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Robbe25 — Einherjar

Published: 2011-09-21 16:41:46 +0000 UTC; Views: 706; Favourites: 5; Downloads: 18
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Description When the Clans were preparing for their invasion of the Inner Sphere, all knew from the Wolf Dragoon reports what they were going to face; a realm full of war weary societies ran by corrupt leaders. They also knew that they would meet resistance in the form of old Mechs of various age and type with seldom anything to surprise or tantalize. The Clans had numerous advantages – they had improved Star League technology, they were well trained, they were determined, and had purpose. The Jade Falcons were the most fanatical, but they were not the sole determined group of the Clans – there is also the Ghost Bears.
The Bears had an even stronger motive – family. They saw the corrupt leaders were cruel and needed to be purged. A society on family gained a lot – stability, respect, strength, dignity, integrity, and most important of all, loyalty – and they should know – it’s the core of their culture.

The plan of the invasion saw the Ghost Bears path heading into Draconis Combine territory – and from initial reports they found House Kurita despicable – claiming honour, tradition, family, yet corrupt, cruel, warlike, obsessed with conquest. This lot needed to be taught a severe lesson. Like with the other Clans, they were gearing up with the invasion to come by, inventing Mechs never seen before, and with technology far superior to what the Great Houses had. They wanted to meet resistance with the sole intent on smashing it.

Like all the Clans, the Ghost Bears started to make an array of Mechs that would match the Inner Sphere ton per ton but would have superiority over the old machines. Like with the Jade Falcons’ Accipiter Mech, the Ghost Bears’ Einherjar was built to obliterate older lighter Mechs with speed and brute force. The Einherjar carried an ATM-9 in its torso, not the clumsy mix bags of L and SRMs the Inner Sphere used – with it; it could fire a multitude of missiles at varied ranges with varied warheads. Worse, ATMs have Artemis VI FC systems as standard, making the strikes more accurate. If that was not bad enough, the Einherjar was also equipped with a targeting computer giving not just even more accuracy, but also compensating weapon recoils, movement drifts that can knock weapons out of alignment or track, literally guaranteeing every missile hitting its target.
Should the ATM run dry (despite a two ton ammo supply), the Einherjar has four small pulse lasers. The machine weighs a mere 30 tons for manufacture ease despite it having an endo-steel frame and 5.5 tons of ferro-fibrous armour, but packs a lot into its frame aside of the weapons and sensors. The most effective defense in combat is not armour but the ability to avoid getting hit. 5.5 tons of ferro-fibrous protection but that would not last against the best the Inner Sphere had. Speed and agility was found to be the answer and the Einherjar comes equipped with not just three jump jets, and a more compact XL engine, but also Myomer Accelerator Signal Circuitry (MASC). This gave the Einherjar the equivalent of super human ability – the means to run faster than even the famed Locust, and combined with its jets, the Einherjar was impossible to corner.

When the Invasion began, the Einherjar along with all the other Clan mechs, engaged the Inner Sphere forces with phenomenal brutality. This machine went up against the DCMS’s armies of light mechs and in the engagements – to no surprise to the Ghost Bears, they were victorious. The Einherjar tore Wasps, Locusts, and Stingers to scrap. The greatest light threat was the Panther – House Kurita’s favourite Light Mech, famed for its PPC. The Einherjar’s accuracy with their ATMs, Artemis IVs and Targeting computers splintered lances and companies of these machines. The PPCs - despite how they looked - were line of sight weapons – ATMs could fire over hills and obstacles and with the guidance systems they had, the Panthers stood no chance.

This was delight to the Federated Commonwealth until the Steiner half faced the wrath of the Clans, and this Mech. The Ghost Bears were so determined that they were the only other clan to win at the Battle of Tukayyid. Many pilots reported of being rained on by various missiles and inabilities to lock on and kill this mech. Some called it the Ghost Bear because it struck with such force but incapable of being harmed. The Einherjar’s speed and agility combined with its accurate weapons helped the Ghost Bears win. However the battle was lost and the Clan juggernaut stopped.

After that there was a lull and the Ghost Bears merged with the remnants of the Free Rasalhague Republic and started to make a stable society, but the services of the Einherjar were called upon to defend and then retaliate against the Combine when it attacked their capital of Alshain. Today, the Mech is part of the defense force of the now Ghost Bear Dominion.

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