HOME | DD

Published: 2011-04-17 08:22:13 +0000 UTC; Views: 17103; Favourites: 120; Downloads: 3694
Redirect to original
Description
This tutorial is for big, hi-res renders with Mandelbulb 3D, how to deal with noise, artifacts, settings etc. Also it helps with professional lighting, big enhancement in PShop and more things. Even for those who only render in low res, this tutorial will teach how to get maximum impact for their images. You'll find also the rendering settings for my Second DDPlease download the ZIP file.
Related content
Comments: 91
raysheaf In reply to ??? [2011-05-15 22:16:16 +0000 UTC]
Yep, a nice clean render!!! That is what we need
👍: 0 ⏩: 0
SJS02 [2011-05-05 00:10:27 +0000 UTC]
I've had a lot of questions Your tutorial is a big help!! Thanks much...
👍: 0 ⏩: 1
bib993 [2011-04-28 18:47:15 +0000 UTC]
I'm not sure if you explained the Calc- / shadow trick to do the effect on the image above
👍: 0 ⏩: 1
raysheaf In reply to bib993 [2011-04-29 07:33:21 +0000 UTC]
I asume you reffer to the preview image and header of my tutorial. This is done with PShop filter just to put some emphasis, that it deals with pixels
👍: 0 ⏩: 1
bib993 In reply to raysheaf [2011-04-29 07:38:38 +0000 UTC]
Oh really? I thought you did it with Mandelbulb3D. Try it: instead of hitting the Calculate 3D button, use the Calc- button (for a preview), then calculate shadows. You will get similar results.
👍: 0 ⏩: 1
raysheaf In reply to bib993 [2011-04-29 07:47:01 +0000 UTC]
Hah, yes I do use a lot the Calc button. Also once I entered such a parameter in one formula, that at least on my computer it refused to calculate so fine and got similar blocky effect. Thanks, will try your suggestion!
👍: 0 ⏩: 0
Vidom In reply to ??? [2011-04-22 11:47:39 +0000 UTC]
This is a great tutorial, thanks for sharing!
👍: 0 ⏩: 1
Vidom In reply to raysheaf [2011-04-23 10:03:00 +0000 UTC]
My pleasure, it's amazingly useful!
👍: 0 ⏩: 0
raysheaf In reply to DsyneGrafix [2011-04-19 07:52:06 +0000 UTC]
Thanks my friend! For classic 2D fractals it's full of books and tutorials covering almost every formula from Koch to Kleinian Cusps, but Mandelbulbs are relatively young and lack lot of info. That's why our everyday experiments can come to help for each-other.
👍: 0 ⏩: 0
LaxmiJayaraj [2011-04-19 03:22:00 +0000 UTC]
Wonderful...thank you very much for sharing...very useful!!!
👍: 0 ⏩: 1
raysheaf [2011-04-18 22:28:44 +0000 UTC]
I'm very happy to see that many great names in respect to 3D Mandelbulbs faved my tutorial. First, I want to apologize, that yesterday I could not that everybody due to the DD. However I will. Next I see, that there is some more things to share with you. For example situations where the fog covers the background image and how to solve this still using my method, etc. I'll do soon a new tutorial for Advanced Techniques in Mandelbulb 3D. Hope very much you noticed, that as a fractal purist myself, I avoid to make changes over the rendered fractal, I'm using its pixels and the already calculated color dynamics. This way we can keep into Raw fractals category as there is no manipulation of the fractal as such. Nothing against manipulations, but this is not the point now.
Many thanks to all who downloaded and faved, and commented, and most important will use it. Can't wait to see your new renders!
👍: 0 ⏩: 0
DeirdreReynolds [2011-04-18 19:33:43 +0000 UTC]
Thank you for this. I can't wait to re-render something to see what a difference it makes.
👍: 0 ⏩: 1
raysheaf In reply to DeirdreReynolds [2011-04-18 22:30:01 +0000 UTC]
Many thanks! You already have super Mandelbulbs, but hope will help in some way!
👍: 0 ⏩: 0
mediphysical [2011-04-17 17:15:22 +0000 UTC]
Thanks for this, and just what =skyzyk said, "I haven't read it yet but deserves a fave just for wanting to help others. "
👍: 0 ⏩: 1
raysheaf In reply to mediphysical [2011-04-17 23:55:04 +0000 UTC]
Thanks, glad to hear this and hope it will serve!
👍: 0 ⏩: 0
skyzyk In reply to ??? [2011-04-17 16:13:15 +0000 UTC]
Hello, I featured this work and possibly others, in a Feature all my faves from the past few days, here: [link] Bravo
👍: 0 ⏩: 1
raysheaf In reply to skyzyk [2011-04-17 16:15:34 +0000 UTC]
Many thanks for this feature, amazing!!!
👍: 0 ⏩: 0
gnubakaduba [2011-04-17 15:30:20 +0000 UTC]
Thank you for this...I just recently discovered a couple of ways to improve my renders, and this tutorial should be very valuable in making them even better!!!
👍: 0 ⏩: 1
raysheaf In reply to gnubakaduba [2011-04-17 16:16:14 +0000 UTC]
Thank you! Yes, nowadays a polished final result is a must.
👍: 0 ⏩: 0
skyzyk [2011-04-17 14:27:36 +0000 UTC]
I haven't read it yet but deserves a fave just for wanting to help others.
👍: 0 ⏩: 1
raysheaf In reply to skyzyk [2011-04-17 14:33:46 +0000 UTC]
Thank you, I hope people will find something new in it!
👍: 0 ⏩: 1
raysheaf In reply to teddybearcholla [2011-04-17 13:09:12 +0000 UTC]
NP, thanks for your interest!
👍: 0 ⏩: 1
teddybearcholla In reply to raysheaf [2011-04-18 12:32:16 +0000 UTC]
Thank YOU for your time in making this!
👍: 0 ⏩: 0
dainbramage1 In reply to ??? [2011-04-17 12:43:38 +0000 UTC]
Thank you very much! I can't wait to learn some things!
👍: 0 ⏩: 1
raysheaf In reply to dainbramage1 [2011-04-17 12:55:31 +0000 UTC]
Thanks, I hope it will help lot of people!
👍: 0 ⏩: 1
dainbramage1 In reply to raysheaf [2011-04-17 14:14:47 +0000 UTC]
I've been reading through it and have learned a lot already. I know everyone could benefit from following your tutorial. Thanks for the time and effort you put into this!
👍: 0 ⏩: 1
raysheaf In reply to dainbramage1 [2011-04-17 14:36:02 +0000 UTC]
Well, great support my friend . Probably after Easter will make some addition with advanced techniques.
👍: 0 ⏩: 0
raysheaf In reply to fractal2cry [2011-04-17 12:55:51 +0000 UTC]
It was a pleasure to do it, thanks!
👍: 0 ⏩: 0
<= Prev |