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Published: 2012-06-07 21:03:57 +0000 UTC; Views: 346; Favourites: 0; Downloads: 3
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Description
FIEND HEROES SERIESEffect monsterS:
Fiend Hero - Back Slash
Effect monster
Fiend Type
EARHT
level 1
Atk 0/Def 300
This card cannot be destroyed by battle. if this card is in your graveyard during your opponent's Stand-by phase, you can special summon this card to your opponent's side of the field in face-up Defense position. when this card is destroyed, the controller of this card must discard his/her entire hand and draw the same number of card of his/her previous hand.
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Fiend Hero - Golden Hand
effect monster
Rock type
DARK
level 1
Atk 300/Def 500
This card cannot be destroyed by battle. This card cannot change it's battle position, except with a card effect.if this card is Face-up Attack position during your stand-by phase, draw 1 card.
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Fiend Hero - Block Backer
effect monster
Rock type
EARTH
level 3
Atk 1200/Def 1800
Once per turn, if this card is sent to the graveyard, you can Special Summon it to either side of the field in defense position, if you do, destroy it during your End Phase. when this card is destroyed and sent to the graveyard, the controller of this card takes 800 damage.
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Fiend Hero - Time banisher
Effect monster
Fiend type
DARK
level 4
Atk 2000/Def 1000
when this card is Summoned, you can discard 1 card and add 1 "Heroic Possesion" or "One last chance" from your deck or graveyard to your hand. This card cannot attack the turn is summoned. During the End Phase, banish this card until your next Stand-by phase.
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Fiend Hero - Inferno barrier
Effect monster
Rock Type
EARTH
level 4
Atk 1200/Def 2400
If this card is in face-up defense position during your Stand-By Phase, destroy it and draw 2 cards. When this card is destroyed (except by battle), you take damage equal to half it's original ATK.
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Fiend Hero - Demon/Fiend Slasher
Effect monster
Fiend type
DARK
level 3
Atk 900/Def 800
if this card is in face-up attack position during your opponent's end phase, destroy this card, then you can choose to activate one of these effects: your opponent must discard 1 card of his/her hand or destroy 1 card on his/her field.
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Fiend Hero - Dark Stalker
effect monster
Fiend type
DARK
level 2
Atk 400/Def 700
You can remove from play this Face-up Attack possition card from your side of the field until your opponent's Stand-by phase to send the top 2 cards of your opponent's deck to the graveyard.
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Fiend Hero - Mad Hammerer
effect monster
Rock type
EARTH
level 4
Atk 1900/Def 100
once per turn, you can destroy 1 "Fiend hero" on the field other than "Fiend Hero - Mad Hammerer" to send 1 random card from your opponent's hand to the graveyard.
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Fiend Hero - Inferno Bomber
effect monster
Rock type
FIRE
level 2
Atk 100/Def 1200
The player that send this card to the graveyard, takes 1200 damage.
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Fiend Hero - Captain savage
Effect monster
Fiend Type
LIGHT
Level 4
Atk 1900/def 1000
you can discard this card to the graveyard to add 1 "Vandal City" or "Black Back alleys" from your deck to your hand.
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Fiend Hero - Grand Roller
Effect monster
Rock Type
WIND
level 6
Atk 2300/Def 1900
if this card attack or is attacked, you can destroy 1 "Fiend Hero" monster on your side of the field, if you do, destroy that monster at the start of the damage step (without damage calculation).
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Fiend Hero - Big Stone
Effect monster
Rock Type
EARTH
level 6
Atk 1500/Def 2600
When this card is summoned, it is changed to Defense Position. Once per turn you can send 1 card you control to the graveyard (except this card), swap this card's Atk and Def until your opponent's End Phase.
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Fiend Hero - Death Racer
Effect monster
Fiend Type
WIND
Level 6
Atk 2400/Def 1600
once per turn, you can send up to 3 cards from the top of your deck to the graveyard, if you do, activate the corresponding effect:*1 card: when this card declare an attack, your opponent cannot activate any spell or trap card until the end of the damage step.*2 cards: when an "Fiend Hero" monster declare an attack, your opponent cannot activate any spell or trap card until the end of the damage step.*3 cards: "Fiend Hero" monsters are not affected by Spell or Trap cards until the end phase. These effects are not accumulative.
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Fiend Hero - Masked ravager
Effect monster
fiend type
FIRE
level 6
Atk 2100/Def 1000
If this card was sent from your Deck to you graveyard from an effect, one time only, during your Main Phase you can Special Summon 1 "Fiend Hero" monster from your hand. if this card is in your graveyard during your opponent's End phase, both must discard 1 card, this effect is activated only once.
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Fiend Hero - Justice Demon/Fiend
Effect monster
Fiend Type
LIGHT
Level 8
ATK 3200/DEF 2000
This card cannot be Normal summoned or Set. this card can only be special summoned destroying 3 monsters on your side of the field inlcuding at least 1 "Fiend Hero". If a monster is summoned to the owner's opponent side of the field, that monster is destroyed inmediately. during your opponent's turn, you can halve this card's ATK until the End Phase, then, this card becomes the only attack target avalible and cannot be destroyed by battle. Halve any damage your opponent would take from a direct attack from this card and you gain life points on the same amount, then your opponent can special summon 1 monster from your graveyard.
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Fiend Hero - Gran Guard
Effect monster
Rock type
LIGHT
Level 8
Atk 0/ Def 3000
You can Discard 3 cards from your hand to special summon this card. Once per turn, If you control 2 or more "Fiend Hero" monsters, You can activate each of the following effects:* Destroy 1 level 7 or lower "Fiend Hero" on the field, this card gains ATK equal to the level of the destroyed monster x 900 until your opponent's end phase.* negate 1 attack.* When an "Fiend Hero" is attacked, is not destroyed by battle.
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Spell Cards:
Vandal City
Field Spell card
When an "Fiend Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
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Black Back Alleys
Field Spell Card
once per turn, you can discard 1 card to special summon 1 level 4 or lower "Fiend Hero" from your hand. if this card is in your graveyard, you can destroy 1 "Fiend hero" monster on the field to add this card to your hand.
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Fiend Greed
Normal Spell card
Send 2 level 6 or lower "Fiend Hero" monster from your Deck To the graveyard, shuffle your deck then draw 2 cards. You cannot enter your battle phase or normal summon any monster the turn you activated this card.
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E - Extreme justice
normal spell card
destroy monsters equal to the number of "Fiend Hero" card you control.
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V - Vicious Fighter
Normal spell card
Select 1 face-up "Fiend hero" monster you control. It gains 800 ATK. destroy the monster that battled the selected "Fiend Hero" at the end of the damage step.
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I - instinct call
normal Spell card
Add 1 "Fiend Hero" monster from your deck to you hand.
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L - Lousy Entrance
normal Spell Card
Special Summon 1 "Fiend Hero" monster from your graveyard, destroy it during the End Phase.
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EVIL flash!!
normal Spell card
Remove from play these cards in your Graveyard to activate this card: "E - Extreme Justice", "V - Vicious Fighter", "I - Instinct call" and "L - Lousy entrance". Special Summon 1 "Fiend Hero" from your Deck. This turn, "Fiend Hero" monster you control can attack your opponent directly.
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Hero-Fiend Possesion
Normal Spell card
Send from your hand or side of the field, material listed on a "Fiend Hero" Fusion monster to the graveyard, Special summon that monster from the Extra Deck(this summon is treated as a Fusion Summon). The turn you activated this card, "Fiend Hero" Fusion monsters's effect cannot be negated.
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One Last Chance
Normal Spell card
Remove from play from your hand or graveyard, material listed on a "Fiend Hero" Fusion monster, Special summon that monster from the Extra Deck(this summon is treated as a fusion summon with "Hero-Fiend Possesion".
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Inward Reflect
Quick play spell card
Target removed from play material monsters listed on a "Fiend Hero" Fusion monster, return them to the graveyard and special summon the fusion monster from the Extra Deck. (this is treated as a fusion summon with "Hero-Fiend Possesion"). You cannot special summon other monsters until your next End Phase.
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Hero's darkness
Quick-play spell card
activate only when a Level 4 or lower "Fiend Hero" monster is destroyed by battle. special summon that monster to your opponent's side of the field then draw card equal to the level of the summoned monster.
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Fiend Regret
continuous Spell card
Each time a "Fiend hero" on the field is destroyed, put a "regret counter" on this card(max. 12) for each one. "Fiend hero" monster you control gain 100 ATK and DEF for each counter on this card. You can send this face up card to the graveyard and special summon up to 4 "Fiend hero" monsters from your graveyard whose summed level is equal or lower to the amount of counters this card had on field.
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Dark imitation
Continuous spell card
once per turn you can destroy 1 "Fiend Hero" monster you control and special summon 1 "Fiend Hero" monster from your hand or deck whose level is equal or higher by 1 than the destroyed monster. if this card is sent to the graveyard, you must discard 3 cards or destroy all "Fiend Hero" monster you control.
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Second Thoughts
Continuous Spell card
Each time an "Fiend Hero" monster has attacked, it's changed to Face-up Defense Position. When this card is removed from the field, Special Summon a "Fiend Hero" monster from your graveyard in Face-Down Attack position, its position cannot be changed except by a card effect.
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Trap Cards:
Fiend Signal
Trap card
Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Special Summon 1 Level 4 or lower "Fiend Hero" monster from your hand or Deck.
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Sinful pride
Normal Trap card
select 1 "Fiend hero" you control. that monster gain 1500 ATK. destroy it during the End Phase and you take damage equal to its original ATK.
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Possesed mask
Normal Trap card
select 1 monster on your opponent side of the field and send 1 "Fiend hero" from your deck to the graveyard. the monster's name is treated as "Fiend hero" while is face-up on the field.
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Fiend Awareness
Normal Trap card
Activate only if you control a Face-up "Fiend Hero". your opponent cannot conduct his/her battle phase this turn.
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Regretful rage
Permanent trap card
special summon 1 Level 6 or lower "Fiend hero" from your graveyard in Attack position, that monster must attack if possible. when this card is destroyed, destroy that monster, when the monster is destroyed, destroy this card.
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Hatred barrier
Permanent trap card
While this card is face-up on the field, "Fiend Hero" monsters you control cannot be destroyed by effects. during each of your end phases, pay 200 life points or destroy this card.
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Fiend instinct
Counter trap card
activate only if you control 2 or more "Fiend hero" monsters. negate the activation and effect of a spell or trap card and destroy it.
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Dirty Play
Counter Trap card
activate by removing 4 Fiend Heroes from either your side of the field or graveyard. negate the summoning of a monster or the activation and effect of a spell, trap or monster effect and and destroy it, then, end inmediately that turn.
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Fusion monsters:
Fiend Hero - Crimson blade
Fusion/effect monster
Fiend type
WATER
Level 8
Atk 2700/def 2000
1 level 4 or lower "Fiend hero"+ 1 level 6 or higher Fiend-Type monster
This card cannot be special summoned except with "Hero-Fiend Possesion". Each time this card destroy a monster by battle, put 1 "Crimsom drop counter" on this card (max. 4). you can remove all counter on this card to inflict 800 damage to your opponent's life point for each removed counter, if you do, this card cannot attack during the next battle phase.
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Fiend Hero - solid Illusion
fusion/effect monster
Fiend Type
WATER
Level 7
Atk 2100/ def 1900
1 "Fiend Hero" Fiend-type monster + 1 "Fiend Hero" Rock-type monster
This card cannot be Special Summoned except with "Hero-Fiend Possesion".This card cannot be destroyed by battle. Each time this card declares an attack, the attack target is not destroyed and your opponent's take damage equal to the target's ATK.
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Fiend Hero - Steelimit
Fusion/effect monster
Rock Type
EARTH
level 8
Atk 3800/def 0
1 level 4 or lower "Fiend Hero" + 1 level 6 or higher Rock type monster
This card cannot be Special Summoned except with "Hero-Fiend Possesion". This card cannot attack directly. At the end of the Battle phase if this card attacked, Switch it's ATK and DEF until your opponent's next End Phase.
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Fiend Hero - Fiend Neos
Fusion/effect Monster
Warrior Type
LIGHT
Level 7
Atk 2500/Def 2000
"Elemental Hero - Neos" + 1 "Fiend Hero" monster
This card cannot be Special Summoned except with "Hero-FIend Possesion". When this card is summoned, return 1 "Elemental Hero - Neos" fusion material back to the owner's deck. this card's name is also treated as "elemental Hero - Neos". You can remove from play any number of "Fiend Hero" monsters from your side of the field or your graveyard, this card gain 500 ATK for every card you removed until the end phase.
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Fiend Hero - Dex charge
Fusion/effect monster
Warrior Type
Dark
Level 6
Atk 2300 /Def 1900
1 "Fiend Hero" monster + 1 "Hero" monster
Once per turn, you can discard up to 2 cards from your hand to draw the same number of cards you discarded, then all "Fiend Hero" monsters gain 500 ATK and DEF by the number of cards discarded this way. if you used this effect, all other "Fiend Hero" monsters are destroyed during your opponent's next End Phase.