more fitting for the feet of Homer, Virgil, and Socrates, than any modern, Nike-clad student.
On the inside, however, be it a dormitory, training room, mess-hall, classroom, or the auditorium, the inner-workings of the buildings, while maintaining aesthetic integrity, become more practical in composition, and less like a history exhibit. Technology is prevalent in both the utilities and the architecture – sleek, minimalistic, and mod interior design in stark contrast to the grandeur of the marble and cypress outside.
- The Avocet: || TBA
- Babylon Arch: || TBA
911 District
Disputed Territory -
The Shanty
It should be no surprise, where the richest and poorest quarters of the city meet, that there is so much conflict. The reason for the name 9-1-1 District is obvious.
Comprised of nondescript, brick apartment buildings and nondescript, brick office buildings, this is a warren of dim city blocks and amber streetlights jumbled against the sea, where so many lives and entrepreneurial endeavors have crawled in attempt of reaching past the dark shores and skyline. Not nearly as poverty-stricken as Purgatory, and not anywhere close to as affluent as Uptown, these streets can most accurately described as silent.
Even as sirens wail nightly through the too-thin panes of your windows, even as an empty beer bottle is broken on the sidewalk, even as a motorcyclist speeds away from a robbery, even as you hear a ghoul tear through your neighbor’s bedroom… the feeling of ominous silence can somehow never be broken.
- The Shanty: || This place was probably a respectable establishment back in the day – near the cliffs that comprise the northern shore, this bar is a quiet, hush-hush eye of the storm to the tumultuous neighborhood that is the 911 District – the closest place around to a neutral ground – where black-market runners and tired fisherman alike can have a drink undisturbed. The Shanty resides in a leased space beneath a foreclosed store, accessed through an alleyway and down a flight of stairs, opening up to a lounge with hard, oak floors and wooden furniture. The warmth of the dim lighting belies the otherwise cold, very-nearly hostile atmosphere, and to further contrast to the solemn pall cast in this haunt, old paintings of dolphins overlap a mural of waves someone had painted on the walls a long time ago.
Map by Takethra
Descriptions by Takethra and PenumbralWolf