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RoboGoGoRobo — BrainBlast

Published: 2009-09-19 01:55:07 +0000 UTC; Views: 46654; Favourites: 146; Downloads: 1175
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Description Use A and D to run, space bar to jump (or arrow keys with the up arrow to jump).

Look around with the mouse.

1-3 (And the keypad too) changes weapons (Weapons not yet functional but look cool)

--- Version 10 ---

Right now I'm just learning flash actionscript 3 and I just got this working in the last couple of weeks (After lots of research and learning for few months) so not everything is quite programmed yet

I've got the character physics mostly working, but now I have to rework the animation structure. Right now I have to re-re-re-redo the whole animation tree so I can get a system that will sync up the arm and body animations so when you switch weapons they will line up properly.

For the weapons, I could use regular-ass pew-pew bullets (and some weapons will have that), but for bullet and laser based weapons, I'm trying to come up with a method that draws a line from the weapon at the angle the weapon is facing, detects objects intersecting that line and picks the closest intersecting object and registers a hit on that target whether it be enemy or ground so the beam and bullet weapons will have an instantaneous feel to them. And of course it will have to remove those hit detect objects so it doesn't eventually bog down the computer with all the shots you've ever made invisibly cluttering up the memory. I'm really not sure where to start on that one

But for now, if the animation system doesn't work, the rest of it's not going to work.

So far the only animations are idle stance, running and back pedaling. I'm only going to keep it to those three until the animation tree works properly.

I am extremely proud of the way this is working right now, especially the way that camera moves. Thank you, Flash for Dummies, Kongregate Shootorial, and Mr.Sun's tutorials for letting me reverse engineer what you guys did and come up with my own solutions! Heh, but of course none of their code ended up working properly for this particular game, but the theories sure did!

Well, check back for updates if I can ever my life back in order...
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Comments: 84

RoboGoGoRobo In reply to ??? [2009-09-25 05:11:43 +0000 UTC]

Hopefully in a few months it'll be more full

👍: 0 ⏩: 0

goldenavatar [2009-09-20 01:17:37 +0000 UTC]

Looks like a very appealing avatar you've got for the game here. I'm sure the game will look good when you're done.

👍: 0 ⏩: 1

RoboGoGoRobo In reply to goldenavatar [2009-09-25 05:11:10 +0000 UTC]

Hehe, you're all about avatars, aren't you?

👍: 0 ⏩: 0

secret50k In reply to ??? [2009-09-19 17:12:04 +0000 UTC]

amazing. keep it up

👍: 0 ⏩: 1

RoboGoGoRobo In reply to secret50k [2009-09-25 05:10:38 +0000 UTC]

Will do!

👍: 0 ⏩: 0

Tyson87 In reply to ??? [2009-09-19 16:52:23 +0000 UTC]

Good.

👍: 0 ⏩: 1

RoboGoGoRobo In reply to Tyson87 [2009-09-25 05:10:18 +0000 UTC]

Thanks!

👍: 0 ⏩: 0

maxc246 [2009-09-19 15:54:28 +0000 UTC]

Wow! Fantastic job on the animations. Very fluid motion. Can't wait to see more of this.

👍: 0 ⏩: 1

RoboGoGoRobo In reply to maxc246 [2009-09-25 05:10:10 +0000 UTC]

Me too! I just recently found a problem with the way I have the animations are set up that won't allow the weapons to fire. I'm going to have a lot of even more re-structuring to do for little while...

👍: 0 ⏩: 0

ChievousIndustries In reply to ??? [2009-09-19 15:07:14 +0000 UTC]

Hail to the king! Like hominid with boobs!

👍: 0 ⏩: 1

RoboGoGoRobo In reply to ChievousIndustries [2009-09-25 05:08:18 +0000 UTC]

Aw, I was hoping it would be more like Metal Slug... with boobs

👍: 0 ⏩: 0

BalloonPrincess [2009-09-19 10:34:01 +0000 UTC]

Pretty damned awesome! Nice to see a shooter game with some delicious jiggle-age.

👍: 0 ⏩: 1

RoboGoGoRobo In reply to BalloonPrincess [2009-09-25 05:07:35 +0000 UTC]

Hehe, amen to that!

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Quizhead [2009-09-19 09:37:52 +0000 UTC]

one word, WOW!

👍: 0 ⏩: 1

RoboGoGoRobo In reply to Quizhead [2009-09-25 05:06:20 +0000 UTC]

Thank you very much! I'll be slowly plugging away at this for awhile...

👍: 0 ⏩: 0

zerrocool76 [2009-09-19 07:43:00 +0000 UTC]

Absolutely outstanding. The thought of what this game possibilities are remain endless. Good works are in order for your latest creation.

👍: 0 ⏩: 1

RoboGoGoRobo In reply to zerrocool76 [2009-09-25 05:05:46 +0000 UTC]

I hope so! All this coding is brain-melting, but at least i only have to get it right once per function

👍: 0 ⏩: 1

zerrocool76 In reply to RoboGoGoRobo [2009-09-26 18:49:18 +0000 UTC]

Brain-melting. That's the best description I have ever heard for the pain and agony that flash can put into people.

👍: 0 ⏩: 0

Zealot42 In reply to ??? [2009-09-19 06:36:21 +0000 UTC]

Also hopefully later in the game there will be more boobs/BE .

👍: 0 ⏩: 1

RoboGoGoRobo In reply to Zealot42 [2009-09-25 05:04:55 +0000 UTC]

I totally need to make a DevaintArt version that does something like that...

👍: 0 ⏩: 0

Zealot42 [2009-09-19 06:35:14 +0000 UTC]

Great job on the walking animations. I am sure it will be a kick ass game.

👍: 0 ⏩: 1

RoboGoGoRobo In reply to Zealot42 [2009-09-25 05:36:10 +0000 UTC]

I'm just trying to make a game that I'd want to play

👍: 0 ⏩: 0

MasterToymaker [2009-09-19 04:08:30 +0000 UTC]

Everyone posting awesome animations alluvasudden reminds me that my lazy ass needs to get back to work.

Looks great so far. Is there a fire button yet?

👍: 0 ⏩: 1

RoboGoGoRobo In reply to MasterToymaker [2009-09-25 05:04:15 +0000 UTC]

Heheh, just click the left mouse button. It's not set to do anything visible at the moment though

👍: 0 ⏩: 1

MasterToymaker In reply to RoboGoGoRobo [2009-09-25 16:03:35 +0000 UTC]

Well, that explains it.

Your kung-fu is greater than mine, that's for sure.

👍: 0 ⏩: 0

TheSoylentOrange [2009-09-19 02:30:25 +0000 UTC]

Nicely done! reat work so far.

Out of curiosity, is there a functional difference between the red and green colliions?

👍: 0 ⏩: 1

RoboGoGoRobo In reply to TheSoylentOrange [2009-09-25 05:03:17 +0000 UTC]

The red blocks are just like walls that keep Celia outside its perimeter and the green ones allow her to pass through the bottom as well as being able to allow her to run at non-90 degree angles. There is also a "wall jump" I want to put in. right now there's just a place-holder when you jump facing the wall and continue holding the run button into it, Celia will slide slowly down the wall. When I learn more about using timers, that slide will only be temporary and she'll be able to jump off in mid-slide. There are also small blue squares that cause Celia to be "In air" at the ends of the land pieces.

Eventually there will be purple Real-time Interactive Moment blocks representing objects Celia can interact with or events she can trigger by walking into an area.

👍: 0 ⏩: 1

TheSoylentOrange In reply to RoboGoGoRobo [2009-09-25 06:10:01 +0000 UTC]

Sounds cool. Looking forward to the next revision.

👍: 0 ⏩: 0

rem-dog In reply to ??? [2009-09-19 02:21:10 +0000 UTC]

Oh gosh I SOOOOO dig this! Let us know when you get it done!

👍: 0 ⏩: 1

RoboGoGoRobo In reply to rem-dog [2009-09-25 04:53:06 +0000 UTC]

Well, you'll be able to keep track of the progress here, but they're mostly going to be tests and stuff. I just realized I may have to scrap all the animations I have now and build them again from scratch to get the weapons to work. It's good thing I only three.

I may not be posting all the levels and weapons here on DA until it's finished though.

👍: 0 ⏩: 0

VashWolf [2009-09-19 02:06:13 +0000 UTC]

Holy Batman good Job, the animations of the character are fluid, the controls need a couple of tweeks but other then that its pretty damn awesome!

👍: 0 ⏩: 1

RoboGoGoRobo In reply to VashWolf [2009-09-19 02:17:49 +0000 UTC]

Right now I just have partial PC First-person Shooter controls. Eventually when I get the other features programmed in they're gonna change a bit. Ideally I want to make a system where you can designate your own controls, maybe even plug in an X-Box controller and move the aim point with an analogue stick. But for now, one thing at a time

👍: 0 ⏩: 1

VashWolf In reply to RoboGoGoRobo [2009-09-19 03:23:09 +0000 UTC]

Slow and steady wins the race and doesn't handle like my grandmother behind the wheel of a lexus

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